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police lights super dim

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ok so i have several ELS and NON ELS chargers installed. 

 

recently they were all very strong and bright. I had a few crashes and had to remove some plugins.

 

but now they are very dim.

 

i have two visuals plugins installed currently:

 

Visual V

Make Visuals Great Again

any ideas why my vehicles are so dim?

 

my settings int he game are on high or very high

 

 

Nothing is impossible The impossible just takes longer.

 

My Youtube: https://www.youtube.com/legiongaminglifestyle

 

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2 minutes ago, LegionGL said:

ok so i have several ELS and NON ELS chargers installed. 

 

recently they were all very strong and bright. I had a few crashes and had to remove some plugins.

 

but now they are very dim.

 

i have two visuals plugins installed currently:

 

Visual V

Make Visuals Great Again

any ideas why my vehicles are so dim?

 

my settings int he game are on high or very high

 

 

So when you say your settings are on high or very high, This includes PostFX and Shader Quality, Correct?

Also, I recommend you install Radiance V.

Member since 2017

Just now, LegionGL said:

i only have ELS

 

it used to be brighter at one point. i have two visual mods installed but dont know how to uninstall them Visual V and Make Gta Great Again

If you replaced the visualsettings.dat your emergency lights should be brighter. I'm not sure at this point. Is there any bloom effect or is it just as if you are on low settings?

Member since 2017

1 minute ago, LegionGL said:

just low settings. the headlight wig wag and r bright. just not the overheads of the interior lights on the slicktop

Did you try removing any window tint that might be on the car using a trainer?

Member since 2017

Just now, LegionGL said:

no

Yeah, try removing the window tint. You can do this by opening the trainer -> Vehicle Mod Menu -> Window Tint -> None

If it's already on none, change it from none to something else and then back. If this works, go into vehicles.meta and change "diffusetint" under that model to 0x00FFFFFF I believe.

Member since 2017

Just now, LegionGL said:

no change. it was set on none already

Did you try going into vehicles.meta and looking at the model? I can do this for you if it sounds too complicated. Just link me the vehicles.meta and tell me the slot that the car is in and i'll try to fix it for you if you want.

Member since 2017

  • Author

this is the vehicles meta

 

<Item>
      <modelName>police9</modelName>
      <txdName>police9</txdName>
      <handlingId>POLICE2</handlingId>
      <gameName>Police9</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>POLICE</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.150000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.253800" />
      <wheelScaleRear value="0.253800" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.862" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

 

this is the actual vehcile

 

Nothing is impossible The impossible just takes longer.

 

My Youtube: https://www.youtube.com/legiongaminglifestyle

 

You'll need to change the Visual V config... I've done the exact same, I reinstalled because of a crash, but now I can't remember where the config folder for Visual V is :verymad: Essentially, I used Jeff Favignanos Visual V config folder (that he's put up on his account) and the lights were perfect... 

But now I can't remember where the damn Visual 5 config file is.

It'd help both me and Legion if someone can post the directory to that damn thing. 

Open IV 

Search all directories for visualsettings.dat

drag the file to your desktop and rename it visualsettings.txt

Ctrl+F and search for car.defaultlight.day.emissive.on 
                                          car.defaultlight.night.emissive.on

 

and use these numbers instead:

car.defaultlight.day.emissive.on 400.00
car.defaultlight.night.emissive.on 280.00

 

Save, Rename to visualsettings.dat and place back into Open IV

 

Finish

5 minutes ago, LegionGL said:

ok, so i did what u said and changed out the visualsetting.dat

 

it was set at like 1.50 or something small.  \\i changed it and nothing changed in game.

 

any other ideas?

 

Please extract your visualsettings.dat to your desktop.  Then attach it as a document to your next post.

I need donations to help fund my food addiction. DM for details 😂

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