Reputation Activity
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Mikofiticus got a reaction from Lozano71 in The Mind-Boggling Classic Cop Car ThreadAwhile ago on a Vintage Cop Forum, A guy was selling his Chrystler 300 Unmarked car. I'm guessing it was a California Highway Patrol. They experimented with 300s and the lighting setup is very similar except for the blue dash light. Also, I heard back from the guy who had the Oregon State Police Fury awhile back, and he said he might sell it to a good home, but if not, he'll keep working on it. I hope he keeps working on it, because I'd buy it if I had the money lol.
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Mikofiticus got a reaction from Lozano71 in The Mind-Boggling Classic Cop Car ThreadGot some vintage Portland/Oregon State Police pics from their FB page
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Mikofiticus got a reaction from Scarletto in (Suggestion) Tab for DLS CompatabilityHey, just a thought, but in the vehicles search tab, there's ELS compatibility, it would be nice for there to be a tab for DLS compatibility! Since DLS is getting more popular as of late, it would help those looking for DLS enabled vehicles.
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Mikofiticus reacted to Cyan in (Suggestion) Tab for DLS CompatabilityHey Mikofiticus,
that's a good idea. I'll try and work on something like this shortly.
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Mikofiticus got a reaction from Cyan in (Suggestion) Tab for DLS CompatabilityHey, just a thought, but in the vehicles search tab, there's ELS compatibility, it would be nice for there to be a tab for DLS compatibility! Since DLS is getting more popular as of late, it would help those looking for DLS enabled vehicles.
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G'day,
Just wondering if there is any plan on doing Oregon?
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Mikofiticus got a reaction from SuperTriniGamer in The Mind-Boggling Classic Cop Car ThreadI hope to one day make one of those. That or one of these: A 1965 Dodge Polara CHP car.
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Mikofiticus reacted to PNWParksFan in Outdated Mods suggestion.If something like this is implemented, it should send a notification to the mod creator and give them at least 48 hours to respond before putting up a big banner saying "this mod is outdated". Frankly, a lot of users are idiots, and will say "your mod is outdated and needs to be fixed!" when in fact the user has merely installed it incorrectly or has other issues with their game. If the file is updated after the notice is posted, then the notice should be removed, as that would indicate the mod has been updated.
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LSPDFR needs to be optimized for added plugins and scripts a little more but other than that great job and keep up the good work!!!
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Mikofiticus reacted to LukeD in [WIP/REL] CalloutsV - The Successor to Callouts+Hello all! I posted the following large message on my download page!
I've also posted the following on my profile!
CalloutsV Update Progress for 0.4.6
Updated roadblock, ped check and end callout menus to use RageNativeUI instead of old internal code Added new interaction menu system for player observations and notes Altered native calls and various backend functions to make the plugin more stable and scalable Breakdown callout no longer is a simple "repair the car and leave" scenario (cops don't repair cars lol) Added towtruck functionality to new asisstance menu Oh yeah...Added an assistance menu for different agencies (I will look to making this an API for other plugin authors to add their assistance types) Probably lots more, I forget... -
Mikofiticus got a reaction from HDgamerzPC in Introducing our new Patreon PageThat's a bit of an understatement.
I came into this mod 5 years ago, and it definitely felt like the community was more helpful and certainly was more active (at least it certainly felt that way).
I feel like this brings up more questions on how you guys want to approach Patreon.
Do you guys really feel like there is a need that FR needs a patreon? Is there something that regular donations/website ads are aren't doing that you want them to do?
Do you guys have goals/tiers in mind? How much will they be?
Do you guys feel (with such a small dev group) that you can act on those goals? Or will they get pushed aside?
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Mikofiticus got a reaction fromDeactivated Memberin 50 States of San Andreas - Real and Lorefriendly GraphicsBecause everyone does CHP.
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Mikofiticus got a reaction from Slendis in Introducing our new Patreon PageThat's a bit of an understatement.
I came into this mod 5 years ago, and it definitely felt like the community was more helpful and certainly was more active (at least it certainly felt that way).
I feel like this brings up more questions on how you guys want to approach Patreon.
Do you guys really feel like there is a need that FR needs a patreon? Is there something that regular donations/website ads are aren't doing that you want them to do?
Do you guys have goals/tiers in mind? How much will they be?
Do you guys feel (with such a small dev group) that you can act on those goals? Or will they get pushed aside?
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Mikofiticus got a reaction from OfficerFive0 in Introducing our new Patreon PageThat's a bit of an understatement.
I came into this mod 5 years ago, and it definitely felt like the community was more helpful and certainly was more active (at least it certainly felt that way).
I feel like this brings up more questions on how you guys want to approach Patreon.
Do you guys really feel like there is a need that FR needs a patreon? Is there something that regular donations/website ads are aren't doing that you want them to do?
Do you guys have goals/tiers in mind? How much will they be?
Do you guys feel (with such a small dev group) that you can act on those goals? Or will they get pushed aside?
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Mikofiticus reacted to Hisel in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.Disclaimer: I can't guarantee these will work universally across the board, but these are the plugins and callouts that I have working in my game personally. Remember to always make a backup. I am not liable for your broken game.
Keep in mind to remain grateful as this is a modification we are playing free of charge. We are literally just over 12 hours into 0.4's release, so time is needed for authors to make the proper adjustments to their mods for implementation from 0.3.
