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Rootzy

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    Great, but a little buggy and most callouts that spawn are the other side of the map :/ I am hyped for the other call out mods you are making, however, I think this one needs to be polished a bit first!
  1.    Rootzy reacted to a comment on a file: Custom Backup
  2.    POLICESCO reacted to a review on a file: 2013 [ELS] Unmarked Tahoe
    Great! As for the license plate, however...
    Cleanest car mod I've ever seen, looks amazing! Great job
  3.    danny. reacted to a post in a topic: New handling location?
  4.    Rootzy reacted to a post in a topic: New handling location?
  5. Ah yes, this worked thanks!
  6. Hey could you explain a little more how you fixed it? Sorry, I am having the issue too.
  7. Hi guys, what areas should I use for setting highway patrol addon cars for just highways
  8. Hi guys, I just wanted to know if anyone could help me to find where the ped voices are stored on OpenIV. I am looking specifically for the white cop, so I can possible change "Kefflom" Thanks! EDIT: Found it now, sorry!
    Nice mod, I like the new police radio selection noises! However, you could sound a little more enthusiastic. Also having a different person doing the letters means that the plate being read out doesn't work well with two people reading different parts.
  9.    Rootzy reacted to a comment on a file: LSPDFR Computer+
  10. Oh yes, it does just change the lights .. I see what you mean, the audioNameHash can change the siren if you put for example POLICE2 on the ambulance, but for me, I just wanted the original siren and just change the engine sound which worked how I wanted it
  11. Hmm, maybe they changed it because I have changed it in the police4 slot and it keeps the siren. I think in carvariations you can change the siren sounds and things in "sirensettings" and is different to changing the audioNamehash.
  12. Hi everyone, Most people probably know how to do this, but I thought I would share anyway. I wanted to make the police2 and FBI charger sounds a bit more beefier and there aren't any sound mods really. So what I did was changed the engine sound to the one the Imponte Nightshade uses. I know the cars are quite different but the engine sounds a little more cooler now :) If you are unsure how to do this, here's how: Go to mods\update\update.rpf\common\data\levels\gta5, then open "vehicles.meta" and find the vehicle you want to change the sound on. Then find "<audioNameHash/>" and change it to <audioNameHash>NIGHTSHADE</audioNameHash>, then your done! Obviously, where I put "NIGHTSHADE", you can replace it with the name of any car you like the sound of. The dominator sound is a little too beefy in my opinion. And yes, the police dodge charger might not sound beefy in real life too, but I just wanted something less dull. You can also do this with any other vehicle and it shouldn't mess with the siren sounds, however, will also change the door closing sounds. It's the same for addon vehicles too.
  13.    Deactivated Member reacted to a post in a topic: [WIP] Shadow Callouts
  14. Rootzy started following LSPDFR Computer+
  15. Hey, how do you change the currency of the citations from £ to $?
  16.    Rootzy reacted to a post in a topic: What do you do during your shift?
  17.    Rootzy reacted to a post in a topic: What do you do during your shift?
  18. I must try the bait car mod, it sounds good. As with GTA Comes alive, I find it's just the same clown with a gas canister walking in the road every 10 minutes LOL whitch is a bit repetative. Traffic polcier is good at making ambient events though, and I agree the blips turned off make it more realistic!
  19.    Rootzy reacted to a post in a topic: What do you do during your shift?
  20.    Rootzy reacted to a post in a topic: GPU Usage drops to only 50% when I go on Duty
  21.    Rootzy reacted to a post in a topic: [WIP] Shadow Callouts
  22.    Rootzy reacted to a post in a topic: [WIP] Shadow Callouts
  23. Hey, Maybe for the shots fired callout, you could have it saying "ShotSpotter: Shots fired". ShotSpotter is a shot spotting program that some cities use to track gunshots. Then when you arrive on scene maybe question some witnesses nearby and search for weapons, Or find a gunfight going on. Similar to this part of the video: https://youtu.be/kN9BRJ5JxdA?t=4m6s Good Luck, sounds like a cool plugin idea!

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