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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crashes as soon as I'm on duty.

Featured Replies

I've been tryng to figure out this crash for two days now. I've tried everything I can think of, so I thought i would ask for help here as a last-ditch effort.

 

Spoiler

[3/31/2019 1:16:58 PM.880] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Origin: Game fiber "LoadingSpinner".
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Exception type: System.FormatException
[3/31/2019 1:16:58 PM.880] LSPD First Response: Exception message: Input string was not in a correct format.
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Inner exceptions:
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Stack trace:
[3/31/2019 1:16:58 PM.880] LSPD First Response: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
[3/31/2019 1:16:58 PM.880] at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
[3/31/2019 1:16:58 PM.880] at Rage.InitializationFile.ReadInt32(String sectionName, String keyName, Int32 defaultValue)
[3/31/2019 1:16:58 PM.880] at ALPRLite.Main.OnOnDutyStateChangedhandler(Boolean onDuty)
[3/31/2019 1:16:58 PM.880] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[3/31/2019 1:16:58 PM.880] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‌‌‍‍‪‮‫‎‫‍‫‬‫‌‌‬‮‭‍‍‏‏‮‌‭‭‮‮(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 63
[3/31/2019 1:16:58 PM.880] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‎‬‮‌‭‏‮‬‏‪‍‮‮‪‍‌‌‌‮‏‏‮‮‭‮(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 363
[3/31/2019 1:16:58 PM.880] at ‭‫‭‏‎‍‬‪‏‍‫‪‫‫‫‫‫‌‌‬‭‭‪‮.‬‏‍‭‬‎‪‌‍‍‏‫‍‏‏‫‏‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Menus\DutyMenu.cs:line 226
[3/31/2019 1:16:58 PM.880] at ‫‮‫‮‍‍‌‬‍‮‌‌‭‪‮‏‭‎‫‫‎‎‮.‎‭‍‏‍‎‬‮‍‍‍‬‬‍‏‪‏‭‎‎‪‫‎‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\LoadingSpinner.cs:line 30
[3/31/2019 1:16:58 PM.880] at Rage.GameFiber.Main()
[3/31/2019 1:16:58 PM.880] LSPD First Response: ==============================
[3/31/2019 1:16:58 PM.880] LSPD First Response: 
[3/31/2019 1:16:58 PM.885] LSPD First Response: [FATAL] Forced termination
[3/31/2019 1:16:58 PM.886] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/31/2019 1:17:00 PM.887] LSPD First Response: [INFO] LSPDFR has shut down

 

RagePluginHook.log

  • Author
45 minutes ago, sssneaky said:

Plugins and mods?

Natural vision remastered

World of variety

RDE 3.1

Dispatch of variety

 

Plugins:

LSPDFR 0.41

Computer +

LSPDFR +

Traffic policier

Ultimate Backup

Stop the ped

Los Santos persistence D5

KTFDO

Police tape mod

Cop holster mod (ragepluginhook) 

XML EUP juristictions

EUP Menu

ALPR Lite

Interaction +

Police Smart Radio

PeterUCallouts

Security Callouts

 

 

 

10 minutes ago, sssneaky said:

Try without those visual mods other than NaturalV. What is KTFDO? And were you playing with this setup and it recently started crashing?

KeepTheF*******DoorOpen.

 

2 hours ago, JKL409 said:

I've been tryng to figure out this crash for two days now. I've tried everything I can think of, so I thought i would ask for help here as a last-ditch effort.

 

