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Can someone explain carvariation lines to me, please?

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I don't mean what carvar is, I mean the <colors> and indices content.  Like all the numbers we see.

 

134

134

156

156

 

etc.

 

What exactly do these control?

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  • Author
On 1/21/2017 at 10:32 PM, TheF3nt0n said:

That numbers define what colors are used in the assigned vehicle. 0 is black and 134 is white, if it's set to 0, the vehicle will spawn with black paintjob and if it's set to 134, It'll spawn with white paintjob, 134 and 111 are usually reserved for police vehicles.

 

 

 

I'm still slightly confused.  How will this work if the vehicle has custom textures? will it still spawn like that?

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1 hour ago, Arariel said:

 

I'm still slightly confused.  How will this work if the vehicle has custom textures? will it still spawn like that?

If the vehicle supports vehicle colors, they'll spawn with the assigned colors from carvariations. If the vehicle have a livery, the livery color becomes what colors are used for the vehicle and if the livery texture is white and the assigned colors is black, the vehicle will spawn with black livery regardless the color of the livery.

  • Author
10 hours ago, TheF3nt0n said:

If the vehicle supports vehicle colors, they'll spawn with the assigned colors from carvariations. If the vehicle have a livery, the livery color becomes what colors are used for the vehicle and if the livery texture is white and the assigned colors is black, the vehicle will spawn with black livery regardless the color of the livery.

 

Thanks.  I suppose I should've clarified.  I meant police vehicles, not any 'ol civilian car.  Makes sense though.

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On 1/16/2017 at 10:52 AM, Arariel said:

I don't mean what carvar is, I mean the <colors> and indices content.  Like all the numbers we see.

 

134

134

156

156

 

etc.

 

What exactly do these control?

 

As others have said, those numbers correspond to color values in the game. The value order goes like this: primary color, secondary color, overcoat, wheel color.

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