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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Crash w/LOG


Bad0pel

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So I'm at my wits end with this, so i come seeking help. I currently have the latest patch of GTA5 With the following:

Ragehook (updated)

ScriptHookV (Updated)

ScriptHookVDotNet (Updated)

Code 3 Callouts

Code Red Callouts

LPCallouts

Police Radio

SearchWarrent

Realism Dispatch Enhanced

Player Location Display

 

Here is my crash log :

Spoiler

[3/29/2017 10:30:52 PM.457] Started new log on 3/29/2017 10:30:52 PM.457
[3/29/2017 10:30:52 PM.458] ====================================================================================================
[3/29/2017 10:30:52 PM.454] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/29/2017 10:30:52 PM.458] Log verbosity: Trivial
[3/29/2017 10:30:52 PM.459] Initializing input system
[3/29/2017 10:30:52 PM.460] Initializing game console
[3/29/2017 10:30:52 PM.465] Console key has been set to F4 (key code: 115)
[3/29/2017 10:30:52 PM.514] Initializing console variable "ConsoleScrollAmount".
[3/29/2017 10:30:52 PM.515] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/29/2017 10:30:52 PM.518] Read value: <null>
[3/29/2017 10:30:52 PM.519] Initializing console variable "DisableRenderVersionText".
[3/29/2017 10:30:52 PM.519] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/29/2017 10:30:52 PM.522] Read value: True
[3/29/2017 10:30:52 PM.522] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/29/2017 10:30:52 PM.522] Initializing console variable "ConsoleKey".
[3/29/2017 10:30:52 PM.522] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/29/2017 10:30:52 PM.523] Read value: Oemtilde
[3/29/2017 10:30:52 PM.523] Setting value of console variable "ConsoleKey" to stored value.
[3/29/2017 10:30:52 PM.523] Console key has been set to Oemtilde (key code: 192)
[3/29/2017 10:30:52 PM.523] Initializing console variable "PluginTimeoutThreshold".
[3/29/2017 10:30:52 PM.523] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/29/2017 10:30:52 PM.524] Read value: 10000
[3/29/2017 10:30:52 PM.524] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/29/2017 10:30:52 PM.525] Initializing console variable "AlwaysShowConsoleOutput".
[3/29/2017 10:30:52 PM.525] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/29/2017 10:30:52 PM.526] Read value: <null>
[3/29/2017 10:30:52 PM.526] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/29/2017 10:30:52 PM.526] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/29/2017 10:30:52 PM.526] Read value: False
[3/29/2017 10:30:52 PM.526] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[3/29/2017 10:30:52 PM.526] Initializing console variable "ShowOnScreenWarnings".
[3/29/2017 10:30:52 PM.526] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/29/2017 10:30:52 PM.527] Read value: <null>
[3/29/2017 10:30:52 PM.527] Console initialized
[3/29/2017 10:30:52 PM.527] Initializing forms manager
[3/29/2017 10:30:52 PM.529] Version: RAGE Plugin Hook v0.51.1056.10373 PUBLIC ALPHA for Grand Theft Auto V
[3/29/2017 10:30:52 PM.533] ================ RAGE Plugin Hook ================
[3/29/2017 10:30:52 PM.539] Detected Windows 10 Professional (64-bit) (10.0.14393.0)!
[3/29/2017 10:30:52 PM.540] Checking game support
[3/29/2017 10:30:52 PM.678] Product name: Grand Theft Auto V
[3/29/2017 10:30:52 PM.679] Product version: 1.0.1011.1
[3/29/2017 10:30:52 PM.680] Is steam version: True
[3/29/2017 10:30:52 PM.681] Initializing DirectX
[3/29/2017 10:30:52 PM.682] Initializing Direct3D
[3/29/2017 10:30:52 PM.682] Loading C:\WINDOWS\system32\d3d11.dll
[3/29/2017 10:30:52 PM.683] Loaded at 0x7FFBC9AB0000
[3/29/2017 10:30:52 PM.683] D3D11CreateDeviceAndSwapChain at 0x7FFBC9B15170
[3/29/2017 10:30:52 PM.683] Creating Direct3D 11 device and swap chain
[3/29/2017 10:30:52 PM.716] Swap Chain created: 0x26E22EBF3F0
[3/29/2017 10:30:52 PM.719] Swap Chain VTable: 0x26E22EBF3F0
[3/29/2017 10:30:52 PM.719] Swap Chain VTable_2: 0x7FFBCCDBC018
[3/29/2017 10:30:52 PM.719] 0x5756550219EE85E9;0x5741564155415441;0xEC8148D9246C8D48
[3/29/2017 10:30:52 PM.719] D3D11Present: 0x7FFBCCD62140
[3/29/2017 10:30:52 PM.720] D3D11ResizeBuffers: 0x7FFBCCD747B0
[3/29/2017 10:30:52 PM.720] D3D11ResizeTarget: 0x7FFBCCDB47A0
[3/29/2017 10:30:52 PM.720] D3D11SetFullscreenState: 0x7FFBCCD7B7E0
[3/29/2017 10:30:52 PM.726] Direct3D initialized