  Reveal hidden contents

[3/31/2019 1:16:58 PM.880] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Origin: Game fiber "LoadingSpinner".
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Exception type: System.FormatException
[3/31/2019 1:16:58 PM.880] LSPD First Response: Exception message: Input string was not in a correct format.
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Inner exceptions:
[3/31/2019 1:16:58 PM.880] LSPD First Response: ------------------------------
[3/31/2019 1:16:58 PM.880] LSPD First Response: Stack trace:
[3/31/2019 1:16:58 PM.880] LSPD First Response: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
[3/31/2019 1:16:58 PM.880] at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
[3/31/2019 1:16:58 PM.880] at Rage.InitializationFile.ReadInt32(String sectionName, String keyName, Int32 defaultValue)
[3/31/2019 1:16:58 PM.880] at ALPRLite.Main.OnOnDutyStateChangedhandler(Boolean onDuty)
[3/31/2019 1:16:58 PM.880] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[3/31/2019 1:16:58 PM.880] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‌‌‍‍‪‮‫‎‫‍‫‬‫‌‌‬‮‭‍‍‏‏‮‌‭‭‮‮(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 63
[3/31/2019 1:16:58 PM.880] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‎‬‮‌‭‏‮‬‏‪‍‮‮‪‍‌‌‌‮‏‏‮‮‭‮(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 363
[3/31/2019 1:16:58 PM.880] at ‭‫‭‏‎‍‬‪‏‍‫‪‫‫‫‫‫‌‌‬‭‭‪‮.‬‏‍‭‬‎‪‌‍‍‏‫‍‏‏‫‏‎‭‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Menus\DutyMenu.cs:line 226
[3/31/2019 1:16:58 PM.880] at ‫‮‫‮‍‍‌‬‍‮‌‌‭‪‮‏‭‎‫‫‎‎‮.‎‭‍‏‍‎‬‮‍‍‍‬‬‍‏‪‏‭‎‎‪‫‎‮() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\LoadingSpinner.cs:line 30
[3/31/2019 1:16:58 PM.880] at Rage.GameFiber.Main()
[3/31/2019 1:16:58 PM.880] LSPD First Response: ==============================
[3/31/2019 1:16:58 PM.880] LSPD First Response: 
[3/31/2019 1:16:58 PM.885] LSPD First Response: [FATAL] Forced termination
[3/31/2019 1:16:58 PM.886] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[3/31/2019 1:17:00 PM.887] LSPD First Response: [INFO] LSPDFR has shut down

 

RagePluginHook.log 122.42 kB · 0 downloads

I can't read your stack trace. What language is it in, or, would you be able to elaborate on what the error is when LSPDFR crashes? For instance, 'SystemAccessViolatiuonException', 'NullRefrenceException', 'ThreadAbortedException', or something else.

DarkFeather~

  • Author
2 hours ago, x otikoruk x said:

I can't read your stack trace. What language is it in, or, would you be able to elaborate on what the error is when LSPDFR crashes? For instance, 'SystemAccessViolatiuonException', 'NullRefrenceException', 'ThreadAbortedException', or something else.

It's a System.format.exception

I've got another crash log I'll upload if it's useful.

RagePluginHook.log

30 minutes ago, JKL409 said:

It's a System.format.exception

I've got another crash log I'll upload if it's useful.

RagePluginHook.log 91.69 kB · 1 download

your computer is... unlike any I've ever seen. That log isn't helpful until I demangle it. I'll post back shortly

 

E: Nope. Can't demangle it. Can you open your log and see if it's the same way? If not, could you post a screenshot here? @JKL409

 

image.thumb.png.d63e8900579634869cddc34cfba24d5a.png

 

Edited by x otikoruk x
Update

DarkFeather~

  • Author
37 minutes ago, x otikoruk x said:

your computer is... unlike any I've ever seen. That log isn't helpful until I demangle it. I'll post back shortly

 

E: Nope. Can't demangle it. Can you open your log and see if it's the same way? If not, could you post a screenshot here? @JKL409

 

image.thumb.png.d63e8900579634869cddc34cfba24d5a.png

 

 

This is how it looks to me.

2019-03-31.png

5 minutes ago, JKL409 said:

 

This is how it looks to me.

2019-03-31.png

The error message is "Mangled". The data isn't written right. Do you have any programs installed you may believe would interfere with the writing of data? Check task manager for any unknown processes running not owned by Microsoft. An anti-virus program would NOT do this kind of damage. Your computer may be infected with a Potentially Unwanted Program (PUP) or other type of malware (Virus). Also, try repairing your Microsoft Redistributables (C++, C#, VS, etc.).

DarkFeather~

1 hour ago, x otikoruk x said:

The error message is "Mangled". The data isn't written right. Do you have any programs installed you may believe would interfere with the writing of data? Check task manager for any unknown processes running not owned by Microsoft. An anti-virus program would NOT do this kind of damage. Your computer may be infected with a Potentially Unwanted Program (PUP) or other type of malware (Virus). Also, try repairing your Microsoft Redistributables (C++, C#, VS, etc.).

