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Blobby

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  1. Like
    Blobby got a reaction from LMS in Getting ped to surrender in a pursuit   
    Setting AverageSurrenderTime to 0 or 1 still results in quite a bit of time before they surrender, it would be great if there is a "SurrenderImmediately" function in the next API update. It'll give a lot of flexibility to developers for custom pursuits.
  2. Like
    Blobby got a reaction from OblongGaming in [WIP][REL] Quarantime! Callouts   
    While we're all at home, this callout pack reminds us of the amazing emergency service and healthcare workers risking their lives, now more than ever, around the world to make us safe.
     
    This callout pack is loosely based on the restrictions currently in force in Sydney, Australia, where stay at home orders are in place.
    Current Callouts:
    Quarantine Evader: [Released]
    Person coughing on others deliberately:[Released]
    Large Gathering: [Released]
    Business Defying Lockdown: [Released]
     
     
     
    Support will only be provided on this thread. Please do not DM me for support.
     
     
     
     
     
     
     
  3. Like
    Blobby got a reaction from Double Doppler in [WIP][REL] Quarantime! Callouts   
    While we're all at home, this callout pack reminds us of the amazing emergency service and healthcare workers risking their lives, now more than ever, around the world to make us safe.
     
    This callout pack is loosely based on the restrictions currently in force in Sydney, Australia, where stay at home orders are in place.
    Current Callouts:
    Quarantine Evader: [Released]
    Person coughing on others deliberately:[Released]
    Large Gathering: [Released]
    Business Defying Lockdown: [Released]
     
     
     
    Support will only be provided on this thread. Please do not DM me for support.
     
     
     
     
     
     
     
  4. Like
    Blobby got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
  5. Like
    Blobby got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    The long awaited Coastal Callouts Australia- NSW Edition dropping really soon! Stay tuned!
  6. Like
    Blobby reacted to Brexin212 in [WIP] Agency Dispatch Framework   
    Description:
     
    Today, We at Blue Light Software are showcasing a mod that we have been working on over a year now. We wanted to enhance the realism and immersion in our games by creating a mod that takes LSPDFR to the next level. Real police officers these days are able to dispatch themselves to routine calls and have a lot of liberty on how productive they chose to be each day, with the exception of emergencies of course! With the Agency Dispatch Framework mod installed, you will also have the liberty to choose how productive you want to be while on your shift. With new the built in virtual AI simulation system, each agency will have its own roster of AI units that will handle calls just like you. No longer are you a “One man show” in your department. As a player, you will have an array of AI units to assist you in handling your calls, as well as running calls of their own in the background to lighten the workload. If you call for back up, an AI officer unit will come to assist you if they are not too busy doing something more important. If your department is bogged down on calls and does not have the resources to provide backup where needed, then a county sheriff or state patrolman will come to the rescue and assist with your department's calls.
     
    Another important feature of Agency Dispatch Framework is enforcing jurisdiction limits of each agency. Something that bugs us about the vanilla callout system, is that callout locations do not consider jurisdiction limits of the department you are "working for" in game. We understand that when outside of your jurisdiction, officers are still considered “peace officers” and can enforce the law, but these are edge cases at best. In this mod, every callout spawned from the new dispatch system will be within your departments jurisdiction (as defined in the "LSPDFR/data/regions.xml" and "LSPDFR/data/backup.xml"). Same applies for callout types (Highway patrol is more likely to be dispatched to a traffic accident than a domestic violence or homicide case for example). Local agencies will have primary jurisdictions within their zones, which a backing county agency only jumping in to assist if necessary.
     
    I will continuously update this post as progress continues. Please let me know if you have any feedback, suggestions or requests!
     
