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SoCal Thero

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Everything posted by SoCal Thero

  1. In the update each department will be getting a K9 unit and not just LSPD. :) For the Van maybe I can create a sheriff Livery for it as well. I have already done so for the bearcat
  2. In the ELS files they are set as "Slicktop" vehicles as they are slicktops and this reduces the light it projects in the environment. Change it from True to False in the ELS File for the FBI cars and it should increase it for you
  3. Durango's Fixed. Before and after: https://streamable.com/x2al18 Also the New Bearcat Thanks to SketchFab and SketchFab 3d Printer Models being merged together: https://streamable.com/ycfdkx
  4. Still working on the builds. The Liveries for the most part are done including the new departments. Most the new vehicles are built now as well. Its mostly the additions to each department I'm working on now that will add a K9 unit to each department that didn't have one (BCSO currently only has one) and adds an additional patrol unit to the BCSO department. I'm hoping to have them all built and testing before the new year (HOPEFUL) lol You will have to repair the vehicle after enabling the extra for it to show as ELS doesn't show extra's sometimes until a repair is made
  5. I will be making one for Police Redefine as I plan to use that mod in future recordings. Understand everyone, this isn't going to just be a "Bug Fix" update, this is going to be a big push of a new update. I'm already looking at an additional 24 new vehicles to the pack already(Some are "Support" vehicles but 24 new vehicles) that includes additions to existing departments as well as a few "NEW" departments as well. Best bet to see what is planned and the progress is to hop on my discord. Not trying to link it here or push you to join. But I share the updates on there if you wanna see more of them.
  6. Working on an update with this pack that also includes some extra/new vehicles as well. Hoping that I can get it done before I have to record again for content, I plan to include/create a Ultimate Backup (and if possible a Policing Redefined) xml files for backup use that uses the public release version of EUP. This will be needed to spawn the add on vehicles I am adding (see photo) as the game doesn't support multiple "replace" ambulances and with this one being on the higher poly side, its going to just serve as an add on.
  7. For my CHP pack yes. This one I don't know as of yet due to the amount of sirens it needs and this pack shares/begins from a community that does not have ULC
  8. That I do. However it will require the 32 siren script along with ULC
  9. Love the idea of this mod as I agree the chases can go on and on and on and never end unless you start having to spike stripe or shoot the car lol. Sadly though, I've found that if I terminate a pursuit or the suspect gets away after I've lost visual for a good while, it'll crash my game and I've had to remove it because of this. I very much look forward to future updates that may address this issue.
  10. Adding this as another source on discord for others to download and use. Thank you for making this publicly available for others to use 😎
  11. Yes there will be one in the update that is coming for the pack which will include the F-150, Camaro, and Corvette as well
  12. I believe someone mentioned the template was mapped backwards for that vehicle from the original dev. That is why
  13. Probably is with the spec map. I use the default carbon spec map from the vehshare file. I believe if you make a texture with the same name and change the coloring it SHOULD resolve this issue for you (I've never tested so I'm only guessing that it'll override the vehshare file)
  14. Sorry for the late reply. You change the primary paint to ice white and it'll be polar bear. Livery 2 will be the black service letterings to go with it Yep this was made well before the 2020 FPIU was in service for the CHP but it is being updated/improved on 🙂 There is an EXTREMELY Huge update coming to this pack in the Distant Future to send it off in glory before GTA VI comes out as well 🙂 Updates can be seen on my discord of progress on the builds/overhauls
    • 3,911 downloads
    • Version 1.0.1
    Hey Wha Goin On Everybody, Today I bring to you the Vehicles currently in Orange County Role Play (OCRP) Law Enforcement Fleet. These are the EXACT vehicles you see your favorite content creators/streamers patrol in and/or run from the police. All vehicles are the exact vehicle minus the liveries as those are kept private to OCRP (Minus SAHP/Highway patrol now). All of the vehicles come with many features that I'm sure I'll miss some on but here is what I can think of off the top of my head: - Many Mods to add/remove equipment (ALPR's, Rambar Wrap Arounds, Camper shells, Spot lights, Partition's, etc.) - 3 Digit Unit Number (Through the Use of Vehicle Mods) - Vehicle Templates so you can create ANY livery you want for your own server or use the ones provided courtesy of the members from my discord (Thanks again guys!) - Reflective Liveries so you can have reflective parts of the livery when light shines off of that specific part at night - Vehicle Light Template so you can change ANY LIGHT POD's COLOR to whatever you would like - Light Setups can be changed on each vehicle through Vehicle Extra's - The Unit Number Texture in the "Templates" Folder is the Template for Unit Numbers on the Roof, Replace them with any font you want that is the same size Feel free to check out my YouTube Channel Video Linked at the bottom to watch the walk around of the vehicles and a demo of the mods on one of the vehicles (Sheriff F-150). Thanks again for all the love and support over the years and hope you enjoy these vehicles as much as the community has so far. - SoCal Thero - - These vehicles are setup to be installed into a FiveM server. The User/Downloader is the sole responsible for ensuring install is correct and setup correctly. - Q and A: - Q: Can you make an ELS version: - A: No, GTA VI will be here hopefully this year and I don't think I'll have time to build vehicles once it releases to console (Sorry just trying to be honest lol) - Q: I don't see any Spotlights: - A: They are under the vehicle mods section along with other parts for the vehicles - Q: The lights are blown out/to big/not facing the right way: - A: You have a conflicting Carcol ID. You will need to change the ID in both the carcols and carvariation meta - Q: The mods are not working for the vehicles: - A: You have a conflicting Carcol ID. You will need to change the ID in both the carcols and carvariation meta - Q: Do you plan to add XYZ: = A: No we are not adding any further vehicles to this upload. Anything from the server you see for LEO in Content Creators videos/streams are either limited to private server use only or with minor edits only. - Q: Where are the SAHP/Highway Vehicles: - A: This is the only vehicle pack that we've released with it being 1 to 1 to the servers vehicles including liveries. It can be found in Thero's Non ELS FHP Vehicle upload on LSPDFR - Q: How do I change the lights: = A: Each Vehicle has a light template to change the individual pod on each vehicle to whatever color you want simply make the change and replace the file with the same name in the YTD similar to vehicle liveries - Q: What is the "reflective" texture and why is it blank: - A: All of the vehicles are setup to have "Reflective Liveries" and are mapped per the vehicle template. This mod can also be disabled by leaving it blank and/or within the vehicle mods if you would like to run as an unmarked. Simply add the parts of your livery you want to reflect and replace the texture file in the YTD within it and it'll reflect when light hits it. - Q: Can I upload my Liveries for others to use: - A: You may reupload the YTD Texture file only and link to this file download for the user to acquire the YFT Files needed - Q: The Lights and/or dash are dim and/or blown out: - A: The vehicles are modeled for use with a visual mod. OCRP Members typically purchase either NVE and/or QuantV and why the lights seem dim. Walkaround and Demo Video:
  15. If you are using Ultimate Back up you need to change the INI to have the correct spawn code for the coroner. By Default it uses the Speedo
  16. Thats the future plan is more K9 units. Not sure which departments but I plan on making more You Can put all of the vehicles in your game and it'll replace the vehicles that it replaces and have add on vehicles that you can use by using a trainer to spawn them Appreciate the kind words. I use to take commissions however with GTA 6 around the coroner I have many of my other releases I'd like to update before GTA 6 is the new thing I think the Gator works like a motorcycle so it might just be how its setup with the handling and meta's. Just guessing though as I haven't had that problem before

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