Reputation Activity
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Bad0pel reacted to danielkang1234 in Getting a Proper Partner?https://www.gta5-mods.com/scripts/police-partner
That's a pretty good mod I use right now. Partner will help arrest suspects, and are definitely more toned down native trainer bodyguards.
Only problem is that in 3.0, they will join any active pursuit as an AI cop and they'll stop being your partner. Easy to spawn a new one though.
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Bad0pel got a reaction from Albo1125 in [REL] Unarmed Arrests 0.1.1.0NIIICE, way to go Albo...just got your mods working the other night and boy...am i having a blast! keep it up.
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Bad0pel got a reaction from DivineHustle in Reporters Killed Live on Air in Virgina USAI watched the video that he himself posted on twitter and its horrid. They didn't reveal to much detail on the news so i tuned into Virginia State Police CH1 & CH2 on the scanner. This guy drove his Silver Mustang to a nearby airport, then ditched it and stole a green Charger and took the police on a chase which involved at least one Hit & Run involving another vehicle and 4 other cars crashing due to the chase (No major injuries) at some point he had switched vehicles again and jacked a Chevy Sonic and took them on a pursuit on I-66 before he was boxed in and confronted by the police, he shot himself but managed to only criticly injure himself and he is still breathing. I hope he lives, death for him would be a easy out, hopefully he can suffer the rest of his days locked up and forgotten.
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Bad0pel got a reaction from drdetroit in Reporters Killed Live on Air in Virgina USAI watched the video that he himself posted on twitter and its horrid. They didn't reveal to much detail on the news so i tuned into Virginia State Police CH1 & CH2 on the scanner. This guy drove his Silver Mustang to a nearby airport, then ditched it and stole a green Charger and took the police on a chase which involved at least one Hit & Run involving another vehicle and 4 other cars crashing due to the chase (No major injuries) at some point he had switched vehicles again and jacked a Chevy Sonic and took them on a pursuit on I-66 before he was boxed in and confronted by the police, he shot himself but managed to only criticly injure himself and he is still breathing. I hope he lives, death for him would be a easy out, hopefully he can suffer the rest of his days locked up and forgotten.
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Bad0pel got a reaction from Albo1125 in Reporters Killed Live on Air in Virgina USAI watched the video that he himself posted on twitter and its horrid. They didn't reveal to much detail on the news so i tuned into Virginia State Police CH1 & CH2 on the scanner. This guy drove his Silver Mustang to a nearby airport, then ditched it and stole a green Charger and took the police on a chase which involved at least one Hit & Run involving another vehicle and 4 other cars crashing due to the chase (No major injuries) at some point he had switched vehicles again and jacked a Chevy Sonic and took them on a pursuit on I-66 before he was boxed in and confronted by the police, he shot himself but managed to only criticly injure himself and he is still breathing. I hope he lives, death for him would be a easy out, hopefully he can suffer the rest of his days locked up and forgotten.
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Bad0pel got a reaction from NoCountdown in Cars always reversing into my vehicle after writing them a ticket?Its just their way of thanking you for a ticket, thats all.
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Bad0pel got a reaction from Sebianoti in Cars always reversing into my vehicle after writing them a ticket?Its just their way of thanking you for a ticket, thats all.
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Bad0pel reacted to Sam in LSPDFR Future DevelopmentOverview
With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR. Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself. Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time. Perhaps now would be a good time to remind everyone that the game was released two months ago.
If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0. There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0. Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified. Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens. Despite there being two months since release, these are features that are both in LSPDFR 0.1.
What about stop and frisk, etc.?
Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects. This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air. Nicely though, this animation was something we had to work with in GTA IV. In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them. The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians. At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV. Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
So, what does this mean for future development?
We'll do what we can with what we have. Indeed, as time goes by, more progress will be made. There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc. This has always been a planned feature of LSPDFR ever since I first saw the interior. Using the interior is entirely different thing, however, as it is simply not loaded outside of Online. There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification. We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things. You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before. Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects. Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
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Bad0pel reacted to Synthacrat in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?I think what people are missing is, this is first off the 1st release, and Sam wanted to make it spiced up with a nice action twist to start out, and then add more and more and more great stuff in the future when the time is right. Sam is an artist and if you aren't an artist or don't have the artistic eye that me and some other people might have, then you may not be able to see what is really going on here. A few updates from now, and this mod will blow LCPDFR out of the water as it has pretty much started to do already. Also, with the RAGE Hook being worked on all the time, more features and abilities will be available for the Devs. I want to ask, what did you expect in the 1st release people, a finished and final product.....? C'mon, seriously, Sam is great, but he can't snap his fingers like a genie and make a mod complete in 1.5 months. Like the devs have said many times, your patients will be rewarded. Give them some time.
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Bad0pel got a reaction from Troublesum in LSPD First Response 0.1 BetaBeen liking what you guys pulled off on this beta release. I have to say i'm impressed! been keeping me entertained. Added some others mods as well to go with LSPDFR and haven't had any issues yet! Good Job!
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Bad0pel got a reaction from Fiskey111 in LSPDFR Feature PreviewArresting the first person i see! don't care if they are innocent or not. They will be my guinea pig. Stop Resisting!
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Bad0pel got a reaction from TheUniT in LSPDFR Feature PreviewArresting the first person i see! don't care if they are innocent or not. They will be my guinea pig. Stop Resisting!
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Bad0pel got a reaction from Peace in LSPDFR Feature PreviewArresting the first person i see! don't care if they are innocent or not. They will be my guinea pig. Stop Resisting!
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Bad0pel got a reaction from vynlthrash in LSPDFR Feature PreviewArresting the first person i see! don't care if they are innocent or not. They will be my guinea pig. Stop Resisting!
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Bad0pel got a reaction from ShackL in LSPDFR Feature PreviewArresting the first person i see! don't care if they are innocent or not. They will be my guinea pig. Stop Resisting!
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Bad0pel got a reaction from LanceSalvatore in LSPDFR Feature PreviewArresting the first person i see! don't care if they are innocent or not. They will be my guinea pig. Stop Resisting!
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Bad0pel got a reaction from vynlthrash in LSPDFR Feature PreviewYeah mine two..i guess our countdown was indeed a troll. My countdown finished 1hr and 23minues ago LOL go figure.
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Bad0pel got a reaction from itswonder01 in LSPDFR Feature PreviewMy timer is gone and just reads "Please stand by" for the last 20mins lol
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Bad0pel reacted to Fiskey111 in LSPDFR Feature PreviewI'm so glad I live on the Eastern Seaboard because pretty much everything revolves around my time zone!! #TAXACHUSETTS
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Bad0pel reacted to Bueno in LSPDFR & InstallationDon't delete it. Just verify integrity of game cache.
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Bad0pel got a reaction from ttravis2947 in LSPDFR Feature PreviewIn the world of GTA, every cop is crooked.
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Bad0pel got a reaction frommoncool17in LSPDFR Feature PreviewIn the world of GTA, every cop is crooked.