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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Do you see anything that is known to cause drastic FPS loss?

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So essentially the issue I'm having is that I can play GTA V (even with RPH loaded) at 80+ FPS (with the highest settings possible) anywhere in the state. That includes setting the grass to ultra, but I guess that's neither here nor there (just giving an idea about my setup; it's decent you know?). Anyway, the moment I go on duty my FPS drops to 45-50 in the countryside and an almost dead even 35 in the city. I know a hit is to be expected but I feel what I'm experiencing is a little much.

 

My CPU nor my GPU are being overly taxed, as according to a couple different monitoring programs I'm well under 100% utilization. Neither are thermal throttling either, so I feel like it isn't a hardware issue (especially considering I can play off duty at exceptional frames). Any help, ideas and/or suggestions would be greatly appreciated. This is the reason I have stopped recording videos for my YouTube, because I feel it's junk quality with the provided frames.

 

If any other folder contents need to be provided, just let me know and I'll be happy to oblige. I would also like to mention that changing my graphics settings does nothing and that I've also tried removing ALL of my callouts even though I immediately go unavailable for calls. Nothing so far has helped.

 

LSPDFR.PNG

Plugins.PNG

Plugins 2.PNG

Edited by Will Zoftrak

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5 minutes ago, Will Zoftrak said:

So essentially the issue I'm having is that I can play GTA V (even with RPH loaded) at 80+ FPS (with the highest settings possible) anywhere in the state. That includes setting the grass to ultra, but I guess that's neither here nor there (just giving an idea about my setup; it's decent you know?). Anyway, the moment I go on duty my FPS drops to 45-50 in the countryside and an almost dead even 35 in the city. I know a hit is to be expected but I feel what I'm experiencing is a little much.

 

My CPU nor my GPU are being overly taxed, as according to a couple different monitoring programs I'm well under 100% utilization. Neither are thermal throttling either, so I feel like it isn't a hardware issue (especially considering I can play off duty at exceptional frames). Any help, ideas and/or suggestions would be greatly appreciated. This is the reason I have stopped recording videos for my YouTube, because I feel it's junk quality with the provided frames.

 

If any other folder contents need to be provided, just let me know and I'll be happy to oblige. I would also like to mention that changing my graphics settings does nothing and that I've also tried removing ALL of my callouts even though I immediately go unavailable for calls. Nothing so far has helped.

 

 

 

As I said in PM, some older mods will cause stability issues, but based off your screenshots, only callout manager and traffic control are outdated.  (I recommend removing traffic control regardless, it's notorious for causing crashes).  "Make Peds Calm Again" or any "ped calming" mod will definitely take a lot of fps.  I recommend removing this as well to see if it improves.  If I remember right, there was an rpf mod for keeping peds calm that works really good.  I'll look for it and get back with you.

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  • Author
3 minutes ago, Giordano said:

 

As I said in PM, some older mods will cause stability issues, but based off your screenshots, only callout manager and traffic control are outdated.  (I recommend removing traffic control regardless, it's notorious for causing crashes).  "Make Peds Calm Again" or any "ped calming" mod will definitely take a lot of fps.  I recommend removing this as well to see if it improves.  If I remember right, there was an rpf mod for keeping peds calm that works really good.  I'll look for it and get back with you.

 

I will try removing those two, and Callout Manager if these two do nothing, and report back with my results. Thanks!

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Just now, Will Zoftrak said:

 

I will try removing those two, and Callout Manager if these two do nothing, and report back with my results. Thanks!

 

Actually, that is my mistake.  Make Peds Calm Again by Bejoljo shouldn't give you any FPS drops, I was thinking of "Keep Calm".  Either way, I'd still remove MPCA just to see if anything gets better.

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  • Author
17 minutes ago, Giordano said:

 

Actually, that is my mistake.  Make Peds Calm Again by Bejoljo shouldn't give you any FPS drops, I was thinking of "Keep Calm".  Either way, I'd still remove MPCA just to see if anything gets better.

 

I knew the mod's description advertised it as a minimal to no FPS impact, but I thought you knew something I didn't. Haha

 

I am getting somewhere though; I have disabled auto loading of the plugins in the first picture and reintroduced them to the game manually through the console (they don't seem to be the culprit, although invincible police vehicles does use some resources and is good/bad for a couple FPS). Having removed all callouts (sans Assorted Callouts which I believe is a requirement for a couple other big ticket items) as well as Callout Manager and More Radio Chatter, my game is pretty close to 60FPS in the city now with occasional dips into the upper 40s.

