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SoCal Thero

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Everything posted by SoCal Thero

    I like it. Although I'm not a fan of something that u may not see a sheriff department use (think park ranger theme would be a little more towards these vehicles but that's just my opinion). But it's cool to see use of vanilla vehicles. Only thing is the light bar doesn't seemed sized right is all but could just be the screenshots is all
  1. Did u do this before you created the file? Because I'm not sure if it works afterwards. What does 10 do anyways according to the manual?
  2. No you should only have to import the model files I believe. Then delete the files and delete the textures associated with them.
  3. This would be Cool to See!!!! I know @Lundy tends to do older police models right now but I'm not sure if he would do older movie ones but that would be cool to see!
  4. No there isn't, AVP Help me solve the problem (And honestly the problem I've had in the past with Extra's not being recognized before ELS). As you can see in the video below the light is now fixed and works as its intended too. Zmodeler doesn't recognize certain extra's on a model and same goes with misc items as well as extra lights (Spotlights, etc.). What AVP suggested and works well is to open your zmodeler and once you do import a vehicle with extras that is GTA default (The one that worked for me and that he showed me was the benson. This one was for the extra's needed). After I did this I deleted it and then imported the Coach bus (This is the one that worked for me and he did as well. This one is for the misc needed). Finally import the Submarine for the extra lights (For spotlights, extralight_1, 2, 3, 4 etc.). After these have been imported and then deleted import your model and then export it. All of this needs to be done from the project file. As in The Coach, Submarine, and Benson need to be in the project file along with your modded car file that you want to work on this for. When you go to export your new vehicle it can be to a different folder if you want. To tell if you have a problem with it you need to look at the message screen at the bottom of zmodeler. It'll mention something regarding the extra's and/or misc items not working properly when you go to export the model. THANKS TO AVP FOR THE HELP!!! Next time I work on another model. I'll try and record what I did to make it easier for everyone to understand and upload it to my YouTube Channel.
  5. Is there a reason why with the other els car I just built and works fine that this one wouldn't? Both are occupying the police slot. Seems weird that it is a ZModeler issue when one works and then the one after doesn't and the only difference is the light bars used as the one that works is a slicktop and this one a liberty
  6. Hello everyone, I'm building a vehicle and one of the extra's on my Liberty lightbar is stuck on each time the car is turned on. Cycling the lights doesn't do anything to turn it off either and I'm kind of stuck on trying to figure out what it could be. I've removed the lights in Zmoddeler and replaced them with the ones that are working. Attached is the screenshot of the VCF as well for ELS to see if I have a setting not correct (Can provide more if you need to see the top of it). I'm using the make visuals great again ENB with the make Make ENB's great again with it. The only thing I can think of that is causing it is a ELS setting or the ENB that I'm using. But I am stumped and hoping someone can easily see what the problem is. Thanks in advance for your help.
  7. If the model is multi skin enabled then all you have to do is find the texture name in the YTD file and when you add the second one then you just copy the name of the file and put a 2 behind it. Example if it says cvpi_sign_1 then save it and import it as cvpi_sign_2. In game if the vehicle won't let you change liveries through the trainer make sure the vehicle meta is updated for multi livery by adding in the flags line "flag has livery" I think is how it is written (if not just look at police 1 or 2 and you will see it for those)
  8. Update: As Always the Template pack over on GTA5Mods.com continues to grow as more request come in so that has been taking up most of my time. GMC Denali Project is going to be abandoned just because it was so hard to work on and to get it correct. I may try again later on down the road Caprice Polycount Reducing may start again as I am more familiar with it now but depends how much time I get through the holidays Finally I created an Emergency Vehicle Pack for myself that if I can get permission from all the creators I will release as a pack (Minus Hurks CHP Police Motocycle. I will link that one in case anyone has been living under a rock (Yea I love the bike)) (if not I will try and release what DEV and have permission to release. Including Credits of coarse). Has little tweaks that I have to make but overall happy with the pack. List of Cars is below the video. All Cars minus the corner and police vans have breakable glass, extras that are removable (Rambars, Spotlights, ALPR Cameras, etc.), and are re template by me to make black and white units easier to make (I suck at photoshop). Stanier: 1998 Ford CVPI Retired Police (Can Be Found Already on LSPDFR) Tow Truck: GTA 5 Tow Truck Templated (Can Be Found Already in the Template Pack on GTA5mods.com) Taxi: 2003 Ford CVPI Corner Van: Chevy Express 3500 Van FireTruck: GTA 5 Fire Truck Template and skyscraper lights added (Can Be Found Already in the Template Pack on GTA5mods.com) Ambulance: Ford E450 Van FBI: 2009 Lexus IS350 Unmarked FBI2: 2015 Chevy Tahoe Unmarked Sheriff: 2011 Ford CVPI with No Hub Cap Covers Marked Sheriff2: 2013 Chevy Tahoe Marked Police: 2011 Ford CVPI with Hub Cap Covers Marked Police2: 2016 Ford Explorer Marked Police3: 2013 Ford Taurus Marked Police4: 2011 Ford CVPI with Hub Cap Covers Unmarked PoliceT: Chevy Express 3500 Van Marked Riot: Lenco Bear Cat PoliceB: The Hurks BMW CHP Motocycle
  9. I only have it with this model but does anyone else have a problem where the textures mess up in the zmodeler file? I create a model with it and once I'm done the models material browser tends to assign every parts material to the next material above the correct one. -Disregard. I figured it out. Just don't delete materials that you are not using and it should keep it from doing this FYI for anyone that runs into this problem.
  10. Yes it is 40.00 a year.
  11. It would be up to the original author @Quakex64 . I just simply Frankenstein the thing and then put it together and templated it for him. He took care of the lights and came up with the original idea
  12. This is great. Helped me out. Can we get this sticky at the top of the forum? Should be anyways lol
  13. Can you post a picture of the Hierarchy?
  14. There is a 2015 Charger here on the site. You just have to convert it over to GTA 5 from GTA 4.
  15. I think from other users though there are.
  16. Lods are very time consuming that I don't want to focus on unless it's a model I plan on releasing or using myself is why I won't make the extra lods to match Also there are a lot of unlocked 2015 tahoe floating around that probably have a template with it already
  17. If the model is unlocked I can make the template for you. I will only map it to the L0 view. You will have to create lods
  18. @Masterschwag Let me know if you want it fixed. I have my PC back up and running again so I can help you out if need be.
  19. I can help out with it. It's no problem @Masterschwag just pm me
  20. Ha-ha for some reason I thought this was yours that I worked on for you lol.
  21. Looks like you may have moved the collisions or the collisions bugged out when extracting from zmoddler and attached themselves to another part of the car.
  22. Yea probably so. I'll give it a shot
  23. Thanks everyone for the feedback on the things that are off. I'll swap out the ram bar today, remove the computer, and remove the electronics of the console (but keep the console in still), and I believe blackjesus spotlight that is dev is not led and if so I'll use his instead to look more correct or try to make it look more led like. Will have a new version with the fixes hopefully later today. Edit: New version uploaded. Forgot to take pictures of the interior changes but they are there.

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