[3/29/2017 10:30:52 PM.726] Initialized DirectX
[3/29/2017 10:30:52 PM.727] Direct3D watcher thread spawned
[3/29/2017 10:30:54 PM.093] Getting device
[3/29/2017 10:30:54 PM.094] Retrieved device
[3/29/2017 10:30:54 PM.094] Creating wrapper
[3/29/2017 10:30:54 PM.145] Wrapper created
[3/29/2017 10:30:54 PM.149] Effect created
[3/29/2017 10:30:54 PM.150] Creating buffer
[3/29/2017 10:30:54 PM.151] Created buffer
[3/29/2017 10:30:54 PM.151] Creating blend state
[3/29/2017 10:30:54 PM.151] Created blend state
[3/29/2017 10:30:54 PM.151] Done with creation
[3/29/2017 10:30:54 PM.181] Initializing texture system.
[3/29/2017 10:30:54 PM.182] Initializing texture system; phase 1
[3/29/2017 10:30:54 PM.183] Initializing texture system; phase 2
[3/29/2017 10:30:54 PM.188] Initializing texture system; phase 3
[3/29/2017 10:30:54 PM.188] Initializing texture system; phase 4
[3/29/2017 10:30:54 PM.196] Initializing texture system; phase 5
[3/29/2017 10:30:54 PM.197] Initializing texture system; phase 6
[3/29/2017 10:30:54 PM.198] Initializing texture system; phase 7
[3/29/2017 10:30:54 PM.200] Initializing texture system; phase 8
[3/29/2017 10:30:54 PM.201] Initializing texture system; phase 9
[3/29/2017 10:30:54 PM.202] Initializing texture system; phase 10
[3/29/2017 10:30:54 PM.204] Initializing texture system; phase 11
[3/29/2017 10:30:54 PM.204] Initializing texture system; phase 12
[3/29/2017 10:30:54 PM.206] Initializing texture system; phase 13
[3/29/2017 10:30:54 PM.206] Initializing texture system; phase 14
[3/29/2017 10:30:57 PM.728] Direct3D watcher thread ended
[3/29/2017 10:31:25 PM.284] LoadingScreenMsg: Initializing game support
[3/29/2017 10:31:25 PM.540] Initializing game support
[3/29/2017 10:31:25 PM.991] LoadingScreenMsg: Velocity limit removed
[3/29/2017 10:31:26 PM.402] Compatibility level: 0
[3/29/2017 10:31:26 PM.403] Supported version detected
[3/29/2017 10:31:26 PM.404] ==================================================
[3/29/2017 10:31:26 PM.404] LoadingScreenMsg: Patching code
[3/29/2017 10:31:26 PM.655] LoadingScreenMsg: Waiting for game initialization
[3/29/2017 10:31:26 PM.909] Waiting for game initialization
[3/29/2017 10:31:27 PM.011] LoadingScreenMsg: Initializing core
[3/29/2017 10:31:27 PM.263] Initializing hook
[3/29/2017 10:31:27 PM.264] LoadingScreenMsg: Completing interoperability
[3/29/2017 10:31:27 PM.516] Completing interoperability
[3/29/2017 10:31:27 PM.517] Initialization code 1.
[3/29/2017 10:31:27 PM.517] Initialization code 2.
[3/29/2017 10:31:27 PM.518] Initialization code 3.
[3/29/2017 10:31:27 PM.527] 1 Address: 0x00007FF709493CF0
[3/29/2017 10:31:27 PM.528] Calling func 1
[3/29/2017 10:31:27 PM.546] 2 Address: 0x00007FF709F8501E
[3/29/2017 10:31:27 PM.547] 3 Address: 0x00007FF708AA5CB6
[3/29/2017 10:31:27 PM.572] Address: 0x00007FF709F84FBC
[3/29/2017 10:31:27 PM.573] Unknown var: 0x00007FF70AED7D00
[3/29/2017 10:31:27 PM.573] Initialization code 4.
[3/29/2017 10:31:27 PM.574] Initialization code 5.
[3/29/2017 10:31:27 PM.574] Completing interoperability, phase 1
[3/29/2017 10:31:27 PM.574] Completing interoperability, phase 2
[3/29/2017 10:31:27 PM.575] Completing interoperability, phase 3
[3/29/2017 10:31:27 PM.575] Completing interoperability, phase 4
[3/29/2017 10:31:27 PM.575] Completing interoperability, phase 5
[3/29/2017 10:31:27 PM.576] Completing interoperability, phase 6
[3/29/2017 10:31:27 PM.576] Completing interoperability, phase 7
[3/29/2017 10:31:27 PM.576] LoadingScreenMsg:
[3/29/2017 10:31:27 PM.827] LoadingScreenMsg: Loading Story Mode
[3/29/2017 10:31:46 PM.254] LoadingScreenMsg: Loading and Populating Game World
[3/29/2017 10:31:46 PM.505] LoadingScreenMsg:
[3/29/2017 10:31:54 PM.543] Initializing console variable "IsDeveloperModeEnabled".
[3/29/2017 10:31:54 PM.544] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/29/2017 10:31:54 PM.545] Read value: False
[3/29/2017 10:31:54 PM.545] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[3/29/2017 10:31:54 PM.546] Initializing console variable "TimeScale".
[3/29/2017 10:31:54 PM.546] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/29/2017 10:31:54 PM.547] Read value: <null>
[3/29/2017 10:31:54 PM.704] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[3/29/2017 10:31:54 PM.704] ERROR: The path "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll" does not exist.
