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major textur loss after .041 install


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Have you tried setting "PreloadAllModels" to false in your lspdfr.ini?

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On ‎4‎/‎22‎/‎2019 at 5:02 AM, LMS said:

Have you tried setting "PreloadAllModels" to false in your lspdfr.ini?

i havent. ill try that now. 

 

On ‎4‎/‎22‎/‎2019 at 6:44 AM, Captain Peanut said:

Do you have custom vehicles installed? 

yes i do. thats the first thing i thought of. I have had a lot of custom vehicles installed for a long time. this just started happening. 

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9 hours ago, allofthelights said:

i havent. ill try that now. 

 

yes i do. thats the first thing i thought of. I have had a lot of custom vehicles installed for a long time. this just started happening. 

0.4 doesn't handle custom cars as well as 0.3 did. You'd have to replace your 4K textures with 2K ones (assuming your custom vehicles use 4K textures, which they most likely do). If you don't know how to do that, I can try to help you out if you want me to. 

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

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On 4/17/2019 at 3:35 PM, allofthelights said:

I just updated to the newest LSPDFR and im getting massive texture loss. I have played .4 without texture loss but since updating to the .4.1 its really bad. half the map is usually missing. Not sure what to do.

 

 

i also got info from some people that RAM speed might have affected the texture loss issue.

 

if you have older RAM (lower than DDR4), try to reduce your texture quality to normal or high on GTA V graphic settings.

 

 

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On ‎4‎/‎25‎/‎2019 at 4:36 AM, Captain Peanut said:

0.4 doesn't handle custom cars as well as 0.3 did. You'd have to replace your 4K textures with 2K ones (assuming your custom vehicles use 4K textures, which they most likely do). If you don't know how to do that, I can try to help you out if you want me to. 

that would be nice. i turned the preload all models off and that stopped the texture loss. But changing the textures would be nice to know how to do. 

 

On ‎4‎/‎26‎/‎2019 at 9:43 AM, Pazzi said:

 

i also got info from some people that RAM speed might have affected the texture loss issue.

 

if you have older RAM (lower than DDR4), try to reduce your texture quality to normal or high on GTA V graphic settings.

 

 

mine is ddr4 so i dont know if that would be an issue. but thank you for pointing that out. would never have thought that.

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21 hours ago, allofthelights said:

that would be nice. i turned the preload all models off and that stopped the texture loss. But changing the textures would be nice to know how to do. 

Glad you fixed the issue. Unless you plan on adding additional custom vehicles to your game, you should be fine. But if you do, you might want to have a look at this little guide I made to check whether or not your vehicles use 4K textures: 

 

Spoiler

 

You can check what resolution the car textures are by going to the install directory in OpenIV and opening the .ytd files, like "police3.ytd" for example. Once opened, find the livery texture(s). They are usually called something ending with "_sign_1",  "_sign_2" etc. depending on how many variations the specific model has.

 

Spoiler

102ce4b7465328eb2cfe4bb9073f0229.thumb.png.247d67cf9e2ce195c9c4c4f17bed9e41.png

 

Once you find the livery texture, "explorer_sign_1" for example, check the width and height number. If it is above 4000 it is a 4K texture. If it is 2048, then it is a 2K texture.

Spoiler

428d2ffa64237bedaf73d092a53551ed.thumb.png.711e37fefdaac319e27ace2fcb9bf7cb.png

 

 

 

1589373698_CaptainPeanut1943LARGEYTBANNER.png.79104fe73ec3398e24c87496b2cebca8.png

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You should only reply here to ask for more information from allofthelights or to answer the person's issue.

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