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Down Under Mods

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Everything posted by Down Under Mods

  1. You should just upload the texture like a normal texture mod, then it's up to the user to put the car in a different slot if they want
  2. Nah, it mucks up the tinting and I'm too lazy to look into making my own proper window setup
  3. Nope. If I mapped it, it would show up
  4. Don't bother, it won't show up. The window's aren't mapped to that
  5. More or less yeah. I didn't actually use snit's exact modification but I was mucking around with values and realised I'd come to a similar thing he'd created
  6. You should do both skins. The more the merrier Oh and yeah, made a quick update for the Aussie Flash Patterns. better lighting and NO CORONAS WOO. Install is the same, just replace the 1.0 version, and all models that have 1.0 included should work with 1.1 (If they don't, then it's a seriously dodgy model)
  7. Few weeks yet. I update the lightbar today to cater for the flash patterns but gear still needs to be done. Instead I think i'll just tease:
  8. As far as I know they're just normal cop cars. VicPol use slicktops for regular highway patrol, and theres a few for gd as well
  9. that policy came in post VE era, and they're scrapping it now anyway. I believe things like highway patrol omegas, territories and evoke could be supervisor cars or for doing jobs that don't need a high powered car
  10. Here's the template for my one if anybody wants to convert their skins from moose's
  11. to those who care, my territory will have a 10 series bar on it, and if you want to make skins for it I'll chuck the template up on the weekend, and maybe have the model out in a few weeks. its already got general duties skins, so you don't need to worry about them, but things like public order response, AV, or the rush skin you could do if you wish
  12. I don't keep track of this thread heaps but as far as I know they're using the extras system (like gta 4) and not the siren system, which is the one pretty much every model up until now uses
  13. Most Australian highway patrol cars have used them for years. I've already made one with a messageboard, myself and moose have released lots of models with it
  14. on the bright side, it's unlikely you'll ever need more than 8 gig of ram, unless you want to play some really badly ported game that hogs resources. You can upgrade if you want but you won't get as big a performance boost than if you replace your cpu and gpu
  15. When putting cars in different slots there are 4 things you need to do rename the .yft files (obviously) rename the name in the handling.meta file provided with the model (the name will be up the top, it'll say sheriff but change that to police 3) do the same with the carvariations.meta Then do the same thing with the vehicles.meta, except you need to change the top 4 names (name, texture, handling, game name) then you install it like normally, find the police3 files and replace them with the new ones
  16. They used to have meaning but it got to muddled so now they just slap whatever numbers are free on the top. Pretty much only used for aircraft identification
  17. It is. Vicpol is easier because the roof markings are completely arbitrary, officers use their personal callsign instead
  18. I normally don't care about what numbers I give things, to a degree. For example on my paddy wagon I think all my numbers were in between 15 and 19, because they're general duty numbers, but the real life cars with that call sign weren't always paddy wagons. I remember one of my liveries (AB19 I think) is actually a pajero
  19. I've got a vic one coming. Just one minor issue... It's got a different template to moose's
  20. oh lord them indicators And the bumper lights
  21. just spent the last 10 minutes scrolling through pages to find these images. Cheers for taking them they're a good help
  22. I did want to have a nissan patrol as well, but old mate blueheelers offered to buy me a 2015 mitusbishi pajero so I'm going with that instead. It's still sitting in blender though, I'm not starting it until I've finished other projects first
  23. Sounds like there's an issue with the vehicles.meta file, the vehicle flags I included shouldn't cause that. But you should be able to fix it in the vehicle options in your trainer, just set what extras you want in the car components

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