Also, please do not include any visual or audio modifications as these should be irrelevant to the version of LSPDFR being played.
0.4 Plugins
Arrest Manager
Better EMS
Callout Manager
Cop Holster
EUP Menu (Emergency uniforms pack - Serve & Rescue)
Interaction+
Keep The F****** Door Open
LSPDFR Computer+
Police SmartRadio
Real Police Tape Mod
Speed Radar Lite
Spike Strips V
Spotlight
StickyWheels
Stop The Ped
Traffic Policer
Ultimate Backup
0.4 Callouts (install any audio folder manually into GTA V -> lspdfr -> audio -> scanner)
Assorted Callouts
CalloutsV (MVA callout seems to crash game once pressing "T")
Code 3 Callouts
Code Red Callouts 2.9.7
PeterUCallouts (some callouts work, some don't)
UnitedCallouts
Wilderness Callouts
0.4 Miscellaneous
Emergency Lighting System
NOT WORKING
LPCallouts
LSPDFR+
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Mikofiticus got a reaction from PacificProjects in Your best LSPDFR screenshots?Here are a few of my favorites.
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Mikofiticus reacted to PNWParksFan in LSPDFR 0.4 - Activity Feed & Companion AppWill LSPDFR sync related features be added to the API at some point in the future? It would be cool for callouts/plugins to be able to add their own stats and activities to the activity feed. E.g. "Bob Vance just freed 5 hostages at the Pacific Standard Bank", "EMS just saved 2 people on Vespucci Boulevard... sadly, 3 people did not make it", etc.
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Hopefully not as classist and Elite as DOJRP. the LSPDFR/LCPDFR has always been way more welcoming to new members. Super excited to see what's next.
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Mikofiticus reacted to PNWParksFan in LSPDFR 0.4 API UpdateJust taking an initial look here, more to come I'm sure. Thanks to the team for all your hard work getting this update out!
I'm unable to perform traffic stops on boats, whatsoever. Used to be possible in 0.3.1 without having to do anything special, just boat up behind them and hold Shift. Unable to put an arrested ped in any car that has "unusual" doors - whether that's no doors, doors on the back like a van, etc. Ability to disable AI on a specific ped in a pursuit is awesome, thanks for adding that! Looking forward to checking it out. Maybe I missed it, but I didn't see any way in the API to tell whether an arrested ped is grabbed by the player. This would be helpful, as many mods have their own grab systems, and it would be useful to be able to tell when the ped is already grabbed natively through LSPDFR to avoid conflicts. The "M" menu has some concept of where hospitals and fire stations are, but I don't see them defined in stations.xml or accessible in the API. If those could be exposed as user-configurable and accessible in the API, I would use them in Better EMS, allowing closer integration with LSPDFR versus redefining everything in my own config files. Would be nice if RequestBackup let you specify a ScriptName and/or Agency from the backup configs, with perhaps also some functions to read in what all the available agencies and flags are. Ability to spawn a vehicle + peds yourself, then set it as backup. I.e. it would behave the same as if you had called RequestBackup, but instead you pass in a Vehicle and it becomes a backup unit. Same for Suspect Transport. Looking forward to future updates!
EDIT: A few more things I've noticed
If you have a waypoint set on the map, Code 3 backup responds there. Which is a useful feature to have, but is also really confusing as it's undocumented. Perhaps the backup menu could have a selector for "respond to self" or "respond to waypoint". You can get a call that's far away (like the built in market robbery call for example), respond at reckless speed to get there, and pass 5 ambient patrolling units on your way that are just driving along without a care in the world. Would be nice if there was some API method to request ambient units to respond to a location, with perhaps an optional parameter for max number of ambient units to respond. That way if you initiated a robbery call for example, you could configure ambient units to join the call, so if you approach an ambient unit on your way they'd also go Code 3 and respond to the same location. Likewise, I've called for Code 3 backup when an ambient unit was driving right by, and rather than respond they just kept driving, and a new backup unit responded elsewhere. Would be nice if ambient units would respond Code 3 when calling backup if they meet the criteria for the backup requested. Please add methods to the API for whether Pursuit Cop AI mode - Behavior, Tactics, and Lethal Force settings. -
After a long time, i found time for finish the Door Seal. Not perfect and not 100% font.
24. New Hampshire
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24. New Hampshire
Missing Door Seals - Arrow ever move to the front and the License Plates
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Mikofiticus reacted to OfficerFive0 in [WIP] LAPD/LASD/CHP FPIU (2014)Yes, the architecture is similar, but very much not the same.
Regarding your issue with the steady burns, Im fairly certain thats a problem on your end. perhaps you edited the xml? No-one else seems to be having this problem and i tested it and never encountered this issue.
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Mikofiticus reacted to OfficerFive0 in [WIP] LAPD/LASD/CHP FPIU (2014)So you dont have any experience modding in V, you dont know anything about setting up models in V, yet you call someone with experience and knowledge negative because he said something impossible cant be done.
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Mikofiticus got a reaction from Scuderio in [WIP] LAPD/LASD/CHP FPIU (2014)Then you do it?
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Mikofiticus got a reaction from Lee10 in [WIP] LAPD/LASD/CHP FPIU (2014)Then you do it?