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The Loot

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Everything posted by The Loot

  1. I'm sure that ELS references modelnames, so they would need to be changed in the files as well.
  2. Crash during DrugDealer: Ped had just exited vehicle after dialogue interaction and started shooting. Vehicle was also a utility company Boxville, a normal van would be a better choice. Edit: Two other bugs as well. ArrestWarrant causes LSPDFR to bug out when it first pops up. Takes multiple tries to open the interaction menu, and the radio menu doesn't show up. Callout can't be ended because it wasn't accepted in the first place. Mugging caused invisible pursuit
  3. You can add a large number as long as they're unique model names. If packs are using the same names (to overwrite default models), you'll have to convert the duplicates into addon vehicles.
  4. It's never been updated, so the files are in vehicles.rpf in x64e.rpf. Installing the files in the latest patchday is still best practice.
  5. I believe there should be an API function to do so, either in LSPDFR or RPH; I've seen it mentioned in the past for devs having a default plate on a spawned vehicle. Not a big deal in the end, though would be nice since things can be weird with that plate number.
  6. Some Bugs: Open Carry - Red dot on ped stayed after pursuit started Officer Shootout - Needs to use agency backup settings, so no LSPD out in Blaine County WeirdCar - default EEK car plate, dialog need tidying
  7. Locations on the callout popup aren't correct (I believe they're pulling the default 0,0,0 location in West Vinewood). Also, the line only draws on the minimap, but not the pause map. EMS shouldn't be dispatched automatically, because the scene isn't secure. Players should have control over that, but you could spawn a patrol unit instead. Also, a distance check is needed: was by Zancudo River and one spawned way down in El Burro Heights.
  8. One other thing with Humane Labs: Is it possible to use LSPDFR's backup agency settings to spawn the units outside? My Riot vehicle and SWAT ped are LSPD, so it's weird seeing them up there.
  9. Several bugs: Killer Clown - Yellow circle stayed after pursuit started. Humane Labs Robbery isn't disabled even with correct INI setting. I assume it's because the INI has the name RobberyLH, but the callout is listed as RobberyHL in the log. Metro Troublemaker - dialogue needs some tidying up, suspect blip stayed after being killed, revived, and arrested (using Stop the Ped functions).
  10. It won't show up in the plugin list because it's a subplugin. Check your log to see if there were any errors loading it.
  11. Could we have options to disable callouts if desired?
  12. It would be nice to have complete documentation on all flags and all functions of them, but it currently looks like the entry is only partially done.
  13. A suggestion for the Armored Person callout: the AI isn't really able to use the minigun, so machine guns are probably a better choice for their weapon.
  14. <modelName>kcwa1</modelName> <txdName>sheriff</txdName> modelName and txdName should be the same, as they refer to the names of the model and texture files.
  15. I encountered a subject while responding to a callout. They fled, and although it said to report it to start a pursuit (which I didn't), it started a glitched pursuit: could not open pursuit menu, use the default backup system (Ultimate Backup still registered the pursuit), no flashing minimap or cop blips (if any ambient officers had responded to the chase), though the suspect blip and last seen position marker worked. Nothing showing in the log, except that the encounter started before the callout was accepted. A check to abort (or supress) encounters during callouts would probably be best to avoid complications with callouts regardless. Also, I find that I still can't report most crimes that occur; in this case, a bunch of trigger-happy civilians at the beach who didn't like reckless emergency vehicle drivers. Couldn't report any of the peds that were shooting. On a related note, is there a way to stop ambient peds from spawning in an area? Could add that as a function of Close Roads, changing it to Close Area, or make a seperate function.
  16. Looks like it may be related to the new system of encountering escaped suspects. There should be settings listed in the wiki that you can try disabling in the INI file. Looks like it may be related to the new system of encountering escaped suspects. There should be settings listed in the wiki that you can try disabling in the INI file.
  17. If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
  18. Even SWAT officers with rifles barely shoot during pursuits. It's most obvious when in cover: usually they pop out and then back in without firing most times, and never really more than once if they do. Well, not just in cover. Watching a SWAT team stand in the open not returning fire is also obvious. The only real time they shoot is when they get knocked down on the ground.
  19. I had an issue with the what I believe is your Mugging callout: when the suspect ran a pursuit was initiated, but while the AI still responded to it, I wasn't added to it and couldn't call backup, nor see anything on the minimap. I also had a similar problem with the Drug Deal callout before, but it simply ended the pursuit abruptly instead of causing a crash, which I believe is in the second log. RagePluginHook.log RagePluginHook_16032020_192350.log
  20. Has officer pursuit combat AI been improved? They rarely seem to shoot, and are at a real disadvantage during shootouts. Outside of pursuits, they do okay, so it seems to be something with the pursuit system.
  21. Links to both weapons and components here:
  22. The Loot replied to TRXPZ2650's topic in Legacy
    Do you have Traffic Policer installed? It's required for the traffic stop and intoxication functions.
  23. Yeah, that one could work. "Possessing weapon/concealed weapon without license", to make use of plugins providing those to peds.
  24. Weapon permit charges could be added. Is there a citation for expired driver's license? I could only find a warning entry.
  25. You'll have to go through DefaultRegions, CustomRegions, and SpecialUnits files, and remove the weapon attachments you don't want.

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