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Xariez

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Reputation Activity

  1. Like
    Xariez got a reaction from Mustu in Lightbar cuts off/is to small?   
    SOLVED ,
    The issue was indeed that I was using the wrong model all along (facedesk)
  2. Like
    Xariez reacted to Illusionyary in Lightbar cuts off/is to small?   
    Err... the model you have in your game is completely different to the one you linked, hence why the light bar is smaller. 
  3. Like
    hit the right bracket  or the ] key.

    These aux lights are called takedowns. They are meant to be used during warrant traffic stops to blind the driver and passenger of the suspect car.

    But in GTA4 there are many uses to them, Lighting up a crime scene or, During a traffic stop.

    Oh and if you would like the flashing ones to be just as bright, do this to els.ini


    Change this "Range_WRNL = 4"

    To around 25-30
  4. Like
    Xariez got a reaction from Ragnrok in Pull over a car using sirens/lights/horn only?   
    I appreciate everyones replies alot! I'm actually extremely surprised (But also happy, so in a positive way) on how much help you can get over such a short time on a forum! :)
     
     
     
     
    Muting my player completely would be kind of awkward when stopping someone or similar, so changing it to a pedestrians voice would probably fit better. However, I'm not sure how to change it correctly to get it this way.
     
     
     
    I did know these ones and I'm in fact looking for the thing that Sgt.Kanyo said, But cheers for the help anyways! :)
     
     
     
     I do think i saw the spotlight mod, so im not sure if '?do=embed' frameborder='0' data-embedContent>> is what you mean or not?
  5. Like
    Xariez reacted to Will in Controls for road stops / letting vehicles through?   
    As of 1.0c, you can do this with LCPDFR.

    From the download page:

    You can now set up a checkpoint on any road by using CTRL + B by default. This will allow you to stop and wave through passing traffic using the Quick Action Menu and aiming marker (Left ALT)
  6. Like
    Xariez got a reaction from Steele1925 in Wouters Callouts Error   
    Okay! Cheers for the help! I might be changing back to Callouts+, not that i dislike WoutersCallouts, in fact i love the different callouts you can get, but each time i get to a new callout it just shuts down due to an error, i will though post on the WIP Thread! :)
  7. Like
    Xariez got a reaction from McGillicuddyAP in [WIP] [beta] WoutersCallouts - More callouts for LCPDFR   
    [ERROR REPORT]
     
    Hello!
    Im LOVING your callouts mod, but i have one issue. Each time i get to one of the added callouts, that specific mod gets shut down due to an error. I have no idea why its doing this, but it seems like when the crime is comitted, or when you get close enough, it crashes and goes down. Any help would be greatly appreciated, because to be fair i agree with McGillicuddyAP, this is one of the better API mods i've seen! :)
     
    (For getting a better look at the specific error, i have only pasted this specific error below. If you need more of the log, go right ahead and tell me! This error seems to appear at all of the added callouts)
     
