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Tom S.

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Everything posted by Tom S.

  1. If I remember right, one of the devs mentioned that plans can change all the time when they're working on the next version or if a single line of code is added and it causes issues then this could slow down development. As UnknownBastion pointed out, the only way for the dev team to keep us up to date with what's going on with the mod is through regular updates on the forums. Hope that helps.
  2. I'm a bit confused on what I need to change for the outfits.xml to show the correct uniform. I've created a custom one for the Rockford Hills Police Department agency however what I need to know is which component changes the top and pants so it doesn't show LSPD instead. I thought upper body model would be the case here but I was wrong, any help would be greatly appreciated.
  3. I would also suggest testing LSPDFR plugins one by one to see what works and what doesn't which is what I'm doing at the moment. It may be a while yet before we can have a stable 0.4 with additional plugins installed if that's what you're trying to accomplish. Having played 0.4 vanilla, it is very solid on my end with no performance issues or crashes so far and there's still things to discover/experiment with in the new update, only time will tell.
  4. Well, what can I say, I think it's safe to say Sam, LMS and the rest of the development team have outdone themselves with 0.4. It truly is a breath of fresh air playing it again after taking a long break from it. Here's my thoughts on why I think 0.4 has improved since 0.3.1: Pros * Amazing pursuit AI for both criminal and police: having played a few chases, the suspect definitely takes completely different paths each time (ending up in the desert, countryside and alleys rather than staying on roads) makes for an interesting and intense experience. I've also tested being the 1st, 2nd or 3rd unit in the pursuit and other AI units have not rammed me one bit (they seem to keep their distance) which also makes pursuits more enjoyable. For me to keep up with the pursuit, I have to use a vehicle engine boost from TrainerV as the only time the AI may ram you is if you're falling behind and the AI cops are trying to keep up with the criminal. An option to disable the speed boost the AI receives would be a plus as it could make pursuits more realistic. I've seen AI units also attempt to pit however I've seen them make a few timing mistakes by crashing into the median. They even block suspects from escaping if they're boxed in between units which is much improved compared to 0.3 as they would often let them flee again. The behavior and tactics options are a much needed feature as they are useful for different situations whether you're in urban/busy streets or quiet roads. * The immersion factor is incredible, from the flashlight to the police radio and idle animations really do add to detail. Adding CopHolster on top of that is icing on the cake. It's quite clear that the theme of 0.4 is character and the level of customization plus EUP adds more to the immersion. No longer do cops look like clones. * Improved Performance: This could be both a pro and a con but having been in a few pursuits, my FPS has been a steady 60 however it does tend to drop/stutter a bit if I'm in the city compared to the county. I do think the performance has had an upgrade since the previous version although other people may have different experiences, this was played using vanilla models/very few plugins. I have yet to test this with additional LSPDFR add-ons. * Searching: I like the fact that you are given your own cone of vision on the radar if you lose visual and have to search the last seen area for the suspect to re-trigger the pursuit before the entire radar flashes blue and red. A nice little detail for me, personally. * Customization: I really like the fact that I can create my own agencies and give them outfits, vehicles and their own jurisdictions. I have yet to figure out how individual zones work and how to assign an agency to patrol those zones rather than an entire city/county. Seeing Cops actually patrol in their vehicles makes the world feel more real compared to vanilla GTA V. Cons/Bugs * A way to disable the camera locating the suspect for you once you've regained visual could be a nice feature in a config file, I think part of the fun in actually looking for the suspect is taken away from this although a minor inconvenience nonetheless. * A setting to disable the speed boost the AI receives in pursuits so you can keep up without using 3rd party trainers/modifications to your vehicle * I may have repeated this in another thread but thought I'd throw it in here as well, if you play an action from the interaction menu and cancel it, this tends to crash LSPDFR so the only way to reload it is through the console via unload/reloading plugin. I'll keep testing this though to make sure. I've probably missed a few but these were the things that stood out to me most. Thank you for the hard work and effort in providing 0.4 for us all to enjoy.
  5. One bug I've come across is performing some of the actions from the interaction menu causes LSPDFR to crash which results in being unable to open police radio, enter police stations or conduct traffic stops. Only way to solve this is to unload/reload the plugin from the console, I hope a minor update gets released soon that fixes this.
  6. While we all patiently wait for 0.4, what custom agencies do you guys plan on having in your game? I'm looking forward to use small town police departments like Paleto and Sandy Shores as well as custom liveries for the sheriff units based on their area within LS. This is probably my favorite part of the update.
  7. Agreed, there is a huge gap in the market for an open world police sim and it's a bit sad that there are very few games centered around law enforcement. Hopefully 0.4 will be a leap forward for the mod.
  8. I'm really looking forward to see how big of an update this will be on release and how much it's going to change and add things, the reworked AI and the ability to customize agencies that actually patrol their own jursidictions have got me hooked. Saves me from downloading extra mods.
