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Error Loader Loader

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Please i am a new here and i need help.. mod not working error loader loader in game

 

// -- GTA IV ASI LOADER LOG -- //
//-- (C) Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x6D4B0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6D4B7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6D4FD993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6D4FD9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6D4E41BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6D4B7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6D4FD2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6D4FD9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6D4FD9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6D4FD160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6D4FD429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6D4EDE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6D4FD371
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ELS.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ELS.asi, Address 0x572A0000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi, Address 0x62F30000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainer.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainer.asi, Address 0x5A1C0000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertbogt.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertbogt.asi, Address 0x59D80000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertlad.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertlad.asi, Address 0x56EA0000

 

Quote

mod not working error loader loader in game


The hell does this even mean? What code did you post, where is it from? Are you crashing, if so when and what error message(s) are you getting? What mods have you installed? Have you edited the in-game files using OpenIV? Give some more detail to get help.

  • 2 weeks later...
On 1/6/2017 at 2:33 PM, Kixone20 said:

Please i am a new here and i need help.. mod not working error loader loader in game

 

// -- GTA IV ASI LOADER LOG -- //
//-- (C) Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x6D4B0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6D4B7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6D4FD993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6D4FD9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6D4E41BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6D4B7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6D4FD2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6D4FD9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6D4FD9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6D4FD160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6D4FD429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6D4EDE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6D4FD371
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ELS.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ELS.asi, Address 0x572A0000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi, Address 0x62F30000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainer.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainer.asi, Address 0x5A1C0000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertbogt.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertbogt.asi, Address 0x59D80000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertlad.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\Trainertlad.asi, Address 0x56EA0000

 

okay so it looks like you have installed a trainer and els already. i do know that some of those scripts over write each other when installed. first i would remove everything from the game and re-verify it through steam to make sure all files are replaced and its all good. then re install lcpdfr and then start the game to make sure it runs right. then if the game works right move on to ELS. now when you are in the ELS folder look at every single file before you install them into your game. if you overwrite a newer version of a file with an older file from els your game will not work. for example, if your GTA IV main menu has a file called Apple.dll and its dated dec 2014, you dont wanna overwrite that with an Apple.dll file that comes with something else dated sept 2014. i hope all this makes sense..lemme know if you need any more help.

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  • 4 weeks later...

Somebody can help me with this.. The game works normaly around 10mins then says LCPDFR ERROR 

using
Backup

RushHour

TheWasteland

WoutersCallouts

 

I think everything comes from RushHour

 

 

 

 