[3/29/2017 10:31:54 PM.705] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[3/29/2017 10:31:56 PM.034] <UNLOADED PLUGIN>: Initializing input system
[3/29/2017 10:31:56 PM.035] <UNLOADED PLUGIN>: Initializing game console
[3/29/2017 10:31:56 PM.036] <UNLOADED PLUGIN>: Initializing forms manager
[3/29/2017 10:31:56 PM.081] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/29/2017 10:31:56 PM.387] ---------------------------------------------------------------------
[3/29/2017 10:31:56 PM.387] LSPD FIRST RESPONSE
[3/29/2017 10:31:56 PM.387] Version 0.3.1
[3/29/2017 10:31:56 PM.387] A G17 Media Modification
[3/29/2017 10:31:56 PM.387] - Developed by LMS & Sam
[3/29/2017 10:31:56 PM.387] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[3/29/2017 10:31:56 PM.387] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[3/29/2017 10:31:56 PM.387] ---------------------------------------------------------------------
[3/29/2017 10:31:56 PM.387] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[3/29/2017 10:31:56 PM.387] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[3/29/2017 10:31:56 PM.431]
[3/29/2017 10:31:56 PM.512] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/29/2017 10:31:56 PM.512] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/29/2017 10:31:56 PM.514] Callouts: 200
[3/29/2017 10:31:56 PM.621] [TRACE] Thread CopManager #1 initialized
[3/29/2017 10:32:43 PM.495] setting up new cop: null
[3/29/2017 10:32:43 PM.517] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.707] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.707] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.708] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.710] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.996] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.996] setting up new cop: null
[3/29/2017 10:32:43 PM.996] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.996] setting up new cop: null
[3/29/2017 10:32:43 PM.996] [TRACE] New ped recognized as cop
[3/29/2017 10:32:44 PM.407] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/29/2017 10:32:44 PM.408] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/29/2017 10:32:45 PM.343] setting up new cop: S_M_M_Dick_01
[3/29/2017 10:32:45 PM.344] [TRACE] New ped recognized as cop
[3/29/2017 10:32:45 PM.344] setting up new cop: null
[3/29/2017 10:32:45 PM.344] [TRACE] New ped recognized as cop
[3/29/2017 10:32:45 PM.344] setting up new cop: null
[3/29/2017 10:32:45 PM.344] [TRACE] New ped recognized as cop
[3/29/2017 10:32:45 PM.838] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/29/2017 10:32:46 PM.792] [TRACE] Populated PD
[3/29/2017 10:32:46 PM.869] setting up new cop: null
[3/29/2017 10:32:46 PM.870] [TRACE] New ped recognized as cop
[3/29/2017 10:32:46 PM.870] setting up new cop: null
[3/29/2017 10:32:46 PM.870] [TRACE] New ped recognized as cop
[3/29/2017 10:32:48 PM.446] LSPD First Response:
[3/29/2017 10:32:48 PM.449] LSPD First Response: ==============================
[3/29/2017 10:32:48 PM.450] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/29/2017 10:32:48 PM.451] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.452] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[3/29/2017 10:32:48 PM.453] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.453] LSPD First Response: Exception type: System.AccessViolationException
[3/29/2017 10:32:48 PM.454] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[3/29/2017 10:32:48 PM.455] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.455] LSPD First Response: Inner exceptions:
[3/29/2017 10:32:48 PM.456] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.456] LSPD First Response: Stack trace:
[3/29/2017 10:32:48 PM.458] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[3/29/2017 10:32:48 PM.459] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[3/29/2017 10:32:48 PM.459] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[3/29/2017 10:32:48 PM.460] at Rage.Player.set_Model(Model model)
[3/29/2017 10:32:48 PM.460] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 1373
[3/29/2017 10:32:48 PM.465] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 327
[3/29/2017 10:32:48 PM.465] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 436
[3/29/2017 10:32:48 PM.466] at Rage.GameFiber.Main()
[3/29/2017 10:32:48 PM.468] LSPD First Response: ==============================
[3/29/2017 10:32:48 PM.469] LSPD First Response:

 

 

Some times it only crashes LSPDFR while others crashes GTA5 all together. But i notice this tends to happen after i arrest someone (calling for transport or bringing them to the station) Any help would be much appreciated.

 

Edited by Bad0pel
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12 minutes ago, Bad0pel said:

So I'm at my wits end with this, so i come seeking help. I currently have the latest patch of GTA5 With the following:

Ragehook (updated)

ScriptHookV (Updated)

ScriptHookVDotNet (Updated)

Code 3 Callouts

Code Red Callouts

LPCallouts

Police Radio

SearchWarrent

Realism Dispatch Enhanced

Player Location Display

 

Here is my crash log :

  Hide contents

[3/29/2017 10:30:52 PM.457] Started new log on 3/29/2017 10:30:52 PM.457
[3/29/2017 10:30:52 PM.458] ====================================================================================================
[3/29/2017 10:30:52 PM.454] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[3/29/2017 10:30:52 PM.458] Log verbosity: Trivial
[3/29/2017 10:30:52 PM.459] Initializing input system
[3/29/2017 10:30:52 PM.460] Initializing game console
[3/29/2017 10:30:52 PM.465] Console key has been set to F4 (key code: 115)
[3/29/2017 10:30:52 PM.514] Initializing console variable "ConsoleScrollAmount".
[3/29/2017 10:30:52 PM.515] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[3/29/2017 10:30:52 PM.518] Read value: <null>
[3/29/2017 10:30:52 PM.519] Initializing console variable "DisableRenderVersionText".
[3/29/2017 10:30:52 PM.519] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[3/29/2017 10:30:52 PM.522] Read value: True
[3/29/2017 10:30:52 PM.522] Setting value of console variable "DisableRenderVersionText" to stored value.
[3/29/2017 10:30:52 PM.522] Initializing console variable "ConsoleKey".
[3/29/2017 10:30:52 PM.522] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[3/29/2017 10:30:52 PM.523] Read value: Oemtilde
[3/29/2017 10:30:52 PM.523] Setting value of console variable "ConsoleKey" to stored value.
[3/29/2017 10:30:52 PM.523] Console key has been set to Oemtilde (key code: 192)
[3/29/2017 10:30:52 PM.523] Initializing console variable "PluginTimeoutThreshold".
[3/29/2017 10:30:52 PM.523] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[3/29/2017 10:30:52 PM.524] Read value: 10000
[3/29/2017 10:30:52 PM.524] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[3/29/2017 10:30:52 PM.525] Initializing console variable "AlwaysShowConsoleOutput".
[3/29/2017 10:30:52 PM.525] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[3/29/2017 10:30:52 PM.526] Read value: <null>
[3/29/2017 10:30:52 PM.526] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[3/29/2017 10:30:52 PM.526] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[3/29/2017 10:30:52 PM.526] Read value: False
[3/29/2017 10:30:52 PM.526] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[3/29/2017 10:30:52 PM.526] Initializing console variable "ShowOnScreenWarnings".
[3/29/2017 10:30:52 PM.526] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[3/29/2017 10:30:52 PM.527] Read value: <null>
[3/29/2017 10:30:52 PM.527] Console initialized
[3/29/2017 10:30:52 PM.527] Initializing forms manager
[3/29/2017 10:30:52 PM.529] Version: RAGE Plugin Hook v0.51.1056.10373 PUBLIC ALPHA for Grand Theft Auto V
[3/29/2017 10:30:52 PM.533] ================ RAGE Plugin Hook ================
[3/29/2017 10:30:52 PM.539] Detected Windows 10 Professional (64-bit) (10.0.14393.0)!
[3/29/2017 10:30:52 PM.540] Checking game support
