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Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]

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  • Author

Nice work so far Braveheart, a great addon for the mod; after seeing the arrest resist command I think I'll be using a little more the batton XD

I have some suggestions, not sure if are possible to do, but anyway here they go:

1.In the fallen person callout, adding random people around the victim; if they are in an alley not, but if they are in the middle of the street adding some people around the victim would be more realistic.

2.When the guy resist to arrest, and starts running, instead of having to knock him down, sometimes the guy could surrender and stop.

3.In the vehicle on fire incident, in some adding randomly flames, althought they are of the style of the spawned with SNT and the car won't explode.

1. Good idea, I'll add that in.

2. This is already a possibility! I've tweaked it a lot since making the video. I've added quite a bit to it, e.g. the lower their health the more likely they'll want to comply as opposed to getting seriously injured and if they have a weapon they'll less likely want to comply with you (or they may appear to comply then attempt a daring escape). Depending on what you are brandishing is also factored in.

3.I've already got the script spawning some fire around the car (the type which will burn anything and everything near by but can be extinguished by the FDLC also). One thing to note, the fire object you can spawn with SNT, when spawning it through script it can still burn nearby objects. It also is not extinguishable so I'm leaning toward staying away from it.

Re choosing whether or not you want to respond - yes you can. At the minute I have it spawning the call then the details are passed to you, you can then respond or hit the not available button which will de-spawn the incident. Or you could hit the available button and this will not de-spawn the incident from the game (but will remove blips and things).

Once you're passed a call you won't be passed another until you hit the available button. You can also set up the unit call-sign to anything you wish.

I'll have a look into having persons exist their vehicle and get on the ground.

The road traffic accidents happen in real-time.

Edited by Braveheart

Serving Police Scotland PC.

Creator of Braveheart's Policing Script.

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  • Braveheart
    Braveheart

    Looking at Friday 10th August for the release.

  • Showcase Video is here

  • 2.3 should fix any issues with locations not showing up.  There was also an issue in the previous version where resist arrest would prevent or sometimes crash when LCPDFR arresting, this has been fixe

4. The possibility that your partner can drive... however you have control over the needed actions on traffic stops, call acceptance, and so on.

I don't know much about scripting, but for that I guess could be used the script that is used when going in a cab, but you would have to add a waypoint where you want the partner to drive so the patrol route would be lineal. Not sure.

Also, I have another idea for the fallen person callout, sometime the injured victim appear, instead of in the floor half-died, sitting in the sidewalk, with less severe wounds, but anyway with blood or something.

Edited by strike

This looks like an awesome addition to the mod... cant wait to see it mid august will be a ton of fun... the addition of disturbances as well as MVC's is great... your video was pretty well put together and look forward to seeing more of your work in the future

Sorry to ask the same question again, I was just hoping some could satiate my hunger until this mod is relased.... but what is the siren you used in the video Braveheart?

[font="Century Gothic&quot][color="#FFFFFF&quot][i][b]PWNing Perps since GTA III[/b][/i][/color][/font]

  • Author

Sorry to ask the same question again, I was just hoping some could satiate my hunger until this mod is relased.... but what is the siren you used in the video Braveheart?

Sorry I thought I missed a question. The wail and yelp are from the Emergency 4 LAPD mod, I have no idea what make of siren they are.

Serving Police Scotland PC.

Creator of Braveheart's Policing Script.

This Script mod keeps sounding better and better!!

[color=#0000ff]Tester for Braveheart's Polciing Script & Abraxas: [/color][color=#0000ff] [/color]Abraxas's Mods Policing Script [u][color=#ee82ee]GTACore[/color][/u]: http://www.gtacore.com/index.php?app=referrals&reff=35 [img]http://i50.tinypic.com/xogwsz.gif[/img] [spoiler] [sharedmedia=downloads:files:2876] [sharedmedia=downloads:files:2430] [sharedmedia=downloads:files:2267] [/spoiler]

Braveheart would you be willing to release the siren for public consumption for those of us without Em. 4? Sorry to keep badgering you, it just sounds freakin' awesome

[font="Century Gothic&quot][color="#FFFFFF&quot][i][b]PWNing Perps since GTA III[/b][/i][/color][/font]

so this will work with LCPDFR or not

 

if your replying to me Please @0taku or Quote me so I get a notification 

so this will work with LCPDFR or not

The first post already says that this will compliment LCPDFR. So, yeah it will work.

  • Author

You could download the 911FR/EM4 LAPD mod and navigate to the sirens folder and re-create them if you so wished.

Serving Police Scotland PC.

Creator of Braveheart's Policing Script.

Nice work so far Braveheart, a great addon for the mod; after seeing the arrest resist command I think I'll be using a little more the batton XD

I have some suggestions, not sure if are possible to do, but anyway here they go:

1.In the fallen person callout, adding random people around the victim; if they are in an alley not, but if they are in the middle of the street adding some people around the victim would be more realistic.

2.When the guy resist to arrest, and starts running, instead of having to knock him down, sometimes the guy could surrender and stop.

3.In the vehicle on fire incident, in some adding randomly flames, althought they are of the style of the spawned with SNT and the car won't explode.

Fires can only be spawned with the SNT, I don't think there's any mod that will cause a random fire on a house...only start cars on fire & etc

[center][size=6]~Hands Are Meant To Hold~[/size][/center] [center][b][i][url="http://www.youtube.com/user/Hunter19981?feature=mhee"][size=4]LCPDFR Commentaries[/size][/url][/i][/b][/center]

How about the possibility of automatic assistance, or backup during certain task, such as...

1. During a traffic stop, a passing police unit (1 or more) will automatically park behind you or stop within a reasonable radius on assisting you. It doesn't have to be an actual act of assisting, but rather the "feel and look" that you have it...

2. How about one or more police units in route to a call you accepted?

3. How about (if possible), your partner actually does something other than stand around looking like a drone? Maybe automatically search the trunk if you arrest the vehicle occupant, or if you arrest the driver, he will automatically arrest/detain the passenger(s) if any are present.

4. The possibility that your partner can drive... however you have control over the needed actions on traffic stops, call acceptance, and so on.

Those sound like good ideas. Maybe another idea would be that when in foot pursuit that you can push a button like F12 for back up when in a foot pursuit or when a perp runs from you so that you dont need to push the 3 button whilst aiming but just in general. Apart from that it sounds like a good mod and cant wait for it.

Just a request (if possible). I got this idea from real life. Today while returning from college, I saw a Merc S-Class being pulled over by a bike unit. The driver was talking on phone while driving. I believe you could use this animation as IV supports this feature in various missions? Would love to pull over random vehicles if they have peds with that "talking-on-phone" animation. Once again, would be great only if its possible to script something like that.

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