    Features:
    New Dispatch script that runs along side of LSPDFR's callout manager: Complete/On Going Simulates a real call center with multiple calls coming in every hour (depending on crime levels): Complete Calls will be dispatched to locations within the departments jurisdiction always, just like in real life: Complete Support for EMS and Fire dispatching: WIP Virtual AI Simulation Mode:  WIP Virtual AI police units will be spawned when going on duty to fill the departments roster, and help fight crime with the player: Complete The number of virtual AI police units created scales based on number of zones in the agencies jurisdiction, the staff level defined in the Agency.xml file, and the overall crime level in those zones: Complete AI officer units will have persistent models and variations once they are created. Being assisted by the same officer unit multiple times in a shift will result in the same Ped variation and vehicle variation every single time to improve immersion:  Complete Customizable staffing levels for departments: Lower staffed departments will be busier running calls versus higher staffed departments, and will have less AI units to provide the player assistance: Complete AI officer's status can be seen in the CAD. When an AI officer is on a call, or a traffic stop you will be able to observe the changes in status: WIP Simulated AI calls and traffic stops have a chance to go south and turn violent, requiring emergency back up: WIP Shift Rotations: Complete  When going on duty, you will be asked to choose one of three 10 hour shits: Complete Day shift hours are 6am - 4pm Swing shift hours are 3pm - 1am Night shift hours are 9pm - 7am Shift hours are based on common hours shared by many departments, offering increased coverage from 9pm -1am, as these are the highest crime times: Complete AI units will also participate in shift rotations: Complete When choosing a shift rotation, the player will also have the option to set the desired weather for the beginning of their shift, the in game timescale, and whether to fast forward the in game clock to the beginning of their shift, and begin the shift immediately: WIP Computer Aided Dispatch System (CAD): WIP A built in CAD using RageNativeUI (think similar to Compulite) allowing the player to view the Call queue and dispatch themselves to calls, just like in real life: WIP Integration with Computer+ for those who prefer a CAD that is more computer like: WIP 20 high quality callouts with multiple scenarios for each one: WIP Over 1000+ hand picked locations across the map for callouts to use, each with multiple spawn points for different entity types (peds, vehicles): WIP With so many locations and multiple scenarios for each callout, no call will ever be like the last: WIP Agency type specific callouts (Highway patrol will be less likely to be dispatched to a domestic violence call): Complete Callout probability changes between morning, afternoon and night time game hours, as well as the weather: Complete Support for custom vehicles: Complete/On Going Customizable crime levels for each zone: Complete Crime levels will also be affected by the current weather: Complete Support for custom police departments and jurisdictions: Complete Support for custom police vehicles (addon) : Complete Public API that other Callout Mods can use to add their callouts to Dispatch: Complete/On Going Customizable conversations for all Callouts with support for text replacements, and condition statements (text only show is [some condition == true]: Complete/WIP Randomness: This mod thrives on providing a unique experience each time it is used. Every callout, location, vehicle and dialog sequence will be randomized to keep things as fresh as possible for the player, so you never get bored: Complete  
    Overall Progress:
    As of 08/30/21, the mod is currently about 66% complete. Beta should be out around 12/21/2021 or so.  
    Required Mods:
    TrafficPolicer audio files by Albo (.dll file is not needed) StopThePed  
    Mods recommended for optimal use:
    Jurisdictions+ UltimateBackup Computer+  
    Source Code: https://github.com/Blue-Light-Software/AgencyDispatchFramework
     
  7. Like
    Blobby got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    Updated with all states for all youse non-NSW people.
  8. Like
    Blobby reacted to Down Under Mods in LSPDFR Australia Discussion Thread 2.0   
    THEFT NOTICE
    Myself and several other modders have been made aware of some people going around using illegal software to crack GTA V models to take parts for themselves, or to take private models of FiveM servers and use on their own. A few people going only by the names DraculaFX, Alex! and Noah! have been seen doing this and reportedly using on a few FiveM servers I will not name.
     
    Basically this is sad news for everybody. While there isn't really anything we as creators can do, or can be bothered going to the effort to do, it breaks the trust of us, and several creators have already taken down all of their own models and have told me that they don't have any intentions of releasing any more of their work.
    It's disappointing news for you and it is for us too. We like making models and releasing them for you guys to enjoy. We don't get paid for any of this, and all of us put in hundreds to thousands of hours of work and hundreds of dollars too. You may not realise it but this is expensive work. I myself have probably spent over $600, and I know a few people who would be up into the thousands by now. I'm not saying this to guilt you into giving us money, just to give you an idea of how much this stuff means to us. And to hear about people using a program they got of google to steal our work, it's disheartening.
     
    If you want to get into creating models. Go for your life, you'll enjoy it. Join Moose's Discord, where a lot of us hang out, and you can chat to any of us and ask for tips and advice and even some of our models if we're feeling generous. I'm not here to try and hold a monopoly on models, just do it the right way, don't be a shit cunt.
    If you know one of these people involved, or anyone else who is stealing work, since I know there are always more people out there, call them out for their dishonesty. We don't need these kinds of people around, and the more people who support real creation the better off everyone is.
     