[3/29/2017 10:30:52 PM.678] Product name: Grand Theft Auto V
[3/29/2017 10:30:52 PM.679] Product version: 1.0.1011.1
[3/29/2017 10:30:52 PM.680] Is steam version: True
[3/29/2017 10:30:52 PM.681] Initializing DirectX
[3/29/2017 10:30:52 PM.682] Initializing Direct3D
[3/29/2017 10:30:52 PM.682] Loading C:\WINDOWS\system32\d3d11.dll
[3/29/2017 10:30:52 PM.683] Loaded at 0x7FFBC9AB0000
[3/29/2017 10:30:52 PM.683] D3D11CreateDeviceAndSwapChain at 0x7FFBC9B15170
[3/29/2017 10:30:52 PM.683] Creating Direct3D 11 device and swap chain
[3/29/2017 10:30:52 PM.716] Swap Chain created: 0x26E22EBF3F0
[3/29/2017 10:30:52 PM.719] Swap Chain VTable: 0x26E22EBF3F0
[3/29/2017 10:30:52 PM.719] Swap Chain VTable_2: 0x7FFBCCDBC018
[3/29/2017 10:30:52 PM.719] 0x5756550219EE85E9;0x5741564155415441;0xEC8148D9246C8D48
[3/29/2017 10:30:52 PM.719] D3D11Present: 0x7FFBCCD62140
[3/29/2017 10:30:52 PM.720] D3D11ResizeBuffers: 0x7FFBCCD747B0
[3/29/2017 10:30:52 PM.720] D3D11ResizeTarget: 0x7FFBCCDB47A0
[3/29/2017 10:30:52 PM.720] D3D11SetFullscreenState: 0x7FFBCCD7B7E0
[3/29/2017 10:30:52 PM.726] Direct3D initialized
[3/29/2017 10:30:52 PM.726] Initialized DirectX
[3/29/2017 10:30:52 PM.727] Direct3D watcher thread spawned
[3/29/2017 10:30:54 PM.093] Getting device
[3/29/2017 10:30:54 PM.094] Retrieved device
[3/29/2017 10:30:54 PM.094] Creating wrapper
[3/29/2017 10:30:54 PM.145] Wrapper created
[3/29/2017 10:30:54 PM.149] Effect created
[3/29/2017 10:30:54 PM.150] Creating buffer
[3/29/2017 10:30:54 PM.151] Created buffer
[3/29/2017 10:30:54 PM.151] Creating blend state
[3/29/2017 10:30:54 PM.151] Created blend state
[3/29/2017 10:30:54 PM.151] Done with creation
[3/29/2017 10:30:54 PM.181] Initializing texture system.
[3/29/2017 10:30:54 PM.182] Initializing texture system; phase 1
[3/29/2017 10:30:54 PM.183] Initializing texture system; phase 2
[3/29/2017 10:30:54 PM.188] Initializing texture system; phase 3
[3/29/2017 10:30:54 PM.188] Initializing texture system; phase 4
[3/29/2017 10:30:54 PM.196] Initializing texture system; phase 5
[3/29/2017 10:30:54 PM.197] Initializing texture system; phase 6
[3/29/2017 10:30:54 PM.198] Initializing texture system; phase 7
[3/29/2017 10:30:54 PM.200] Initializing texture system; phase 8
[3/29/2017 10:30:54 PM.201] Initializing texture system; phase 9
[3/29/2017 10:30:54 PM.202] Initializing texture system; phase 10
[3/29/2017 10:30:54 PM.204] Initializing texture system; phase 11
[3/29/2017 10:30:54 PM.204] Initializing texture system; phase 12
[3/29/2017 10:30:54 PM.206] Initializing texture system; phase 13
[3/29/2017 10:30:54 PM.206] Initializing texture system; phase 14
[3/29/2017 10:30:57 PM.728] Direct3D watcher thread ended
[3/29/2017 10:31:25 PM.284] LoadingScreenMsg: Initializing game support
[3/29/2017 10:31:25 PM.540] Initializing game support
[3/29/2017 10:31:25 PM.991] LoadingScreenMsg: Velocity limit removed
[3/29/2017 10:31:26 PM.402] Compatibility level: 0
[3/29/2017 10:31:26 PM.403] Supported version detected
[3/29/2017 10:31:26 PM.404] ==================================================
[3/29/2017 10:31:26 PM.404] LoadingScreenMsg: Patching code
[3/29/2017 10:31:26 PM.655] LoadingScreenMsg: Waiting for game initialization
[3/29/2017 10:31:26 PM.909] Waiting for game initialization
[3/29/2017 10:31:27 PM.011] LoadingScreenMsg: Initializing core
[3/29/2017 10:31:27 PM.263] Initializing hook
[3/29/2017 10:31:27 PM.264] LoadingScreenMsg: Completing interoperability
[3/29/2017 10:31:27 PM.516] Completing interoperability
[3/29/2017 10:31:27 PM.517] Initialization code 1.
