Jump to content

Exo 401

Members
  • Posts

    461
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by Exo 401

  1. I just downloaded Xpadder and I set the buttons but they're not doing anything. I'm trying to get left thumbstick as "J", Dpad as "1-4".
  2. Awesome little mod. Now I don't have to adjust any graphics settings and the lights look great! 5/5
  3. This is a great little mod. Do not use it with a controller though because the accuracy is way off because it already does what this mod does :D
  4. The voice sounds seductive! It looks like I am in a stripclub. Could you make the female voice like a real dispatcher, like making the voice lower pitch voice?
  5. Awesome! 5/5, great work man!
  6. At least you can edit man. I only know how to remove parts ;D
  7. Version 1

    5,371 downloads

    I never really liked the sound of the male dispatcher. He sounds dull and boring. I got a hold of a TTS program and used a natural sounding female voice. Each speech from the LCPDFR/Audio folder has been replaced! I also include the audio from Wouters Callout and Callouts+. Note: This does not replace any game default game files. If you are using other scripts that such as Abraxas' VDH Police Helper, it uses the in-game male dispatch voice, not the audio files in the LCPDFR/Audio file, so you will hear the male dispatch when calling for ambulance and such. If anyone wants to help me how to use police codes instead of words, I'll make another version. All police departments have their own codes so I don't know which ones to use and I'm not sure how they say them over the radio. So if someone can maybe tell me how to use them, then I could make another version using less words and with police codes. http://youtu.be/ZlMaj2geKsk
  8. Maybe have some people record new lines to replace the lines that are most commonly used by the officers. The things they say when you make a traffic stop, or call in information about a vehicle to dispatch for example, do not match up well. Or after you frisk a suspect and he says along the lines, "You're clean, beat it.", "No guns no drugs, move it along." and then you go to arrest him right after dismissing him isn't realistic. I noticed the Speech folder in the LCPDFR audio folder but it doesn't have all the speech that is used. Does LCPDFR use certain speech? How can I tell which ones are used besides going through all the audio and trying to remember which ones are used?
  9. There's some really nice road textures out there, I'm using the one that comes with CryENB1.0. There's something that annoys me about it and it's that some one way roads have double solid yellow lines instead of the white broken lines like they should have. Does anyone know of a good road texture that has accurate markings?
  10. Wow that gameplay looks awesome. I highly doubt it will play anything like that though. :/
  11. LCPDFR script crashed randomly and a message popped up on the top left with an annoying constant beeping. I checked the LCPDFR log and it said to paste it here. I shortened it because the log kept repeating itself. Error hash: 4B92A6F4D1BB5AB3D93093184C3D6BDFDC61BA5E [ERROR - 11:45:28 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 11:45:28 PM] [] System.InvalidCastException: Unable to cast object of type 'x' to type 'ik'. at im.p[a]() at g6.o() at ff.c() at gx.d(im A_0) at gl.f(im A_0) at fd.ad() at LCPD_First_Response.Engine.Main.c() [ERROR - 11:45:28 PM] [ExceptionHandler] im.p() L_0000 g6.o() L_0942 ff.c() L_002e gx.d(im A_0) L_0044 gl.f(im A_0) L_001c fd.ad() L_00dd LCPD_First_Response.Engine.Main.c() L_00f4 Error hash: 4B92A6F4D1BB5AB3D93093184C3D6BDFDC61BA5E [ERROR - 11:45:30 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 11:45:30 PM] [] System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) at System.Threading.WaitHandle.WaitOne() at GTA.NetThread.Wait(Int32 ms) at GTA.Script.Wait(Int32 ms) at GTA.Game.WaitInCurrentScript(Int32 ms) at im.a(ee A_0, VehicleSeat A_1) at g6.o() at ff.c() at gx.d(im A_0) at gl.f(im A_0) at fd.ad() at LCPD_First_Response.Engine.Main.c() [ERROR - 11:45:30 PM] [ExceptionHandler] System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_ffffffff System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) L_0014 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) L_0000 System.Threading.WaitHandle.WaitOne() L_0000 GTA.NetThread.Wait(Int32 ms) L_0049 GTA.Script.Wait(Int32 ms) L_00b4 GTA.Game.WaitInCurrentScript(Int32 ms) L_0014 im.a(ee A_0, VehicleSeat A_1) L_009d g6.o() L_0453 ff.c() L_002e gx.d(im A_0) L_0044 gl.f(im A_0) L_001c fd.ad() L_00dd LCPD_First_Response.Engine.Main.c() L_00f4 Error hash: A4B81D123E2850C36A1BB66CA0BCED6DEFF92163
  12. Where is that audio file located so I can remove/replace it?
  13. Yeah that's what I did after I installed it, most of the crashes were because of the SMPA60 error, the modified car one. No I don't have any modified cars in save spots. I just started a fresh save so I don't know what could be the problem. Edit: The SMPA60 crash, I believe is actually from the VDH TowingService script, after I removed it, I haven't had that crash. I installed VDH PoliceHelper again and no SMPA60 crashes now. Really wish Abraxas was around to update his scripts because they are really useful.
  14. Does someone have a good handling for this car? It turns like a tank! I've tried both of Kanyo's 2003 CVPI handling but the turning is bad.
  15. I tried the Police Helper but the game crashed a lot. After removing it, it hasn't crashed since. Did you notice any frequent crashes while using compared to without using it? The medic function works a lot better but because of the constant crashing I removed the script.
  16. Hey LukeD, Just downloaded your script, Ineseri mentioned it in my thread. I'm having a problem with calling a medic. I've incapacitated a few peds, shooting them or by beating them up and when I call for a medic, he shows up but he gets out of the ambulance, says that there isn't an injured ped, get back in ambulance, then gets out and walks off. I've tested this 5-6 times and it's happened every time. Is this feature only compatible for callouts?
  17. That's a start. I was just testing the medic on a few peds I incapacitated and when the medic showed up, he kept saying that there wasn't any injured pedestrians here and then walked off...
  18. Calling for an ambulance in this game sucks a lot. I've called for an ambulance numerous times only to have the asshats flying right past me and driving around the block, or sometimes the driver will stop and let out the passenger medic and then take off. Sometimes the passenger medic will come to a downed victim, most of the time not! He just runs after the asshat driver or walks away! It's so annoying! Abraxas made an excellent METT script which I'm sure you're all aware of. They always show up, they always stop near the scene and get out and do their job. I checked out Abraxas' profile and he hasn't logged on since January. I think a medic script similiar to Abraxas' METT script would be fucking AWESOME. Maybe a skilled scripter can make this happen? Maybe edit Abraxas' METT script? I know you can just replace the METT van with an ambulance but whenever there's a incapacitated victim and MET show up, the victim always dies. Please someone take this into consideration!
  19. Just a couple questions, 1) What is the difference between the first and alternative download? They're different sizes but I didn't see any difference. 2) When I go to select the directory to install, if I choose GTA IV or EFLC, instead of putting all the files the main game folder,it installs LCPDFR in a folder called "LCPD First Response" and in that folder is another folder called LCPDFR with all the files in it. Why doesn't it just install the files into the main game folder? This is the path that I use to install on EFLC: C:Program Files (x86)SteamSteamAppscommonGrand Theft Auto IV Episodes from Liberty CityEFLCLCPD First Response Edit: I see that the last path is the LCPD First Response folder, that must be why it put's it in that folder but why is that default?
  20. That first one looks nice, it's too bad it's not ELS.
×
×
  • Create New...