 

This happens on my PC with EVERY log file, the directories are written backwards, I have no clue whats happening. I assume it's a Windows 10 bug. 

It seems like some of the text goes invisible or something? Highlighting specific parts fixes that line of text. Really weird. 

 

Happens on notepad and notepad++

 

image.thumb.png.652f8d9c8f95a8b41a38fa2da7bc4bc9.png

Edited by exie

  • Author
7 hours ago, sssneaky said:

monkaS dude

What?

 

 

 

This what my game looks like if I load into LSPDFR already on duty. First it tells me LSPDFR has crashed, then I just get an endless loading screen.

2019-04-01.png

Edited by JKL409

  • Author
Spoiler

[4/3/2019 6:58:18 PM.947] LSPD First Response: Inner exceptions:
[4/3/2019 6:58:18 PM.947] LSPD First Response: ------------------------------
[4/3/2019 6:58:18 PM.947] LSPD First Response: Stack trace:
[4/3/2019 6:58:18 PM.947] LSPD First Response: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
[4/3/2019 6:58:18 PM.947] at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
[4/3/2019 6:58:18 PM.947] at Rage.InitializationFile.ReadInt32(String sectionName, String keyName, Int32 defaultValue)
[4/3/2019 6:58:18 PM.947] at ALPRLite.Main.OnOnDutyStateChangedhandler(Boolean onDuty)
[4/3/2019 6:58:18 PM.947] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[4/3/2019 6:58:18 PM.947] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‌‌‍‍‪‮‫‎‫‍‫‬‫‌‌‬‮‭‍‍‏‏‮‌‭‭‮‮(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 63
[4/3/2019 6:58:18 PM.948] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‎‬‮‌‭‏‮‬‏‪‍‮‮‪‍‌‌‌‮‏‏‮‮‭‮(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 363
[4/3/2019 6:58:18 PM.948] at ‎‏‫‪‍‬‍‏‫‏‫‫‭‭‬‭‮‬‪‫‏‏‏‫‪‬‪‪‮.‭‬‪‎‫‎‪‮‬‎‏‫‫‪‫‪‬‏‭‎‮‮‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\GamePlayer.cs:line 198
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‪‬‬‭‌‌‍‌‏‮‎‌‏‭‌‏‬‫‮‫‭‏‎‪‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , Vehicle , Boolean , Boolean , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 305
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‌‏‎‌‍‮‌‪‍‏‌‍‏‎‏‏‮‍‬‍‎‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , ‮‌‍‫‌‌‌‭‎‫‮‮‌‮‮‍‍‮‪‪‭‪‌‮ , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 259
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‎‪‎‎‪‍‬‮‬‮‭‍‏‭‬‌‍‍‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , SpawnPoint , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 183
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‎‏‍‭‍‌‮‌‌‏‎‍‭‏‍‪‫‏‪‭‭‮‭‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , SwitchMode , SpawnPoint , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 135
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‮‭‬‪‎‬‎‮‬‎‏‬‮‍‫‪‏‪‎‪‬‍‭‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , SwitchMode , SpawnPoint , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 61
[4/3/2019 6:58:18 PM.948] at ‮‏‭‎‮‬‌‬‫‬‮‌‏‎‮‭‬‏‭‫‮.‍‮‭‭‮‏‭‬‌‪‏‏‏‫‎‮‫‍‭‏‌‬‮‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 375
[4/3/2019 6:58:18 PM.948] at ‮‏‭‎‮‬‌‬‫‬‮‌‏‎‮‭‬‏‭‫‮.‬‮‫‌‮‪‌‌‬‍‭‏‪‌‍‏‮‌‌‮‮‮‮(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 277
[4/3/2019 6:58:18 PM.948] at Rage.GameFiber.Main()
[4/3/2019 6:58:18 PM.948] LSPD First Response: ==============================

 

New log file. Would be great if someone could analyse this for me and tell me what it means.