[3/29/2017 10:31:27 PM.517] Initialization code 2.
[3/29/2017 10:31:27 PM.518] Initialization code 3.
[3/29/2017 10:31:27 PM.527] 1 Address: 0x00007FF709493CF0
[3/29/2017 10:31:27 PM.528] Calling func 1
[3/29/2017 10:31:27 PM.546] 2 Address: 0x00007FF709F8501E
[3/29/2017 10:31:27 PM.547] 3 Address: 0x00007FF708AA5CB6
[3/29/2017 10:31:27 PM.572] Address: 0x00007FF709F84FBC
[3/29/2017 10:31:27 PM.573] Unknown var: 0x00007FF70AED7D00
[3/29/2017 10:31:27 PM.573] Initialization code 4.
[3/29/2017 10:31:27 PM.574] Initialization code 5.
[3/29/2017 10:31:27 PM.574] Completing interoperability, phase 1
[3/29/2017 10:31:27 PM.574] Completing interoperability, phase 2
[3/29/2017 10:31:27 PM.575] Completing interoperability, phase 3
[3/29/2017 10:31:27 PM.575] Completing interoperability, phase 4
[3/29/2017 10:31:27 PM.575] Completing interoperability, phase 5
[3/29/2017 10:31:27 PM.576] Completing interoperability, phase 6
[3/29/2017 10:31:27 PM.576] Completing interoperability, phase 7
[3/29/2017 10:31:27 PM.576] LoadingScreenMsg:
[3/29/2017 10:31:27 PM.827] LoadingScreenMsg: Loading Story Mode
[3/29/2017 10:31:46 PM.254] LoadingScreenMsg: Loading and Populating Game World
[3/29/2017 10:31:46 PM.505] LoadingScreenMsg:
[3/29/2017 10:31:54 PM.543] Initializing console variable "IsDeveloperModeEnabled".
[3/29/2017 10:31:54 PM.544] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[3/29/2017 10:31:54 PM.545] Read value: False
[3/29/2017 10:31:54 PM.545] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[3/29/2017 10:31:54 PM.546] Initializing console variable "TimeScale".
[3/29/2017 10:31:54 PM.546] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[3/29/2017 10:31:54 PM.547] Read value: <null>
[3/29/2017 10:31:54 PM.704] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[3/29/2017 10:31:54 PM.704] ERROR: The path "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll" does not exist.
[3/29/2017 10:31:54 PM.705] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[3/29/2017 10:31:56 PM.034] <UNLOADED PLUGIN>: Initializing input system
[3/29/2017 10:31:56 PM.035] <UNLOADED PLUGIN>: Initializing game console
[3/29/2017 10:31:56 PM.036] <UNLOADED PLUGIN>: Initializing forms manager
[3/29/2017 10:31:56 PM.081] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[3/29/2017 10:31:56 PM.387] ---------------------------------------------------------------------
[3/29/2017 10:31:56 PM.387] LSPD FIRST RESPONSE
[3/29/2017 10:31:56 PM.387] Version 0.3.1
[3/29/2017 10:31:56 PM.387] A G17 Media Modification
[3/29/2017 10:31:56 PM.387] - Developed by LMS & Sam
[3/29/2017 10:31:56 PM.387] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[3/29/2017 10:31:56 PM.387] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[3/29/2017 10:31:56 PM.387] ---------------------------------------------------------------------
[3/29/2017 10:31:56 PM.387] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[3/29/2017 10:31:56 PM.387] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[3/29/2017 10:31:56 PM.431]
[3/29/2017 10:31:56 PM.512] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/29/2017 10:31:56 PM.512] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[3/29/2017 10:31:56 PM.514] Callouts: 200
[3/29/2017 10:31:56 PM.621] [TRACE] Thread CopManager #1 initialized
[3/29/2017 10:32:43 PM.495] setting up new cop: null
