Everything posted by DivineHustle
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Vehicles glitching during initiation of traffic stop?
Yeah in my experiences it seems to occur when initiating a traffic stop on roads without practical space to actually pullover. I just wasn't knowledgeable enough to declare that as being the issue.
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Vehicles glitching during initiation of traffic stop?
The only mod I have changing traffic behavior is TrafficSpeed, which is supposed to increase the maximum driving speed of the AI. I had the issue before I added this but I can try removing it again and seeing if the issue persists, or maybe removing my mods folder and trying.
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Vehicles glitching during initiation of traffic stop?
Ah got it, I'll try to adjust my settings then. Thank you! Edit: I don't see this line in the .ini file, is it something that I need to add?
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Vehicles glitching during initiation of traffic stop?
I have the issue when using the native LSPDFR traffic stop function, there is no callout or encounter. Just simply initiating a traffic stop on a random vehicle. Unless there is some sort of encounter happening and it's glitching out or something. The issue is that the vehicle speeds up, won't stop, and cannot be blipped, but is not marked as fleeing. Cancelling the traffic stop causes the vehicle to return to regular driving AI. Reinitiating the traffic stop usually fixes it and the vehicle will pull over normally.
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Vehicles glitching during initiation of traffic stop?
I've had an issue several times where I'll initiate a traffic stop through LSPDFR, and the vehicle will speed up as though it's fleeing, but I cannot initiate a pursuit. I receive the prompt to use the megaphone if the suspect is taking too long to pull over, but it doesn't do anything. If I press the Shift key again, it says the traffic stop was canceled, and the vehicle resumes driving normally. This issue happens probably every other traffic stop, and I'm trying to figure out what's causing it. I've linked a YouTube video of a YouTuber also experiencing the same issue below with the issue time stamped. Video of issue
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Simple Police Vest Texture
- 4 comments
- 1 review
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Leroy Callouts
- 36 comments
- 14 reviews
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[Release] EUP | Mini Vest Pack
The author constantly posts files and provides no contextual regard or assistance with his own files.
- 12 comments
- 6 reviews
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San Andreas Highway Patrol | EUP | Outfits | wardrobe.ini
We need more info on what this is man lol this file will not go anywhere until we get more information on it.
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Lore Callouts
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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EUP 9.3.1 | San Andreas Mega Pack | UlitmateBackup | LSPDFR | LORE
Yeah for some reason this pack crashes EUP for me. Removed these files and everything worked fine again.
- 17 comments
- 1 review
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Realistic Usable Charges & Citations for *CompuLite*
This is "realistic" but there are grammar issues and word misspellings throughout it. All I need is one Charges & Citations list where everything is actually spelled correctly. I didn't think this would be hard to find but it is
- 198 comments
- 21 reviews
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Game Crashing With LSPDFR
I can typically play LSPDFR for hours without any issues. If I do experience some sort of crash, I can reload everything in RPH and continue playing. Recently my game has been fatally crashing and I have no idea why. It doesn't seem to be crashing due to any specific action. I have no clue what's causing the game to crash completely. The recent changes that I've made are I added a few callouts to my plugins folder and changed one of the stations from LSPD to SAHP theme. The biggest recent change I've made to my game is adding NPC Style Cover Animations. Root Folder Plugins Folder Scripts Folder RagePluginHook.log
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EUP 9.3.1 | San Andreas Mega Pack | UlitmateBackup | LSPDFR | LORE
- 17 comments
- 1 review
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Lore Callouts
These callouts consistently crash LSPDFR whenever I use UltimateBackup to call in a prisoner transport for the peds spawned in.
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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[ELS] SAFD Pack
The vehicles.meta crashes the game on loading screen. Confirmed by removing having the game crash 5 times in a row, removing the vehicles.meta provided, and immediately loading the first time with success.
- 55 comments
- 12 reviews
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EUPFR Policing Redefined Configurations
Hey man I think you already addressed it in another comment, but the spelling under Highway sections is "Balck" and in others it's "Black". Is that correct or is it a typo, and does it matter?
- 358 comments
- 17 reviews
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SAST EUP Pack - IYBB Designs
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SAHP EUP Pack | FiveM Ready | Andrew Modifications
Do you have more screenshots from a distance? Can't really see the entire uniform very well with these
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[EUP] LSPD Mega Pack for EUP 9.4 and 9.5
Hey man, so I updated my EUP UB Configurations located here and now I am having some mixed uniforms with the Rockford Hills PD, Vespucci PD, and Del Perro PD as I was before. I am getting the mixed tops from both UltimateBackup and LSPDFR native NPC spawns in these specific areas. For the rest of the city, your EUP uniforms spawn fine for UB and LSPDFR. Is this a configuration issue? I do have the EUPFR file that you quoted installed as well.
- 140 comments
- 9 reviews
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Automatic Roadblocks
I would love to see this integrated into the UltimateBackup menu so that I can just deploy it through there. I want this but having an entire separate mod when one already has roadblocks is excessive with the keybindings and menus in my opinion.
- 248 comments
- 17 reviews
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EUPFR Policing Redefined Configurations
I'm still getting some weird issues where some of the ped clothes are wrong. Sometimes the SAHP are wearing red headphones instead of the trooper hat.
- 358 comments
- 17 reviews
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[4K] LSPD Texture Pack (Beaverton, OR)
- 13 comments
- 14 reviews
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[4K] LSPD Texture Pack (Beaverton, OR)
- 13 comments
- 14 reviews
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[4K] LSPD Texture Pack (Beaverton, OR)
- 13 comments
- 14 reviews