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Adding Cars

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Greetings-

 

I apologize in advance if this is in the wrong spot.

 

I am having issues when it comes to adding other police cars to the game.  I have managed to add cars in both the police and fbi slots, but when I try to put cars in police2 or police3, I do it the exact same way as I did the police and fbi cars and when I go to play the game, they are not there, just the original cars in the respective spots.

 

Has anybody else encountered this issue?  What is the way around this?

 

Thanks!

-FinalAnswer19

Hi Final,

Where are you attempting to add the cars for the police2 or police3 slots? Should be some sort of patchday or another DLC. 

Also, for future reference, this post should have probably been posted in the support section of GTA V, or here. I'm sure it will get moved soon, though. 

Edited by SoarHawk

Hi FinalAnswer,

 

It indeed is the wrong spot, no problem!

 

I'll try to explain to you why what you do won't work.


Rockstar has made the models, of course. The first time they uploaded the models was in a really early patchday. Every time that they improved the model, they put the file in another patch day folder.

So let's make a little scenario here;

Rockstar made GTA V. They put the police3 car in the patchday3 folder. 

After a few months, they found out that they had a little bug in the rear bumper and on the steering wheel. They updated the model and decided that they would update it in the next patch.

So the new patch came out, let's say patchday6. They put it in the folder and tadaah: New update.

 

Rockstar has coded this; the vehicle file in the latest patchday is the one used. So it will load the vehicle from patchday6, not patchday3.

 

Bottom line:

What you did is put the vehicle in an archive, good job, but there probably is another file that overrides that model. What I suggest is pressing ctrl+F3 in OpenIV. Search for the vehicle name in the search box. That will search all files with that name in the GTA V directory. 

 

Search for the file in the latest patchday, and make sure you copy that patchday to your mods folder, and replace it there. 

 

Your model will load and you are wiser about how GTA was made!

 

Any further questions; please contact me!

 

Your sincerely,

 

Daniel

Edited by BlackNoise

I just put all cars in my latest patch day and let gta think it got an update XD

 

Nvidia GTX 1070FE, MSI Z170A SLI PLUS, I7 6700K

Chandler, Az

Steam: The_Lone_Wolf293                               GTA5-Mods.com: TheLoneWolf293

  • Author
On 1/3/2017 at 0:51 PM, BlackNoise said:

Hi FinalAnswer,

 

It indeed is the wrong spot, no problem!

 

I'll try to explain to you why what you do won't work.


Rockstar has made the models, of course. The first time they uploaded the models was in a really early patchday. Every time that they improved the model, they put the file in another patch day folder.

So let's make a little scenario here;

Rockstar made GTA V. They put the police3 car in the patchday3 folder. 

After a few months, they found out that they had a little bug in the rear bumper and on the steering wheel. They updated the model and decided that they would update it in the next patch.

So the new patch came out, let's say patchday6. They put it in the folder and tadaah: New update.

 

Rockstar has coded this; the vehicle file in the latest patchday is the one used. So it will load the vehicle from patchday6, not patchday3.

 

Bottom line:

What you did is put the vehicle in an archive, good job, but there probably is another file that overrides that model. What I suggest is pressing ctrl+F3 in OpenIV. Search for the vehicle name in the search box. That will search all files with that name in the GTA V directory. 

 

Search for the file in the latest patchday, and make sure you copy that patchday to your mods folder, and replace it there. 

 

Your model will load and you are wiser about how GTA was made!

 

Any further questions; please contact me!

 

Your sincerely,

 

Daniel

Thanks for the very detailed explanation!  I thought I understood but apparently I did something wrong.  A couple clarifications:

1) Am I supposed to keep the police3hi+.ytd even if the car I downloaded doesn't have one that came with it?

2) Where am I supposed to put the files of the car I downloaded?  In the "mods" folder or elsewhere?

-FinalAnswer19

12 hours ago, finalanswer19 said:

Thanks for the very detailed explanation!  I thought I understood but apparently I did something wrong.  A couple clarifications:

1) Am I supposed to keep the police3hi+.ytd even if the car I downloaded doesn't have one that came with it?

2) Where am I supposed to put the files of the car I downloaded?  In the "mods" folder or elsewhere?

 
 

No problem buddy, I like giving these detailed explanations :D

Let's see

1) The '{x}hi+.ytd' files are as followed:

Some developers make a less detailed or a less high-quality version of the skin, so that if you are far away from the vehicle, your computer does not need to render it in full quality. This gives your computer less lag and makes it perform well fps-wise. I am not completely sure why you should keep the police3hi+.ytd, but if I'm right (correct me if I'm wrong, people with more knowledge) you could just delete it.

2) What exactly do you mean by files of the car? The most car packs contain the following files:

- README - ALWAYS read the readme. It's basically a note from the developer which gives you some more (mostly critical) information about the vehicle. Most of the times you could find an installation guide there. Also, it gives you information on what you need to change in the handling file. If it doesn't say anything about the handling file, you do not have to change anything.

- Templates - You don't need these if you just want to play the game with the car. Templates let you create liveries and skins for cars. A lot of fun, when you have way too many time, like me :-P

- Car files (yft, ytd) - This is the part that you have to pay attention to. These files have to be replaced in the proper RPF archive. You can ONLY do this using an editor like OpenIV. Read my post above on how to quickly do that or search up a tutorial on youtube or google it. If you find yourself stuck, I can, of course, give you a step-by-step tutorial! Just met me know :)

 

I hope I answered your questions and made it clearer for you.