[3/29/2017 10:32:43 PM.517] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.707] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.707] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.708] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.710] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.995] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.995] setting up new cop: null
[3/29/2017 10:32:43 PM.996] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.996] setting up new cop: null
[3/29/2017 10:32:43 PM.996] [TRACE] New ped recognized as cop
[3/29/2017 10:32:43 PM.996] setting up new cop: null
[3/29/2017 10:32:43 PM.996] [TRACE] New ped recognized as cop
[3/29/2017 10:32:44 PM.407] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/29/2017 10:32:44 PM.408] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/29/2017 10:32:45 PM.343] setting up new cop: S_M_M_Dick_01
[3/29/2017 10:32:45 PM.344] [TRACE] New ped recognized as cop
[3/29/2017 10:32:45 PM.344] setting up new cop: null
[3/29/2017 10:32:45 PM.344] [TRACE] New ped recognized as cop
[3/29/2017 10:32:45 PM.344] setting up new cop: null
[3/29/2017 10:32:45 PM.344] [TRACE] New ped recognized as cop
[3/29/2017 10:32:45 PM.838] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[3/29/2017 10:32:46 PM.792] [TRACE] Populated PD
[3/29/2017 10:32:46 PM.869] setting up new cop: null
[3/29/2017 10:32:46 PM.870] [TRACE] New ped recognized as cop
[3/29/2017 10:32:46 PM.870] setting up new cop: null
[3/29/2017 10:32:46 PM.870] [TRACE] New ped recognized as cop
[3/29/2017 10:32:48 PM.446] LSPD First Response:
[3/29/2017 10:32:48 PM.449] LSPD First Response: ==============================
[3/29/2017 10:32:48 PM.450] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/29/2017 10:32:48 PM.451] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.452] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[3/29/2017 10:32:48 PM.453] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.453] LSPD First Response: Exception type: System.AccessViolationException
[3/29/2017 10:32:48 PM.454] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[3/29/2017 10:32:48 PM.455] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.455] LSPD First Response: Inner exceptions:
[3/29/2017 10:32:48 PM.456] LSPD First Response: ------------------------------
[3/29/2017 10:32:48 PM.456] LSPD First Response: Stack trace:
[3/29/2017 10:32:48 PM.458] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[3/29/2017 10:32:48 PM.459] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[3/29/2017 10:32:48 PM.459] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[3/29/2017 10:32:48 PM.460] at Rage.Player.set_Model(Model model)
[3/29/2017 10:32:48 PM.460] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 1373
[3/29/2017 10:32:48 PM.465] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 327
[3/29/2017 10:32:48 PM.465] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 436
[3/29/2017 10:32:48 PM.466] at Rage.GameFiber.Main()
[3/29/2017 10:32:48 PM.468] LSPD First Response: ==============================
[3/29/2017 10:32:48 PM.469] LSPD First Response:

 

 

Some times it only crashes LSPDFR while others crashes GTA5 all together. But i notice this tends to happen after i arrest someone (calling for transport or bringing them to the station) Any help would be much appreciated.

 

check all of your mods update and look at your ragenativeUI latest version it should be 95kb 

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Are any of your GTA V exe's set to run as Administrator? 
If so, make sure they do not.

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

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