  9. I will admit I've taken a really long break from LSPDFR and modding in general after losing some interest and lack of updates but 0.4 will indeed get me playing again. There are many things in life to keep you busy while we wait, I would rather have a fully working 0.4 than one riddled with bugs and game breaking mechanics. As frustrating as it can be, patience is a virtue.
  10. After a long break away from LSPDFR and modding, I'm looking forward to get back into it again once 0.4 is released. I can't wait to setup my own law enforcement agencies and their jurisdictions, it seems a lot of the things that I wasn't happy about with 0.3 appear to be addressed with this version. It would also be interesting to see how the add-ons and plugins are updated to run with 0.4.
  11. Hopefully with 0.4 we won't have to use as many add-ons and callouts as the new features and changes will more than make up for it.
  12. I'll admit, recently I've lost interest in LSPDFR due to frustrating things like incompetent AI and lack of variation in pursuits. However, this does look like a promising update and it makes me want to play it again. I also hope you've addressed the annoying issues in 0.3 like the AI doing u turns on highways and accidentally triggering a pursuit with a random civilian while there is one already active.
  13. Same can be said for the UK, a lot of forces are replacing their traffic vehicles with 330d and 530d Estates and the new X5 just to name a few which I would assume are for space and storage reasons. The traditional force livery is being replaced with the battenberg which has now become the standard nation wide livery for economical and safety reasons.
  14. Certainly makes a nice change from all of the negative articles we've heard about LSPDFR in the past. Congratulations on being featured, a really good story to read.
  15. Will we be able to see a video preview of the new pursuit AI in action or will it just be screenshots? Looking forward to see how much the AI has changed in this version, a competent AI will be a game changer for sure.
  16. There's nothing more annoying as well when dealing with a suspect and you press B on the controller to leave the menu but your character knocks them out in the process.
  17. So I've done a bit of more research and suppose you could try these: 1: Remove ScriptHook completely, will Rage Hook work without it? Ensure your game only loads the LSPDFR plugin on startup by updating the Rage Hook "startup.rphs" file and disabling other plugins on startup. 2: If #1 does solve the issue, re-install scripthook using the latest version. If you haven't already, I also recommend installing Albo's common dll which can be found in the misc section under downloads if you set filter to 'most popular downloads'. 3: Have you added Rage Hook and GTA 5 to the exceptions in your firewall? Will it work if you disable your antivirus? 4: Just to clarify, have you set admin permissions for both Rage Hook and GTA 5? Good luck.
  18. Couldn't help but bring this video up after reading through this thread, perhaps people could gain another perspective from it. Unfortunately this is a cycle of violence: https://www.youtube.com/watch?v=K3VQULyT390 Isn't this the US equivalent of terrorist attacks that are ochestrated throughout Europe every once in a while? Maybe, or maybe not.
  19. You could try this. Under advanced settings, untick "Enable custom backgrounds for loading screen" and "Disable DirectX Hook". This will match the settings I use for my Rage Hook and you can report back and see whether or not this solves the issue. If by chance it does, you may enable custom backgrounds if you want them or not. Could you also list what command line switches you have enabled under "game settings"? Are you running Rage Hook through windowed mode?
  20. I'm not sure this is the best place to post support for Rage Hook as there is a separate forum for it on the author's website. You could have a look on there and see if somebody has already posted a solution for it. I have not seen this error before however I will do my best to help. If possible, could you post a screenshot of your GTA V directory showing where you have installed Rage Hook? Could you also list what your advanced settings are and what your game settings are under 'command line switches' as that could help us identify what is causing the error. Just in-case you don't know how to access this, launch GTA V with Rage Hook as normal and there should be a grey options icon next to the red x icon which will open the settings window. Here are a few things you could try: Does this error occur with previous versions of Rage Hook? Have you made sure your GTA V folder has full admin permissions? Even if Rage Hook does, it might be an idea to check. Locate where you have installed GTA V and right click on the 'Grand Theft Auto V' folder -> Properties -> Security. Ensure your user account has full control.
  21. I second this, I also wonder if it's possible to improve how they negotiate pedestrians so they avoid hitting them the best they can. I've always thought the backup AI was more reckless than the suspect AI.
  22. Nice to see that a lot of work is being done to the AI for both cops and criminals, hopefully that means there's more variation in pursuits in terms of paths the suspect takes and that they can present a challenge to the player. In 0.3 one of the problems I noticed is the suspect doesn't try any maneuvres and they would always carry on in a straight line using the same road over and over. I have a few questions though, are there any improvements to the AI that you would have liked to implement but are unable to due to game limitations? Does the engine still offer you many ways to improve the AI despite this obstacle? I hope that makes sense. My final question is, have you fixed the AI making U turns on major roads and highways? Looking forward to future updates, keep up the excellent work.
  23. <3

    Tom S. posted a gallery image in GTA V Galleries
  24. Tom S. posted a gallery image in GTA V Galleries
  25. Tom S. posted a gallery image in GTA V Galleries

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