 

Yours sincerely,

Daniel

  • Author
11 hours ago, BlackNoise said:

No problem buddy, I like giving these detailed explanations :D

Let's see

1) The '{x}hi+.ytd' files are as followed:

Some developers make a less detailed or a less high-quality version of the skin, so that if you are far away from the vehicle, your computer does not need to render it in full quality. This gives your computer less lag and makes it perform well fps-wise. I am not completely sure why you should keep the police3hi+.ytd, but if I'm right (correct me if I'm wrong, people with more knowledge) you could just delete it.

2) What exactly do you mean by files of the car? The most car packs contain the following files:

- README - ALWAYS read the readme. It's basically a note from the developer which gives you some more (mostly critical) information about the vehicle. Most of the times you could find an installation guide there. Also, it gives you information on what you need to change in the handling file. If it doesn't say anything about the handling file, you do not have to change anything.

- Templates - You don't need these if you just want to play the game with the car. Templates let you create liveries and skins for cars. A lot of fun, when you have way too many time, like me :-P

- Car files (yft, ytd) - This is the part that you have to pay attention to. These files have to be replaced in the proper RPF archive. You can ONLY do this using an editor like OpenIV. Read my post above on how to quickly do that or search up a tutorial on youtube or google it. If you find yourself stuck, I can, of course, give you a step-by-step tutorial! Just met me know :)

 

I hope I answered your questions and made it clearer for you.

 

Yours sincerely,

Daniel

I think where I'm lost is when the whole "patch day" thing comes into it.  

 

By files of the car, I mean yft, ytd, etc.  When it comes to police2, police3, sheriff, etc., that's where I'm having trouble.

-FinalAnswer19

12 hours ago, finalanswer19 said:

I think where I'm lost is when the whole "patch day" thing comes into it.  

 

By files of the car, I mean yft, ytd, etc.  When it comes to police2, police3, sheriff, etc., that's where I'm having trouble.

 
 

Ah, yes. Patchday, simply, is the folder where all updated files are located. Every time Rockstar creates a new patch, a new patchday folder comes out. Let's keep it simple, we don't need to fully understand what Rockstar does by these files, but what you do need to understand, is that you should always replace your files in the most recent patchday  folder.

 

You've downloaded a file, let's say a police car that has been made for the police3 slot. The folder you've downloaded comes with 2 files (sometimes 3): The police3.yft and the police3.ytd. 

Launch OpenIV and select 'Grand Theft Auto V'. If your OpenIV loaded up and you can see your main GTA directory in it, proceed to the next step.

 

Press the key combination 'Ctrl+F3'. When you press this, a window comes up. In here, type 'police3.ytd'. (without the accolades of course). There will be multiple locations in which that very file has been found. Click the location with the Patchday {and then the highest number}. OpenIV will warn you, at the top of the screen with a red bar. It says that you are editing a file outside of the mods folder. (If you don't see this, you're already in your mods folder). 

 

Now that you've located the files that you want to replace, just copy the files from the downloaded and extracted folder, and check if your copy of the new car has been successfully replaced. You can check this by simply double-clicking the Police3.yft file. If your downloaded car shows up, it's all good. 

 

Press the key combination 'ctrl+R', and the pop-up window will ask you if you want to defragment the file. You click 'defragment' and wait until OpenIV completes it.  Now you're done. You can safely close OpenIV and launch the game. If you spawn the Police3 car, you will see your newly replaced car!

 

  • Author
On 1/6/2017 at 3:07 AM, BlackNoise said:

Ah, yes. Patchday, simply, is the folder where all updated files are located. Every time Rockstar creates a new patch, a new patchday folder comes out. Let's keep it simple, we don't need to fully understand what Rockstar does by these files, but what you do need to understand, is that you should always replace your files in the most recent patchday  folder.

 

You've downloaded a file, let's say a police car that has been made for the police3 slot. The folder you've downloaded comes with 2 files (sometimes 3): The police3.yft and the police3.ytd. 

Launch OpenIV and select 'Grand Theft Auto V'. If your OpenIV loaded up and you can see your main GTA directory in it, proceed to the next step.

 

Press the key combination 'Ctrl+F3'. When you press this, a window comes up. In here, type 'police3.ytd'. (without the accolades of course). There will be multiple locations in which that very file has been found. Click the location with the Patchday {and then the highest number}. OpenIV will warn you, at the top of the screen with a red bar. It says that you are editing a file outside of the mods folder. (If you don't see this, you're already in your mods folder). 

 

Now that you've located the files that you want to replace, just copy the files from the downloaded and extracted folder, and check if your copy of the new car has been successfully replaced. You can check this by simply double-clicking the Police3.yft file. If your downloaded car shows up, it's all good. 

 

Press the key combination 'ctrl+R', and the pop-up window will ask you if you want to defragment the file. You click 'defragment' and wait until OpenIV completes it.  Now you're done. You can safely close OpenIV and launch the game. If you spawn the Police3 car, you will see your newly replaced car!

 

It worked.  Thank you so much!  I would not have been able to figure it out without your help!  All of the files I've downloaded all say "just replace your latest patchday with these files and you're good to go," but I'm still back on GTA IV and how simple (at least, compared to V...) it was.  Thank you again.

Edited by finalanswer19

-FinalAnswer19

6 hours ago, finalanswer19 said:

It worked.  Thank you so much!  I would not have been able to figure it out without your help!  All of the files I've downloaded all say "just replace your latest patchday with these files and you're good to go," but I'm still back on GTA IV and how simple (at least, compared to V...) it was.  Thank you again.

 

It's true, GTA IV was way more easy. Glad I could be of service, have a nice day.

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