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Lightbar on Sheriff2 Tinted? Please help

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Either go and remove tint with this same Trainer in your screenshot.  Vehicle Mods > Window Tint.

 

Or, open Vehicles.meta file, find Sheriff2 and replace

<diffuseTint value="0x00000088" />

to

<diffuseTint value="0x00FFFFFF" />

Check out my YouTube Channel: YouTube.com/IggyFresh
Self-built Mini ITX PC: 4.5GHz i5 6600k OC'ed, 16GB DDR4, GTX 1070 8GB SC, Corsair H50 Liquid Cooled

this might help hopefully: 

in the vehicles.meta find the line for sheriff2 that says diffusetint and replace the value with this
<diffuseTint value="0x00FFFFFF" /> 
heres the path to the meta
mods\update\update.rpf\common\data\levels\gta5\vehicles.meta "

Topic moved to Modding Discussion & Information, as this is not LSPDFR related.

http://i.imgur.com/I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

http://i.imgur.com/4KzXo.jpg

  • 1 month later...
On 1/19/2017 at 9:34 PM, Iggy Fresh said:

Either go and remove tint with this same Trainer in your screenshot.  Vehicle Mods > Window Tint.

 

Or, open Vehicles.meta file, find Sheriff2 and replace

<diffuseTint value="0x00000088" />

to

<diffuseTint value="0x00FFFFFF" />

 

On 1/19/2017 at 9:34 PM, Iggy Fresh said:

Either go and remove tint with this same Trainer in your screenshot.  Vehicle Mods > Window Tint.

 

Or, open Vehicles.meta file, find Sheriff2 and replace

<diffuseTint value="0x00000088" />

to

<diffuseTint value="0x00FFFFFF" />

this goes for pranger too? i used the settings i think it worked cool thank you guys it worked on fbi2 sheriff2 and pranger thanks again

Edited by winglesschip209

hey , here is a permanent fix without meta files ,

 

Follow the videos in this link 

THEN if run into the same issue me and fenix had about the   "glass node has no color in vertex format" 

 

properties->mesh->vertices->format: Primary color = on, apply.
note, the game does not use per-vertex color for paint purpose. it uses red channel for AO shading, green channel for vertex deformation, blue for burnt intensity. you can't give a colored tint with per-vertex color paint as you did in gta4.

  • 1 year later...
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