 

I guess now it's time to start reintroducing one by one, because I can't play with absolutely zero callouts. Haha

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4 minutes ago, Will Zoftrak said:

 

I knew the mod's description advertised it as a minimal to no FPS impact, but I thought you knew something I didn't. Haha

 

I am getting somewhere though; I have disabled auto loading of the plugins in the first picture and reintroduced them to the game manually through the console (they don't seem to be the culprit, although invincible police vehicles does use some resources and is good/bad for a couple FPS). Having removed all callouts (sans Assorted Callouts which I believe is a requirement for a couple other big ticket items) as well as Callout Manager and More Radio Chatter, my game is pretty close to 60FPS in the city now with occasional dips into the upper 40s.

 

I guess now it's time to start reintroducing one by one, because I can't play with absolutely zero callouts. Haha

 

Unfortunately, the more LSPDFR plugins you add, the more fps you lose.  It sucks ass, but that's just part of it.  I'm pretty sure if I removed all my plugins I'd have good fps, but I'm choosing variety over frames.  I'd much rather have different callouts and scenarios over the exact same thing.

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4 minutes ago, Giordano said:

 

Unfortunately, the more LSPDFR plugins you add, the more fps you lose.  It sucks ass, but that's just part of it.  I'm pretty sure if I removed all my plugins I'd have good fps, but I'm choosing variety over frames.  I'd much rather have different callouts and scenarios over the exact same thing.

 

I have to find the balance, because a barebones LSPDFR isn't going to cut it and neither will 30FPS.

 

I wonder if something like an i9-9900K would help combat the issue any.

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On 1/22/2019 at 2:22 AM, Will Zoftrak said:

 

I have to find the balance, because a barebones LSPDFR isn't going to cut it and neither will 30FPS.

 

I wonder if something like an i9-9900K would help combat the issue any.

 

somehow all RPH after GTA patch 1180 make me lose 10 fps.

that's the main reason i'm currently still playing using the old patch 1180.

 

and yes, more plugins/callouts will definitely drag down your fps.

 

Edited by Pazzi

  • Author
22 hours ago, Pazzi said:

 

somehow all RPH after GTA patch 1180 make me lose 10 fps.

that's the main reason i'm currently still playing using the old patch 1180.

 

and yes, more plugins/callouts will definitely drag down your fps.

 

I wouldn't complain about a simple 10FPS loss, but we're talking about a 50-60FPS loss in my case, which can almost make the game unplayable. I have found 45+FPS to be the sweet spot for me in terms of what I consider playable. 30FPS just looks too jagged, for lack of a better term, even with G-SYNC and Vsync enabled. I've tried multiple combinations of the two but have determined 30FPS to ultimately be too low.

 

However, if you're in the same boat and looking for a solution, keep reading! In talking with another member here last night, I removed Arrest Manager (because I've heard Albo's stuff is very CPU intensive). Now while most of his stuff is required for a ton of other things to work, thereby having a stable game, removing AM works for me because Stop The Ped still allows for a prisoner transport through its menu, which is sufficient (because you lose the extra jail drop off points) and I never transport my prisoners anyway. Removing that one plugin freed up almost 10FPS, so now I'm playing in the city at 45-50FPS with the occasional dip into the lower 40s. Totally playable and fine by me. And that's with all of my callouts put back into the game, so I can delete some of those as well.

 

Can anyone tell me, though, if Assorted Callouts is usually depended on by other plugins? Because if that's also CPU intensive, I don't really care for the callouts in it and can do without it as well.

Edited by Will Zoftrak

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On ‎1‎/‎22‎/‎2019 at 10:22 AM, Will Zoftrak said:

 

I have to find the balance, because a barebones LSPDFR isn't going to cut it and neither will 30FPS.

 

I wonder if something like an i9-9900K would help combat the issue any.


Simple answer: No. The issues is about plugins not using all the CPU cores. so regardless of being a i9 9900 or a i7 6700, it will happen the same. probably a little boost but not proportional. the i9 was not built for gaming. or at least, its an overkill

 

  • Author
4 minutes ago, iMalcolm27 said:


Simple answer: No. The issues is about plugins not using all the CPU cores. so regardless of being a i9 9900 or a i7 6700, it will happen the same. probably a little boost but not proportional. the i9 was not built for gaming. or at least, its an overkill

 

I hate to disagree, but I have to. Again, you can look to a lot of the YouTube guys running the same plugins that cause others issues. The differentiator is always hardware, and usually a CPU. People underestimate just how important a CPU is to gaming when playing CPU intensive games like GTA V. I'll give you that in general, most games won't care about the difference between an i5-8400K and a i7-7700K/i9-9900K. But unfortunately GTA V isn't one of those games.

 

Also, the i9-9900K is hands down the best gaming CPU on the market right now. It doesn't necessarily yield the best price to performance ratio, but it does perform the best overall. Especially for people who record/stream.

