Reputation Activity
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bp103504 got a reaction from John Kelly in ELS v7 Not responding to commandsThis was posted under the comments section of ELS v7 download page
YOU MUST TURN IT ON IN THE ELS CONFIG SETTINGS!!!
OPEN THE ELS FILE IN NOTEPAD AND SCROLL DOWN
IT'LL SAY POLICE, POLICE2, NOOSE ECT. BUT IT'S OFF BY DEFAULT
CHANGE "OFF" TO "ON" (NO QUOTES)
THEN GO BACK TO GTA AND PRESS CRLT + M TO SET IT UP ON YOUR VEHICLE OF CHOICE
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bp103504 got a reaction from jmoney1095 in What do you want to see more of in LCPDFR?First of all great MOD! You guys really blow that other *unnamed* police mod outta the water
I've seen some good ideas mentioned in this forum but I wanted to give my spin off of a few things that I think could be a little more fine-tuned. When starting the mod before selecting a player type picking a specialty would be cool. Or as some have suggested a progressive promotion hierarchy where you can accept or decline promotions after responding and completing x-amount of calls successfully. Some ideas are as follows;
Patrol Officer: Currently in place in the mod. I think the calls are relevant and the ability to complete traffic stops fit this profile nicely.
- Only suggestion here is in pursuits revamping the means to end the pursuit so that you simply need to either immobilze their car, or physically drag the perp outta the car and arrest them rather than killing them every time.
- Another area of improvement would be adding the option of requesting permission to engage in aggressive acts. Since a morality system doesn't seem to be a popular feature having this as a peripheral might be nice. For instance, having the option to request permission to utilize a PIT maneuver or shoot out the suspects tires...etc.
Noose Sniper: Everyone loves to snipe!
- This would be a good integration of some of the barricaded suspect suggestions people have come up with.
- Hostage scenarios also have been suggested and I think there is an animation script in the game already which could be taken from the scene when Roman is being held hostage and you have to shoot the guy holding a gun to his head behind him.
- Shooting from a helio at a chase in progress. This would prolly be a scripting nightmare but just an idea. The sniper ideally would either request permission to take down the driver or shoot out the tires.
Chopper Pilot: The reaction seemed hit and miss on this so I thought I'd provide a few new ideas and see if anyone liked them...
- You would have multiple partners on these missions and would spawn at the LCPD landing pad and would be responsible to transport noose officers to scenes. provide arial security with another partner or two in the chopper (prolly have to spawn them at the LZ), then transporting the remaining noose officers back to the police station.
- Another mission could be using a spotlight on a chopper to track a pursuit using the aiming system as your spotlight and shouting over the loudspeaker for the person to pull over. (Kinda reminiscent of the old SimCopter missions if anyone remembers that)
Detective and/or FIB Negotiator: Again saw this mentioned above but it'd be a welcome addition since we already have a Detective player model, but incorporate one of the police officer voices to the model if possible so he doesn't sound like Mr. Bellic. Also FOwner and NEO released at great negotiator skin.
- C13 had some great suggestions for this role in his post on 30 October 2010 - 03:13 PM.
- This role could be more of a crisis management role since we have Attack and Regroup commands already for the AI. So basically you would be dispatched to an event or crisis and would help diffuse it.
- Hunting down predators or fugitives would be another good mission. Thus having to visit multiple locations first and complete microtasks or interviews before actually confronting the suspect. Again, could be a scripting nightmare but just thought I would throw it out there.
Don't rip apart my suggestions too much Asuna... just trying to provide some thoughtful feedback is all. Keep up the great work fellas!
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bp103504 reacted to lomnutjo in Question to the DevsSo for anybody else that is legally alowed to drink, drive a car or ,smoke cigaretts or go to strip clubs, I know you are intelligent enough to answer my question, please give us an update
Mod notice: Banned temporarily for insulting staff, a violation of the forum community guidelines.
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bp103504 reacted to mclmrtn in "Fix" for Excessive Police Backup During PursuitsI know its happened to me a bunch, and its extremely annoying, 15 backup units and you all chasing one guy and crashing into each other. I found out (painstakingly tedious finding out) that if you edit the popcycle.dat file in GTAIV/Common/Data and change all the values for police cars to 1, it drastically cuts down on the amount of police in the game, and also makes it so you don't start a train of police cars on every chase. I had a chase that normally would attract at least 10 back up units (that I didn't even call, they were just roaming LC) only attract 1 straggler. The chase ended with 3 units and myself in pursuit, two that I called and one that was randomly picked up. Editing the file is very tedious and very time consuming, but worth it.
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Hello all. I got a couple of requests recently to do a walkthrough of the new gameplay, so... here it is.
The video is still processing so quality may improve if you watch it a half hour from now or something. But this is a real look into what the mod is like. As a reminder, this is a beta, so just like I'm sure the devs don't want, I don't want to hear any bitching about the glitches now that the Beta release is public. This mod has some issues that need to be worked on, the original testers including myself will make sure they are addressed. At any rate, enjoy the video. Also an FYI: I'm an American, so I may sound different in my commentary than other members of our community. :whistling:
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bp103504 reacted to jaseb1709 in Some bugs in LCPDFR 0.95 Beta 1Hi, I have two bugs with the mod...
The first: when I select my police car, I have a "script error" at the top-left of my screen (it says to look the log, I checked, but don't understand).
The second: after less than 10 minutes playing, the game crashes (Fatal Error).
If someone has or had these bugs, it could be great to post how to resolve it!
Thanks
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bp103504 reacted to xGessx in What is the countdown for?Lol.
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bp103504 reacted in Question for everyone???Yeah, I hate when people butcher other languages.
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bp103504 reacted to McGillicuddyAP in Question for everyone???Not a cop but I am married to one. I have a BS in Criminal Justice and am getting my MS in Criminal Justice Administration. I am a loss prevention supervisor and will apply to agencies after I receive my Masters, before I go for my PhD.
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bp103504 reacted to Russ in What is the countdown for?Please Please can we try to avoid a Internet fight? i mean Really...... :dry:
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bp103504 got a reaction from Russ in What is the countdown for?Let's all just be friends
I was thinking about what this countdown could be and came up with a hypothesis. Since the devs have always been thoughtful enough to ask for our feedback on the mod and what we would like to see in future versions, perhaps this is what the countdown is all about. At the end of the countdown there's going to be a specific list of features that the devs are planning on including in .95, but they are allowing the community to choose what features are implemented and what features are left for future versions.
Just a thought.....
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bp103504 got a reaction from 5Rya12 in Clan OnlineI agree I think this would be pretty sweet. I think alot of what your suggesting would require an insane amount of scripting. But having a dedicated server where we could roleplay together would be fun.