5 minutes ago, JKL409 said:
  Hide contents

[4/3/2019 6:58:18 PM.947] LSPD First Response: Inner exceptions:
[4/3/2019 6:58:18 PM.947] LSPD First Response: ------------------------------
[4/3/2019 6:58:18 PM.947] LSPD First Response: Stack trace:
[4/3/2019 6:58:18 PM.947] LSPD First Response: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
[4/3/2019 6:58:18 PM.947] at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
[4/3/2019 6:58:18 PM.947] at Rage.InitializationFile.ReadInt32(String sectionName, String keyName, Int32 defaultValue)
[4/3/2019 6:58:18 PM.947] at ALPRLite.Main.OnOnDutyStateChangedhandler(Boolean onDuty)
[4/3/2019 6:58:18 PM.947] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty)
[4/3/2019 6:58:18 PM.947] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‌‌‍‍‪‮‫‎‫‍‫‬‫‌‌‬‮‭‍‍‏‏‮‌‭‭‮‮(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 63
[4/3/2019 6:58:18 PM.948] at ‭‮‏‍‌‮‪‏‍‪‏‭‌‌‌‌‫‮‍‪‪‬‬‏‮.‎‬‮‌‭‏‮‬‏‪‍‮‮‪‍‌‌‌‮‏‏‮‮‭‮(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 363
[4/3/2019 6:58:18 PM.948] at ‎‏‫‪‍‬‍‏‫‏‫‫‭‭‬‭‮‬‪‫‏‏‏‫‪‬‪‪‮.‭‬‪‎‫‎‪‮‬‎‏‫‫‪‫‪‬‏‭‎‮‮‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\GamePlayer.cs:line 198
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‪‬‬‭‌‌‍‌‏‮‎‌‏‭‌‏‬‫‮‫‭‏‎‪‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , Vehicle , Boolean , Boolean , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 305
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‌‏‎‌‍‮‌‪‍‏‌‍‏‎‏‏‮‍‬‍‎‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , ‮‌‍‫‌‌‌‭‎‫‮‮‌‮‮‍‍‮‪‪‭‪‌‮ , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 259
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‎‪‎‎‪‍‬‮‬‮‭‍‏‭‬‌‍‍‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , SpawnPoint , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 183
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‎‏‍‭‍‌‮‌‌‏‎‍‭‏‍‪‫‏‪‭‭‮‭‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , SwitchMode , SpawnPoint , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 135
[4/3/2019 6:58:18 PM.948] at ‪‫‌‌‬‭‮‎‏‌‪‌‪‬‍‏‭‮‎‮.‮‭‬‪‎‬‎‮‬‎‏‬‮‍‫‪‏‪‎‪‬‍‭‮(‍‏‪‪‪‏‭‬‫‫‫‪‌‮‏‌‪‫‎‬‎‮ , SwitchMode , SpawnPoint , ‬‏‭‪‌‍‬‮‍‮‬‎‮‍‪‮‪‮ ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 61
[4/3/2019 6:58:18 PM.948] at ‮‏‭‎‮‬‌‬‫‬‮‌‏‎‮‭‬‏‭‫‮.‍‮‭‭‮‏‭‬‌‪‏‏‏‫‎‮‫‍‭‏‌‬‮‮() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 375
[4/3/2019 6:58:18 PM.948] at ‮‏‭‎‮‬‌‬‫‬‮‌‏‎‮‭‬‏‭‫‮.‬‮‫‌‮‪‌‌‬‍‭‏‪‌‍‏‮‌‌‮‮‮‮(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 277
[4/3/2019 6:58:18 PM.948] at Rage.GameFiber.Main()
[4/3/2019 6:58:18 PM.948] LSPD First Response: ==============================

 

New log file. Would be great if someone could analyse this for me and tell me what it means.

 

I think a .ini file has an incorrect value (for example you changed a plugins hotkey and put in a non existent hotkey) and is crashing your game. Can you try removing ALPRLite from your game files. 

  • Author
On 4/3/2019 at 7:08 PM, exie said:

 

I think a .ini file has an incorrect value (for example you changed a plugins hotkey and put in a non existent hotkey) and is crashing your game. Can you try removing ALPRLite from your game files. 

Turns out that was indeed the issue. I entered 0.3 in a 1 - 100 setting of how frequently I get a hit using the ALPR. Looks like it didn't like it.

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