Everything posted by amenbrother
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Ko's Tactical Weapon Reanimations
Hey, man, just wanted to say I absolutely love this mod. I've been hoping and waiting for something like this for actual years, so thanks for putting in the work to make this possible. Not sure if the mod is open for suggestions at this point, but I do have one (or two lol)- would it be possible to have the pistol (movement) chest ready anim remain at the chest while sprinting similar to the rifle sling sprint? And would it be possible to have a version of the two handed chest ready that frees the supporting hand while sprinting? Again, simply amazing work on this! Thanks!
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Ko's Tactical Weapon Reanimations
Instantly a permanent mod in my mod list. So many options, such fluid animations, and I just gotta shout out the phenomenal ease of installation and organization of this mod. Incredible work, nothing more to say than that!
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Kuchera Callouts
- 184 comments
- 34 reviews
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GRIDWATCH
Slept on mod. Installed this yesterday and it pairs so incredibly well with Riskier Traffic Stops (kudos for that one too, man). As someone that likes dynamic, random encounters, this mod is a great addition. Great job mate, can't wait to see what you make next!
- 20 comments
- 1 review
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San Andreas Regional - All-in-One Emergency Pack [OIV]
Due to how the mod was developed, it would be difficult to pull out SANG and GSTPO by themselves. I would not recommend doing so unless you're experienced with modifying LSPDFR configs. I just don't have the time to write a detailed explanation of the steps required to do so. However, I will provide you with the raw GSTPO livery if you'd like to give implementing them a go. It should be the only texture you need for the vehicles/EUP. There is a line in the agency.xml file defining the badge texture (SARL_SHARED) when going on duty. I would recommend removing that line, otherwise the agency will not work as intended without that file. I'm sorry I couldn't give you more help, but this mod was intended to be an All-in-One package. Hope you can figure something out!
- DutyCommAudioDispatch
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San Andreas Regional - All-in-One Emergency Pack [OIV]
In your case, you have not installed/improperly installed the TARV mod. Please recheck your DLC folder and see if "bcat" is in there. If not, that's your issue.
- DutyCommAudioDispatch
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San Andreas Regional - All-in-One Emergency Pack [OIV]
Hey! Glad to hear you're enjoying the mod. Sorry to have kept you waiting on PR configs - honestly, I just lost steam with this project. I'm not sure when I can get to doing configs at this point, but I'd still like them to happen. You may also be interested in a new project I have in progress which I plan to develop in tandem with PR, instead of without. It's really an reimagination of SAR, with more variety. Sneak peek below ;)
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San Andreas Regional - All-in-One Emergency Pack [OIV]
You did not properly install one or more of the dependencies listed. This error relates to the Paleto Bay Sheriff Pack. You either have not installed it or installed it improperly. Try installing all dependencies listed in the description or the readme and let me know if that works.
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NPCI
Geez, this mod just keeps getting better. Keep up the great work! The update looks awesome! Quick question: does the new mod version require PR/STP? I usually play without PR/STP, and would love to use this. Thanks!
- 314 comments
- 15 reviews
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San Andreas Regional - All-in-One Emergency Pack [OIV]
Truly, thank you! I've been modding GTA games on and off for the past twelve or so years, and this has been by far the most fun I've had developing one. I think it's really important to keep that satirical vibe alive. Again, thanks for your kind words!
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San Andreas Regional - All-in-One Emergency Pack [OIV]
Yes, I do have plans for PR compatibility, probably when version 1.0 releases. Shouldn't be too long, though!
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San Andreas Regional - All-in-One Emergency Pack [OIV]
Hey, appreciate the feedback. I don't personally use LML to install mods, so I didn't design this mod with that in mind. However, I've pinned your comment so other LML users can see your advice. Thanks!
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San Andreas Regional - All-in-One Emergency Pack [OIV]
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San Andreas Regional - All-in-One Emergency Pack [OIV]
Hi! This is in consideration, but I have not make DLS configs before. Will have to learn the system a bit better.
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Coil C-23 Stun Gun [RETEX]
- 132 downloads
- Version 1.1.0
A simple retexture of DomaX's fantastic X-23 Taser Mod to have Coil branding and reclassification to the C-23. 1.1 Update Added new variant textures - yellow, black, and green base colors, and yellow, white, and green probe cover colors. Requires the X-23 Taser Mod, found here: https://www.gta5-mods.com/weapons/x23-taser Installation: 1) Install the X-23 mod. 2) Open w_pi_stungun.ytd 3) Choose preferred base color option. 4) Choose preferred probe cover color option. 5) Replace taser_mesh_taser_MAT_BaseColor_sRGB with the provided file. 6) Save changes. 7) Run the game and have fun! -
San Andreas Regional - All-in-One Emergency Pack [OIV]
If you haven't already, make sure to download SirenSetting Limit Adjuster and a reliable gameconfig (I use the one in the essential downloads). I'll update the page to reflect this suggestion.
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San Andreas Regional - All-in-One Emergency Pack [OIV]
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San Andreas Regional - All-in-One Emergency Pack [OIV]
It is planned, however I still have more content I'd like to make before converting over to UB. Additionally, a new STP/UB alternative mod, Policing Redefined, is coming out soon, so that may also take priority. We'll see how things shake out.
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San Andreas Regional - All-in-One Emergency Pack [OIV]
You may be having issues outside of my mod. Everything has been rigorously tested and typically functions with no crashes whatsoever. My suggestion would be to install SirenSetting Limit Adjuster and a reliable gameconfig mod, this may help with crashing using multiple addon packs.
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San Andreas Regional - All-in-One Emergency Pack [OIV]
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MTFO: Move The F*** Over
- 110 comments
- 19 reviews
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TimeTravel
Hey, I tried out your suggestion of deselecting plugins and loading the game and it is working. In fact, I slowly re-enabled all of my current plugins and it's still working. So, problem resolved! Appreciate your help, and absolutely great work on this plugin!
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TimeTravel
Hey, sorry to keep bringing up issues, but after updating it doesn't seem to work as intended. I have TimeTravel selected to load on startup, but it appears that it will not randomize time when the game loads. I had to force load the plugin in the RPH command menu for it to randomize the time. Let me know if you want any logs or something, happy to help out how I can!