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FirstDue Digital

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  1. Like
    FirstDue Digital got a reaction from Damian... in Window Tint Default setting?   
    Hi,
    Dumb question for y'all. Not sure if I picked the right section to post this in. I'm having issues where the windows on some vehicles are by default tinted to the darkest setting. I was wondering if there's a line in the carvariations or vehicles.meta that changes this setting to default to "no tint." I found a "diffuseTint Value" line, but I'm not sure what it actually does and how to alter it.
    Any help is appreciated!
    Thanks y'all!
  2. Like
    FirstDue Digital got a reaction from Deactivated Member in Making Cops on Patrol More common?   
    Awesome! Thanks a ton!
  3. Like
    Hey guys. So i just wanted to let yall in on some of the stuff that has been going on and why i havent given an update. Firstly, some things in life have come up with greater priority than this current project and one of them being that i have recently gotten engaged! Next, ive ran into a lot of issues with the truck with 3ds and zmod. Nothing seems to want to cooperate recently but i am every close on finishing the truck. There isnt much to show right now as im more just making smaller detail adjustments and will complete the interior work in zmod once i am ready to map. Thank you all for the continued support!
  4. Like
    FirstDue Digital got a reaction from Mitchin in [WIP] Seagrave Heavy Rescue (First Model)   
    This looks great! I can't wait to have a Rescue truck to use in game!
  5. Like
    FirstDue Digital got a reaction from Pujii in [REQUEST] POLICE SOUNDS   
    I haven't seen one, however, if you get close to a suspect vehicle during a pursuit and hit shift, one of the many verbal commands in game will be given (e.g. "IF YOU DON'T WANT TO END UP DEAD, STOP THE CAR!"). Similarly, if you hold the horn when a suspect is failing to yield for a traffic stop, your officer will say "stop the car!" or something similar.
  6. Like
    Hey all,
    Recently the OpenIV team has made the carcols.ymt file available as an XML file which allows editing. Big thanks to them for that as this is what makes this project possible. You can find the carcols.xml here: https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format
     
    Anyways on to the meat of it. The carcols is where all vehicle sirensettings are configured. Vehicle developers are probably familiar with this and most, but not all, vehicles currently released have been configured to work with sirensettings 1. Looking in the carcols we can see exactly where siren setting 1 is configured and learn about the structure of sirens. This is a shortened portion of the configuration for siren setting 1:
    The full xml contains definitions for all 20 siren elements in order, but I have removed sirens 2-20 for the sake of making it easier to read. So far, here is what I have learned:
    The game engine caps the maximum number of sirens at 20 per sirensetting. Custom sirensettings can be added to the file and used. Corona colors and intensity can be edited for each individual siren (format for color: AARRGGBB). They can also be removed completely. Each individual siren can have it's own individual flash pattern (and these can be user created, not just selected from a list) Headlight and taillight flashing can be configured with custom flash patterns - one user has already released a modification that enables headlight flashing. You can set the number of "beats" per minute that the lights will flash using sequencerBPM value. This value will apply to all of the sirens for that specific sirensetting. You can set individual sirens to be rotating or non-rotating and configure their speeds.  
    So far I have not done any work with rotating lights. For non-rotating lights, the flash pattern can be custom configured by editing the sequencer value under "flashiness" for each siren. In the snippet of code posted above, the siren uses the following configuration:
    <sequencer value="1431655765"/> At first glance it looks to be just a random number. This is actually a 32-bit integer, and when you view it in binary, the flash pattern becomes clear:
    01010101010101010101010101010101 So this siren uses a simple alternating flash pattern - off, on, off, on, off, on, etc. These can be configured to create new and far more complex flash patterns than are currently in the game. Along with increasing the sequencer beats per minute you can create some neat stuff.
     
    Here is a (very quickly) thrown together demo to showcase possible patterns. This vehicle uses 6 sirens: two for all the red and blue lights, two for the traffic advisor (which is an extra), and two for the headlight strobes. The headlight strobe coronas have been modified to be white and the vehicle uses a completely custom sirensetting. The pattern for the red and blue lights has been customized for alternating speeds.
     
    Again, this is just rough stages of research so far, but I wanted to share what I had found with the community. Hopefully this will be useful for vehicle developers in designing cars which are non-ELS but offer similar levels of functionality. I will be updating this thread with further research as I discover new things.
     
    Thanks for reading and happy modding!
  7. Like
    FirstDue Digital reacted to Deactivated Member in REQUEST: Modern Chevy Caprice   
    Very few 2012-present Chevy Caprice PPV's out there in the GTA community. Might start working on one soon. 
  8. Like
    FirstDue Digital reacted to Deactivated Member in REQUEST: Modern Chevy Caprice   
    All my mods from here on out will be both marked and unmarked. They will only use one slot as well. 
  9. Like
    FirstDue Digital got a reaction from Chewtoy in Window Tint Default setting?   
    Hi,
    Dumb question for y'all. Not sure if I picked the right section to post this in. I'm having issues where the windows on some vehicles are by default tinted to the darkest setting. I was wondering if there's a line in the carvariations or vehicles.meta that changes this setting to default to "no tint." I found a "diffuseTint Value" line, but I'm not sure what it actually does and how to alter it.
    Any help is appreciated!
    Thanks y'all!
  10. Like
    Well... To contrast with all the corruption, police brutality and racism, I introduce the Metropolitan Police, who also suffered from corruption, racism and police brutality. 
    It's actually the largest police force in the United Kingdom, responsible for London and Greater London. They've had a very rocky history, even recently allegations of racism have occurred, one of the officers who became the "face of the Met" ended up taking them to court. 
    However, the Met maintains order over one of the most diverse areas in the world, and daily display bravery, selflessness and dedication to the public they serve. Incidents where our **unarmed** officers have confronted and detained a criminal with a katana, using nothing but an ASP for protection, our unarmed officers who've tackled a gunman, our officers confronted with a machete, as well as many other displays of bravery. I think the Met leads the way, and often shows other police forces what community policing is all about. It shows how all police forces are capable of turning their ugly history around, and become a force for good!
  11. Like
    FirstDue Digital got a reaction from thegreathah in Check out ELS for V!   
    That CVPI looked amazing.... especially with those lights
  12. Like
    FirstDue Digital got a reaction from NoGamer in Police Ped Enhancement   
    I just wish we could get rid of those terrible Sheriff Peds.... whoever designed the vests for that model should be fired...
  13. Like
    FirstDue Digital got a reaction from thegreathah in Police Ped Enhancement   
    I just wish we could get rid of those terrible Sheriff Peds.... whoever designed the vests for that model should be fired...

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