Reputation Activity
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Captain Peanut got a reaction from AMAAN94 in Controller not doing LSPDFR actionsWhat works:
- The LSPDFR character creator
- Entering/exiting the LSPDFR apartment
- Interacting with things inside the LSPDFR apartment (having a drink, turning radio on/off etc.)
- Scrolling through and selecting options in the various LSPDFR menus (backup menu, traffic stop menu etc.)
- Buying stuff in stores
- Washing your car
What doesn't work:
- Blipping vehicles to pull them over
- Accessing the police computer
- Accepting callouts
- Opening the various LSPDFR menus (backup menu, traffic stop menu etc.)
- Stopping suspects
- Interacting with a stopped suspect (detaining & frisking)
- Arresting suspects
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Captain Peanut reacted to Sam in LSPDFR 0.4.8 - Now available!We're back with another minor update for LSPDFR 0.4, which introduces a couple of hotly requested features, including 1893 Grapeseed Ave - an all new, modest home in a rural setting for your characters to live in.
This new pad has a different 'low-end' interior with all of the usual amenities like a shower and bed. This brings the total number of apartments in LSPDFR to 3, and means that we now have 'high', 'medium' and 'low end' styles to choose from in a variety of locations, both urban and rural.
The new property available for your residential convenience at 1893 Grapeseed Ave
LSPDFR 0.4.8 adds a few new features, and introduces many fixes and ongoing improvements to increase the quality, stability and performance of the modification, including:
1893 Grapeseed Ave - a new, modest and rural accommodation option for your LSPDFR player characters to live in. A remastered 'hand-on-holster' (Intimidate) action that fluidly animates, doesn't block movement, and allows for you to quickly draw sidearms. Evidence Markers to mark crime scenes which can be seamlessly placed down, picked up again and customized per agency. Improvements were made to the way in which NPC officers respond 'Code 3' to backup calls and navigate through traffic. A number of new, useful API functions requested by developers were added.
Using the remastered 'Intimidate' option to quickly draw a sidearm with animations.
LSPDFR 0.4.8:
Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/
We hope that you enjoy this small update for LSPDFR and wish you all the best as we continue to endure the global pandemic.
Sam.
If you are having problems with LSPDFR 0.4.8, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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Captain Peanut got a reaction from dollcx in Police vehicle files location?Yes, and if I open the files within OpenIV they show the correct modded model, just not in-game
My mods folder includes "update" and "x64", and to install the models I entered x64. I don't know if I messed up the folder somehow, since I just noticed that on the download page of the model it says "Grand Theft Auto V\mods\update\x64\dlcpacks\patchday10ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
Could that be the issue?
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Captain Peanut reacted to FKDZ in rockstar games launcherI tried everything in my power to do this as well, replaced exe's. Tried reverting certain stuff, and updating others...to no avail.. I'm pissed because my favorite install is simply done for. I have to do a complete reinstall and now with the fact you CANNOT go back versions because the launcher is a form a DRM you are fucked with every update to gta. Until this all gets sorted I'm done with modding and playing GTA. Really pissed about it as well.
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Captain Peanut reacted to Reddington in rockstar games launcherIn addition to the above, it angers me that all these companies want to branch away from Steam and put games on their oh-so-"pretty" launcher. First off, literally no one on Earth asked for or wanted company exclusive launchers. Second, there are various reasons Steam will always beat out these other garbage launchers, but the main one is convenience. People like myself love having all of our games in one area that we can get to when we want. Back when physical copies were a thing - and even now collectors (such as Mr Terry on Youtube) has a huge collection of retro games that are all bundled and displayed together. He doesn't have one shelf for X company and another for Z. Third, almost all of these other launchers look like trash and have poor layouts. Uplay sucks, Origin is somewhat decent, Blizzard sucks and Cockstar's launcher is absolute trash!
One of the biggest positives to PC gaming was not dealing with exclusive Xbox/PS garbage. If it was released on PC, everyone could play it and we could easily get to it. While it still is easy to get it, it's not convenient. Companies need to stop biting Steam and the consumers in the ass and stay on STEAM and NOT require their launcher to play!
No one wants all these launchers for different companies. No one, ziltch, notta - only the companies, and frankly, what they want doesn't matter.
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Captain Peanut reacted to 0taku in rockstar games launcherThe 'Launcher' is a stupid little crapy thing that no-one wants or need which takes up RAM and CPU that I could be using for other things, on top of which my game is stuck at 30FPS even though just a few days I could run it at 90+.
Edit: aprrently my V-sync was changed to half, dosne't change my mind on this.
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Captain Peanut reacted to Bravo505 in rockstar games launcherThis totally sucks. I run an older version of GTA5 that was stable with LSPDFR. I can't launch the older version with this crappy launcher. Looks like they are forcing us to stay updated.
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Captain Peanut reacted to FKDZ in rockstar games launcherI'm seriously considering turning my legit copy into a ''not legit'' copy because this new launcher will mean that every little patch or update will completely screw over your modded install. In addition to all the other bullshit its gonna cause. Rockstar might have finally achieved to silently kill modding.
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Captain Peanut reacted to danksg in rockstar games launcherI'm straight up depressed. It's been a really long week at work so far and it's just going to get longer. Just wanted to get in an hour of LSPDFR after work ended at 930PM. Even had some new textures I wanted to try out and was really looking forward to it.
