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finalanswer19

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  1. Like
    finalanswer19 reacted to GravelRoadCop in LSPDFR 0.2 - Stun Guns & More   
    So. Many. Impatient. People. It's almost like they need LSPDFR in order to live. 
     

     
     
     
  2. Like
    finalanswer19 reacted to Sam in LSPDFR 0.2 Announcement + First Preview   
    Also pretty insane news for plugin developers too :)
  3. Like
    finalanswer19 reacted to Sam in LSPDFR 0.2 Announcement + First Preview   
    For those of you that are more into the investigative side of things like that, you're definitely in for a treat.
  4. Like
    finalanswer19 reacted to Sam in LSPDFR 0.2 Announcement + First Preview   
    Following on from the massive debut of LSPDFR on GTA V a mere two weeks ago, we're proud to announce the next installment in the series - LSPDFR 0.2 - featuring not only numerous enhancements and fixes, but also some highly requested features.
    Indeed, while originally versioned as 0.1.1, the number of changes introduced in 0.2 seemed too significant to be represented by only a minor increment. LSPDFR 0.2 goes some way in adressing much of the feedback after the first public release and is our first response, pun most definitely intended, to thousands of the comments we've received since then through the forums, YouTube and social media.
    From the electroshocking glory of stun guns, to a blast from the past with the LCPDFR style search areas and pursuit blipping, LSPDFR 0.2 packs a serious punch and is a major improvement from our first offering.

    Asking for ID in traffic stops - one of the many suggestions that have made their way into LSPDFR 0.2.
     
    For those of you familiar with LCPDFR 1.1, the lack of search areas and blips in LSPDFR pursuits might have been confusing.  Fear no more, however, as we've reintroduced the system with much the same aesthetic style as that of before.  There are, however, some notable improvements including the way in which each unit in the pursuit is now being uniquely marked on the game's map.  This means that the legend at the side of the map can be used to highlight each different type of police vehicle currently involved.
    We'll have more to share regarding the features in LSPDFR 0.2 tomorrow, when we'll move away from the pursuits and action sequences, and take a look at how 0.2 brings about better support of routine police work - something I know a lot of people are looking for.
  5. Like
    finalanswer19 reacted to Deactivated Member in LSPDFR Feature Preview   
    Anyone want to tell jokes to pass the time? I'll go first,
    Q: Why are white girls always in odd numbers?
    A: Cause they can't even.

    I'll be here all week.
  6. Like
    finalanswer19 reacted to Deactivated Member in LSPDFR Feature Preview   
    Wait, why are we dragging a conversation about 10 codes. Is that even what the original question was about? This is a topic about the LSPDFR modification, not a dummy's handbook to police codes.
  7. Like
    finalanswer19 reacted to Will in LSPDFR Feature Preview   
    All that matters is that code 3 in LSPDFR means lights and sirens and code 2 means no lights or sirens.
    The rest is irrelevant to this topic.
  8. Like
    finalanswer19 reacted to intruder175 in LSPDFR Feature Preview   
    ​.. you just need to go away...
  9. Like
    finalanswer19 reacted to Senatov in Ill-Gotten Gains Update and Modding   
    ​ineseri,
    Could we please clean up what is going on with regard to LSPDFR threads/news on here? There are a lot of people like myself who come to the site once a day or so to find out official news and statements by Sam and the crew and right now there are 3 open threads in LSPD Updates & Information with people rambling on for pages about topics that have nothing to do with LSPDFR Updates & Information. 
    It makes it hard to find out what has transpired since the last visit.
    Thanks!
  10. Like
    finalanswer19 reacted to Sam in The Final Countdown - LSPDFR Trailer 2   
    ​We'll be fine.
  11. Like
    finalanswer19 reacted to Four1one in Happy GTA 5 release for PC :-D   
    Rockstar Games be like:
     
    "Forget y'all....new release day June 12th"
     

  12. Like
  13. Like
    finalanswer19 reacted to Jacob Pierce in Laws on police vehicles?   
    California must have black and white PD vehicles (although there are exceptions), steady burn red light must be front facing. CHP actually had a huge dispute with the Geek Squad from Best Buy because their vehicles were black and white to the point where the state felt it was too close to the PD vehicle codes. LOL! 
  14. Like
    finalanswer19 reacted to gatekeeper in Laws on police vehicles?   
    The only laws that vary from state to state apply to the lighting it's left up to each department what design and lighting is used in there cars, for example Tupelo MS. Had a contest in the schools for the next design of their cars. In N.Y. The commissioner one day saw a car with police on it doing something stupid and thought it was an nypd car. He soon realised it was another department so he ordered all NYPD cars to have the letters NYPD POLICE on the front and rear of the cars so they can be identified easier as nypd cars.
  15. Like
    They just announced the release date for the long awaited emergency 5!  It is set for October 30, 2014.  Em5 includes modding capabilities.  Anyone else excited?
     
    http://invisioncommunity.co.uk/2014/08/06/emergency-5-next-rescue-mission-will-start-october/
     
    Feel like pre-ordering already?: http://www.amazon.de/gp/product/B00MHOPY6C/ref=as_li_tl?ie=UTF8&camp=1638&creative=6742&creativeASIN=B00MHOPY6C&linkCode=as2&tag=htteme4organe-21&linkId=34SLPWV3OPH6XXIG
     
    For those too lazy to view the article, click the spoiler for pictures.



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