[INFO - 22:20:26] [Plugin.TheWasteland] TheWasteland: initialized.
[INFO - 22:20:26] [Plugin.WoutersCallouts] Started WoutersCallouts v1.1
[INFO - 22:20:26] [Main] Main: Initializing done
[INFO - 22:20:27] [ServerCommunication] InitializeConnection: Internet connection available
[INFO - 22:20:27] [ServerCommunication] InitializeConnection: Public IP Address is: 46.237.81.93
[INFO - 22:20:29] [ServerCommunication] InitializeConnection: Found configuration for the masterserver, going to use API server v2.lcpdfr.onlineservices.g17media.com
[INFO - 22:20:29] [ServerCommunication] InitializeConnection: Establishing session with the LCPDFR server...
[WARNING - 22:20:30] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (The remote server returned an error: (502) Bad Gateway.). Multiplayer is deactivated
[INFO - 22:20:30] [NetworkManager] NetworkManager: In network session: False Is host: False
[INFO - 22:20:30] [Authentication] Authentication: Server not available, trying to authenticate offline
[ERROR - 22:20:30] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available
[INFO - 22:20:30] [Authentication] Authentication: User is in offline mode
[INFO - 22:20:35] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 15:41:26
[INFO - 22:20:35] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com
[INFO - 22:20:35] [Plugin.Main] Initialize: Model preloading is activated. This may cause texture loss or less vehicle models spawning
[INFO - 22:21:56] [Script.Ambient] Autosave is disabled
[INFO - 22:21:56] [Plugin.TheWasteland] OnDutyStateChanged performed properly.
[WARNING - 22:24:14] [Script.CalloutManager] Failed to free callout properly: fightObject reference not set to an instance of an object.   at RushHour.Callouts.StreetFightBums.End()
   at ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‫‏‪‪‬‭‏‍‌‮‮‮‌‮‮‬‍‮‍‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\CalloutManager.cs:line 457
[WARNING - 22:24:57] [AudioDatabase] GetAudioFileForAction: No file found for: EARP_ST
[WARNING - 22:25:18] [ServerCommunication] UpdateServerValue: Failed to update server stat: arrests
[WARNING - 22:25:57] [AudioDatabase] GetAudioFileForAction: No file found for: GIBSON_ST
[WARNING - 22:27:42] [ContentManager] AddPed: Ped already has a non-default content manager. It's recommended to properly reset the content manager, before changing
[WARNING - 22:28:11] [ServerCommunication] UpdateServerValue: Failed to update server stat: tickets
[ERROR - 22:28:30] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 22:28:30] [Plugin.Main] System.ArgumentException: Requested value test was not found.
   at System.Enum.EnumResult.SetFailure(ParseFailureKind failure String failureMessageID Object failureMessageFormatArgument)
   at System.Enum.TryParseEnum(Type enumType String value Boolean ignoreCase EnumResult parseResult)
   at System.Enum.Parse(Type enumType String value Boolean ignoreCase)
   at System.Enum.Parse(Type enumType String value)
   at RushHour.Resources.PatrolZone.GetRandomAreaFromPatrolZoneE(Vector3 location)
   at RushHour.Resources.SpawnManager.GetSpawn(Vector3 currentPosition Dictionary2 spawnDic Single minDist)
   at RushHour.Callouts.EMSAssist.OnBeforeCalloutDisplayed()
   at .(Callout ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\CalloutManager.cs:line 400
   at .(String ) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\CalloutManager.cs:line 292
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Callouts\CalloutManager.cs:line 213
   at LCPD_First_Response.LCPDFR.Main.Process() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\LCPDFR\Main.cs:line 255
   at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Plugins\PluginManager.cs:line 158
[ERROR - 22:28:30] [ExceptionHandler]  System.Enum+EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument) L_001d 
 System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult) L_0000 
 System.Enum.Parse(Type enumType, String value, Boolean ignoreCase) L_0010 
 System.Enum.Parse(Type enumType, String value) L_0000 
 RushHour.Resources.PatrolZone.GetRandomAreaFromPatrolZoneE(Vector3 location) L_001c 
 RushHour.Resources.SpawnManager.GetSpawn(Vector3 currentPosition, Dictionary`2 spawnDic, Single minDist) L_0008 
 RushHour.Callouts.EMSAssist.OnBeforeCalloutDisplayed() L_0030 
 ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‮‮‍‏‌‮‌‫‬‭‭‬‍‫‌‎‍‭‌‍‌‬‌‭‮(Callout ) L_005f 
 ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‫‮‬‎‪‎‪‫‬‎‌‮‍‍‪‌‍‬‫‮‪‏‪‭‫‏‮(String ) L_0036 
 ‍‬‮‬‍‪‎‌‬‪‮‪‍‪‫‎‍‏‫‬‎‪‏‌‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_02ea 
 LCPD_First_Response.LCPDFR.Main.Process() L_06e2 
 ‏‍‬‍‎‪‮‮‫‍‏‌‌‎‌‬‪‮‎‪‫‎‫‎‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_0020 
Error hash: E6FF30CA4E59BCFBD867A57B6C7F318411E999FB
 

LCPDFR.log

Edited by Triph4z31

This is a support topic.
Only reply here to offer help or assistance to Kixone20. Off-topic or "me too" replies will be removed.

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