    EDIT: This got fixed, atleast for me by downloading the newest version of the mod!
    [ERROR - 7:21:25 PM] [Script.CalloutManager] Error while processing callout: Suicide: The type initializer for '⇼䘿Ꞡ䖤橄치蒝' threw an exception. at ⇼䘿Ꞡ䖤橄치蒝.螑钖됅㤀뇍荞壊뾅(String 㰶〵䅁⹤驔㋷껗) at ꭀᏍ條೬葦ꠢ調왅.㒠抔뒏ꃶꋛ㇃蠙(String 힘エ墛苿䚋껭캱뉏) at ꭀᏍ條೬葦ꠢ調왅.㒠抔뒏ꃶꋛ㇃蠙(String 힘エ墛苿䚋껭캱뉏, Boolean ᅳꋰᅚ툞囐dz瀿) at WoutersCallouts.Callouts.Suicide.Process() at h0.Process() [ERROR - 7:21:25 PM] [Script.Suicide] System.TypeInitializationException: The type initializer for '⇼䘿Ꞡ䖤橄치蒝' threw an exception. ---> System.MissingMethodException: Method not found: 'Void LCPD_First_Response.LCPDFR.API.Functions.StartCallout(System.String)'. at System.ModuleHandle.ResolveMethod(RuntimeModule module, Int32 methodToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount) at System.ModuleHandle.ResolveMethodHandleInternalCore(RuntimeModule module, Int32 methodToken, IntPtr[] typeInstantiationContext, Int32 typeInstCount, IntPtr[] methodInstantiationContext, Int32 methodInstCount) at System.ModuleHandle.ResolveMethodHandleInternal(RuntimeModule module, Int32 methodToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext) at System.Reflection.RuntimeModule.ResolveMethod(Int32 metadataToken, Type[] genericTypeArguments, Type[] genericMethodArguments) at System.Reflection.Module.ResolveMethod(Int32 metadataToken) at 硹ꌟ峹蝸햳(RuntimeFieldHandle f) at ⇼䘿Ꞡ䖤橄치蒝..cctor() --- End of inner exception stack trace --- at ⇼䘿Ꞡ䖤橄치蒝.螑钖됅㤀뇍荞壊뾅(String 㰶〵䅁⹤驔㋷껗) at ꭀᏍ條೬葦ꠢ調왅.㒠抔뒏ꃶꋛ㇃蠙(String 힘エ墛苿䚋껭캱뉏) at ꭀᏍ條೬葦ꠢ調왅.㒠抔뒏ꃶꋛ㇃蠙(String 힘エ墛苿䚋껭캱뉏, Boolean ᅳꋰᅚ툞囐dz瀿) at WoutersCallouts.Callouts.Suicide.Process() at h0.Process() [ERROR - 7:21:25 PM] [ExceptionHandler] ⇼䘿Ꞡ䖤橄치蒝.螑钖됅㤀뇍荞壊뾅(String 㰶〵䅁⹤驔㋷껗) L_ffffffff ꭀᏍ條೬葦ꠢ調왅.㒠抔뒏ꃶꋛ㇃蠙(String 힘エ墛苿䚋껭캱뉏) L_0078 ꭀᏍ條೬葦ꠢ調왅.㒠抔뒏ꃶꋛ㇃蠙(String 힘エ墛苿䚋껭캱뉏, Boolean ᅳꋰᅚ툞囐dz瀿) L_0057 WoutersCallouts.Callouts.Suicide.Process() L_0134 h0.Process() L_022e Error hash: B304CDCDC69494711B2EF874AC57410D3025ED00
  8. Like
    I recently started having problems with this script.  I have 1.0C and only get random crashes when I have this mod installed.  Let me say that this is my favorite script mod out of all the ones out there and these callouts are way better than the LCPDFR callouts.  I sincerely hope that oekelwm looks into rethinking the 1.0C compatibility to make it more stable as I am a huge fan of this script!
  9. Like
    Xariez reacted to CopBlock2000 in Looking for a ELS car pack   
    '?do=embed' frameborder='0' data-embedContent>> You're Welcome. :D
  10. Like
    Currently in a stage where I'm just removing bugs and tidying up any lose ends. However I am now in training so progress is a little slower (although not too much slower).
    I can't give an expected date of release or a timescale. Because new bugs may arise as and when I remove others. But once I am closer to a stable build I'll update you all.
  11. Like
    Xariez reacted to c13 in Happy Birthday LCPDFR   
    I was talking to Sam about this the other day. I can't believe it's been exactly 5 years since I stumbled across this on GTAGarage.
  12. Like
    Xariez reacted to Element in Happy Birthday LCPDFR   
    Yeah it has been a amazing thing seeing what this mod has evolved into.Ive Been here since 2010.Heres to 5 more years.
     
     
    The video was great.I love the bit at the end."Grand theft auto has stopped working."So troll.
  13. Like
    Xariez reacted to NYPDDetectiveODonnell in Happy Birthday LCPDFR   
    HAPPY BIRTHDAY LCPDFR Many more years to come
  14. Like
    Xariez reacted to LukeD in Happy Birthday LCPDFR   
    Happy birthday LCPDFR, it's been a hell of a ride so far, it's been an amazing experience to be part of the community whilst it's grown. I'm sure I'm not alone when I say here's to another 5 years *raises coffee cup*
  15. Like
    Xariez reacted to Will in Certain ALT-Commands and taser not working   
    Indeed, ALT-K used to be the Evacuate Area keybind, but now you have to hold down caps lock and use the mouse to select Evacuate Area.
     


     
    The square dot is part of the mod. When you aim at something that can be done, it will turn red. For example, holding ALT and aiming the square at a dead suspect, then pressing E will report the suspect as down. I'm guessing the map zooms out when you press T? I believe T is the default key for the map zooming out and more HUD being displayed in GTA IV.
     


     
    Because you manually installed the taser, AdvancedHookInit.asi isn't necessary.

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