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SoCal Thero

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Everything posted by SoCal Thero

  1. Yeah I have to use the original tow straps still to be utilized for tow. GTA uses these dummies to generate a rope and a hook so that a vehicle can be towed. Without it the tow truck will just show up and can't tow Yeah That door thing is something I've noticed too. I'll push a fix when the flatbed is completed as well. Taking a look at the durango for you guys that reported it......Alright Durango for Highway is broken still but the bcso one is fixed. I'll push a fix for it with the other stuff when I have more fixed so you guys are not downloading 30 different versions
  2. Missed the comment above, I placed the photos for the July 10th release date but LSPDFR updated it as if a new version was added. Sorry about the Confusion Same see comment above You don't need to install it first but ELS is required in order for them to work. This will crash your game if you don't have adjusters downloaded as its A LOT of mods
  3. Sorry but I only made one for Police Redefined. No plans to make one for Ultimate Back up. I'm sure there is a way to convert those to Ultimate back up though Make sure you have all the resource adjusters or your game will crash as its a lot of mods
  4. Yeah sorry about the confusion guys, I added the photos in prep of the July 10th release and it includes that Hummer and the Explorer and Expedition. The List of vehicles in this post with the (2.0 next to it is going to be in the July post
  5. Hey Everyone, Version 2.0 will be releasing on July 10th with many updates/additions along with some minor fixes to vehicles already in the pack.
  6. In the update each department will be getting a K9 unit and not just LSPD. :) For the Van maybe I can create a sheriff Livery for it as well. I have already done so for the bearcat
  7. In the ELS files they are set as "Slicktop" vehicles as they are slicktops and this reduces the light it projects in the environment. Change it from True to False in the ELS File for the FBI cars and it should increase it for you
  8. Durango's Fixed. Before and after: https://streamable.com/x2al18 Also the New Bearcat Thanks to SketchFab and SketchFab 3d Printer Models being merged together: https://streamable.com/ycfdkx
  9. Still working on the builds. The Liveries for the most part are done including the new departments. Most the new vehicles are built now as well. Its mostly the additions to each department I'm working on now that will add a K9 unit to each department that didn't have one (BCSO currently only has one) and adds an additional patrol unit to the BCSO department. I'm hoping to have them all built and testing before the new year (HOPEFUL) lol You will have to repair the vehicle after enabling the extra for it to show as ELS doesn't show extra's sometimes until a repair is made
  10. I will be making one for Police Redefine as I plan to use that mod in future recordings. Understand everyone, this isn't going to just be a "Bug Fix" update, this is going to be a big push of a new update. I'm already looking at an additional 24 new vehicles to the pack already(Some are "Support" vehicles but 24 new vehicles) that includes additions to existing departments as well as a few "NEW" departments as well. Best bet to see what is planned and the progress is to hop on my discord. Not trying to link it here or push you to join. But I share the updates on there if you wanna see more of them.
  11. Working on an update with this pack that also includes some extra/new vehicles as well. Hoping that I can get it done before I have to record again for content, I plan to include/create a Ultimate Backup (and if possible a Policing Redefined) xml files for backup use that uses the public release version of EUP. This will be needed to spawn the add on vehicles I am adding (see photo) as the game doesn't support multiple "replace" ambulances and with this one being on the higher poly side, its going to just serve as an add on.
  12. For my CHP pack yes. This one I don't know as of yet due to the amount of sirens it needs and this pack shares/begins from a community that does not have ULC
  13. That I do. However it will require the 32 siren script along with ULC
  14. Love the idea of this mod as I agree the chases can go on and on and on and never end unless you start having to spike stripe or shoot the car lol. Sadly though, I've found that if I terminate a pursuit or the suspect gets away after I've lost visual for a good while, it'll crash my game and I've had to remove it because of this. I very much look forward to future updates that may address this issue.

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