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3 hours ago, iMalcolm27 said:


Simple answer: No. The issues is about plugins not using all the CPU cores. so regardless of being a i9 9900 or a i7 6700, it will happen the same. probably a little boost but not proportional. the i9 was not built for gaming. or at least, its an overkill

 

 

2 hours ago, Will Zoftrak said:

I hate to disagree, but I have to. Again, you can look to a lot of the YouTube guys running the same plugins that cause others issues. The differentiator is always hardware, and usually a CPU. People underestimate just how important a CPU is to gaming when playing CPU intensive games like GTA V. I'll give you that in general, most games won't care about the difference between an i5-8400K and a i7-7700K/i9-9900K. But unfortunately GTA V isn't one of those games.

 

Also, the i9-9900K is hands down the best gaming CPU on the market right now. It doesn't necessarily yield the best price to performance ratio, but it does perform the best overall. Especially for people who record/stream.

 

not only  CPU. RAM speed and GPU will also affect performance.

 

as i stated on another thread. if you want to play LSPDFR in a particular FPS. First, you need to be able to run vanilla GTA V at twice of your target FPS

for example, if you want to run LSPDFR in 60FPS, your vanilla GTA V should run at at least 120FPS

 

why LSPDFR is dragging down the FPS? basically it is also related to how RPH works.

RPH is battling the GTA V anti-modding protection and it has its own algorithm to bypass it on every tick of the rendering process.

the price for that additional overhead is the FPS drop.

 

source: https://kotaku.com/gtav-on-pc-gets-slower-mod-protection-blamed-1717419626

Edited by Pazzi

On ‎1‎/‎30‎/‎2019 at 6:12 PM, Will Zoftrak said:

I hate to disagree, but I have to. Again, you can look to a lot of the YouTube guys running the same plugins that cause others issues. The differentiator is always hardware, and usually a CPU. People underestimate just how important a CPU is to gaming when playing CPU intensive games like GTA V. I'll give you that in general, most games won't care about the difference between an i5-8400K and a i7-7700K/i9-9900K. But unfortunately GTA V isn't one of those games.

 

Also, the i9-9900K is hands down the best gaming CPU on the market right now. It doesn't necessarily yield the best price to performance ratio, but it does perform the best overall. Especially for people who record/stream.


That would be correct if it wasn't for the updates. the latest updates in GTA 5 will trash your performance, regardless of your hardware quality. an i9 and an old gta 5 version? it can rock you 60+ fps with no sweat. but you re assuming the reason why youtubers have good quality is because of the hardware which is wrong. Jeff and Albo for example are running the old versions. Albo is getting 80 fps inside the city. which is impossible with newer versions and I have the exact same hardware as albo had when he commented the 80fps thing.

Even now with a GTX 1080 with i7 6700 OCed to 4.8ghZ and a 32GB Ram should give me 60+... and I aint getting that at all. Maybe in 2016 I could. Not now. Or at least, I don't have the old version. Since R* had to be an Ass and add 3GB of junk file to crucial files.

Sure its hard for me to believe that an i9 wont reach 60fps with an adequate GPU but its not realistic for most to have that.

 

Also apologies @Will Zoftrak, I was reading about the older i9's. the 9th gen is the best so far



 

Because I did a test once. First and foremost, it isn't LSPDFR whos causing the issue. And its not because GTA 5 is CPU intensive. Its the plugins. There are some plugins that are much more sizeable and yet perform with a 1 FPS loss while smallers lose 10 FPS... We cant blame modders for doing incredible mods, but the way they write the codes determines the scalibility and progressive capability of those mods.

The issue is these mods causing a drop in CPU usage, even when you have a top notch CPU. Instead of 100% possible usage, the PC is only using 60% with all plugins. I've made a chart with all the plugins and their impact. Some drop 10FPS while others drop on average 3-2 FPS. Problem is I made it on a literal notebook. But can digitalize it once I get the chance. Surely a 60% usage of an i9 will beat the pants of a 100% usage of an i7. But again, not proportional given the circunstances.

Conclusion: Its all R*'s fault for being a bunch a pansies with a dead ass online game (pardon my French). They should've been worried about online modders back when... Oh I don't know... when it was actually fun and everyone was playing it!

Edited by iMalcolm27

  • 3 weeks later...
  • Author

Update: Keeping my setup otherwise the same, I upgraded my CPU to an i9-9900K and my frames immediately rose to a stout and steady 85FPS in the city. Call it what you want, but that was my expectation and it played out. I firmly stand by my belief that, up to a point, an overkill CPU can help mitigate some of the poor plugin optimization that lowers frames. Now would I recommend someone going out and getting i9-9980XE with a X299 motherboard for LSPDFR? Of course not, because more cores/threads doesn't necessarily equal better performance, but in this case it did.

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