    Sorry for the essay, models coming soon
     
  9. Like
    Blobby reacted to SNIT in LSPDFR Australia Discussion Thread 2.0   
    Get a real job and then you can talk
  10. Like
    Blobby reacted to 0taku in LSPDFR Australia Discussion Thread 2.0   
    I would just like to say the all the work you guys are doing is amazing, It makes me smile seeing so much love being put into our Aussie stuff.
    I don't use much Aussie themed stuff as I tried at one point but it just felt 'out of place'. But it is still so wonderful to see Stuff that isn't being half arsed and I can see alot of the love being put into each model, ped and prop. 
  11. Like
    Blobby reacted to Boz in LSPDFR Australia Discussion Thread 2.0   
    Hey, I'm new here. I figured I might show off some EUP stuff I've been working on over the last few days.

  12. Like
    Blobby reacted to WestTigersNRL1 in LSPDFR Australia Discussion Thread 2.0   
    Hi guys i just would like to say thank you for the past few years for great models, skins and and amazing people to communicate with. Today i am officially announcing my retirement for LSPDFR, and gaming, Some of you i have connected with you on a personal level through facebook and other sites, the reason for my departure is i have been accepted in the August intake for the NSWPF academy down in Golburn its been a dream of mine since i was 10 im now 20 haha. as to what date i will retire on not to sure as i have to distance education for 8 weeks and cant be on any gaming devices as per the rules say plus i dont want to get distracted. August starts on the 26th of august i will most likely finish a week before. Thanks for the amazing memories and its be been a pleasure.
  13. Like
    Blobby got a reaction from EightBall in LSPDFR 0.4 - Coming February, 2019   
    Everyone can rest assured knowing that the chance of LSPDFR v0.4 releasing tomorrow increases exponentially as each day passes, until the 27th where the chance is 100%. Right now the chance is 1/8 as there are 8 more days in February.
  14. Like
    Blobby reacted to Down Under Mods in LSPDFR Australia Discussion Thread 2.0   
  15. Like
    Blobby got a reaction from Zalym in LSPDFR 0.4 - Coming February, 2019   
    Everyone can rest assured knowing that the chance of LSPDFR v0.4 releasing tomorrow increases exponentially as each day passes, until the 27th where the chance is 100%. Right now the chance is 1/8 as there are 8 more days in February.
  16. Like
    Blobby got a reaction from LukaszB in LSPDFR 0.4 - Coming February, 2019   
    Everyone can rest assured knowing that the chance of LSPDFR v0.4 releasing tomorrow increases exponentially as each day passes, until the 27th where the chance is 100%. Right now the chance is 1/8 as there are 8 more days in February.
  17. Like
    Blobby got a reaction from Charles Charmichael in LSPDFR 0.4 - Coming February, 2019   
    Everyone can rest assured knowing that the chance of LSPDFR v0.4 releasing tomorrow increases exponentially as each day passes, until the 27th where the chance is 100%. Right now the chance is 1/8 as there are 8 more days in February.
  18. Like
    Blobby got a reaction from bugboyb100 in LSPDFR 0.4 - Coming February, 2019   
    Everyone can rest assured knowing that the chance of LSPDFR v0.4 releasing tomorrow increases exponentially as each day passes, until the 27th where the chance is 100%. Right now the chance is 1/8 as there are 8 more days in February.
  19. Like
    Blobby reacted to Down Under Mods in LSPDFR Australia Discussion Thread 2.0   
  20. Like
    Blobby got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
  21. Like
    Blobby reacted to Natho's Designs in LSPDFR Australia Discussion Thread 2.0   
    Hahah I was going to do some today, guess you beat me to it. Good work mate, something a lot of us have gone without for a while. Good job mate!
  22. Like
    Blobby reacted to Reddington in LSPDFR Australia Discussion Thread 2.0   
    If you can't stay on topic, don't post.  Furthermore, I don't know, nor do I care, if all of you are friends or enemies, take your petty shit talking to Discord and leave it off LCPDFR.  Read the title of this thread and keep your posts relevant and without insults.
  23. Like
    Blobby got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    Had this for all the states, finally bothered to release all of em
  24. Like
    Blobby got a reaction from OfficerJensen136 in LSPDFR Australia Discussion Thread 2.0   
    Had this for all the states, finally bothered to release all of em
  25. Like
    Blobby got a reaction from Jack Borne in LSPDFR Australia Discussion Thread 2.0   
    Had this for all the states, finally bothered to release all of em

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