Instead, I get back to this update which breaks my older version (have been running on the pre-Diamond Casino version with 0.4.2 - incredibly stable for me). So, I update GTA5 with the Diamond Casino DLC and now my game perpetually crashes due to some access violation error. Have tried deleting my mods folder and all, and I just can't even get vanilla GTA5 to launch without that crash. Zzzz.
Sorry, I know I'm not adding anything constructive to the conversation, but I just needed to vent and I figured you folks would understand, hah. 🤷🏽♂️
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Captain Peanut reacted to Reddington in Diamond Casino Update - More InfoSince I always keep my game reverted, I end up being several versions behind in GTA (it's to the point where I'm still on LSPDFR 0.3), I don't follow or like Rockstar updates, nor do I give a shit about any of them. However, after watching some videos, this update is actually pretty sick. I really wish this would've been for singleplayer as well - just imagine the kind of RP we can do at the casino.
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Captain Peanut reacted to 11john11 in Your best LSPDFR 0.4 screenshots?Los Santos, 1992
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Captain Peanut reacted toDeactivated Memberin Your best LSPDFR 0.4 screenshots?This speedtrap is cold, both literally and figuratively!
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Captain Peanut reacted to Nameless New Guy in A humble audio project.I'm really liking what some of the developers are coming with. I don't know a single thing about coding other than I can't do it. However, I do know a tinly bit of something about editing audio. Having said that I decided to work on an audio resource for mod developers to use. To give you an idea of what I'm going for I'll include a couple of links that you can listen to. What my goals are is to have audio made that developers can use to make and improve their various mods.
Male Cop Test
https://soundcloud.com/club1506/male-cop-test
Female Cop Test
https://soundcloud.com/club1506/female-cop-voice-test
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Captain Peanut reacted to Nameless New Guy in A humble audio project.Sorry @Sam I set the tracks to private and used the wrong links 😞
Let's see if these will work 🙂
Male Cop Test
Female Cop Test
Thank you for your interest in this project. I look forward to knowing your thoughts and if there some audio that can be done. Depending on the success of this project and it's usefulness as a resource, I'd like to include more voices for officers, suspects, and citizens. But in the end just clean audio that can hopefully be used.
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Captain Peanut reacted to Sam in LSPDFR 0.4.2 - Now Available!20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available. LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge. Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2:
https://www.lcpdfr.com/wiki/lspdfr/04/features/ -
Captain Peanut reacted to FKDZ in LSPDFR 0.4.2 - Coming Soon!Loving that ballistic shield, certainly gonna come in handy for some high risk callouts.
If I had one suggestion: I love the animations you guys add, but to access and play them, is kind of a hassle right? I never get myself to do it. I would suggest a way to individually keybind those animations as an optional thing, so for example shift + 1 is drinking coffee, shift + 2 is showing your badge....etc. This would allow us to quickly trigger those great animations.
Either way thanks for all the hard work, looking forward to the update!
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Captain Peanut reacted to Sam in LSPDFR 0.4.2 - Coming Soon!Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4. Necessary changes, but not really cool enough, right? So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas. Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off. (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like. That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
With one quick glance at the shimmering shield, her problems are suddenly your problems. (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
Now, not only does this look exceedingly awesome, but it serves a practical purpose too. Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
Of course, that's not all. Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time. Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it?
We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
As if being Frank Tenpenny isn't cool enough...
Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous. There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
Keep your eyes open for LSPDFR 0.4.2, coming soon.
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Nope, it's actually a little easter egg in LSPDFR. Has been in since 0.3.
To answer your question, this was something we had thought about doing with the 0.4 character system but didn't quite have the time to do.
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Captain Peanut reacted to Reddington in Captcha record?My record is sitting at 9. It's aggravating enough by itself, but it makes you want to punch the screen when you type EXACTLY as it shows, but it still says "wrong". Not my fuckin fault you made the captcha so damn hard to see. I know it's not Cyan's fault, and I perfectly understand needing it, but I have never had this much trouble with a captcha before.
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Captain Peanut reacted to Citizen844 in HookersWhen I played LSPDFR in GTA IV I would often see hookers get into cars and then I'd pull them over and see where the story went; however, in GTA V with .41, I see hookers all over town but they never, ever get in a car (unless it's the one callout for solicitation) - am I missing something or is it true that hookers just stand around now, but never get in vehicles?? Thanks
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Captain Peanut got a reaction from RobertTM in Weird issue with NVR and RobertTM's LSMPD packI'll just have to live with it I guess. Thanks for trying to help me fix the issue though. I appreciate it!
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Captain Peanut reacted to Virzza in Common Police FontsHi I thought maybe we could start a thread where people could post pictures of Law Enforcement vehicles and include what the main font is called. I feel as if this would help a lot of people that create skins for cars.
Example:
Here is the New York Police Departments Crown Victoria and the main font is Rockwell Extra Bold and the CPR font is Freshman.
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Captain Peanut reacted to TheAzerCZ in LSPDFR 0.4.1 - Now AvailableFinally shouting at suspect during pursuit works! 😄
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Put a cops intro together 😀 (Added more, Newest at the top)
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Captain Peanut reacted toDeactivated Memberin Deleted.Deleted.