Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Question about tail-lights and emergency lights

Featured Replies

Howdy officers, is there a way to de- or increase the tail-lights or emergency lighting on 1 specific vehicle? I got a beautiful, sexy Dodge Charger 2016 but the tail-lights of the car are so bright it's hard to concentrate on the traffic in front of it. It really distracts me so I asked myself if there is a way to decrease this.

 

Also, on all my cars the emergency lights are A-okay except on the GMC Savanna Transporter. So I asked myself if there is a way to increase this.

 

Any help or advice on this would be much appreciated.

Peace and a Colt .45

 

  • Author

Howdy again fellas and gals,

Sorry to ask again but is there really nobody out there who knows if you can fondle with the lights and/or emergency lights of individual cars? Or has any information about this?

Pretty please, I'm in dire need :tongue:

 

Thanks in advance

7 minutes ago, Tony Koekelcoren said:

Howdy again fellas and gals,

Sorry to ask again but is there really nobody out there who knows if you can fondle with the lights and/or emergency lights of individual cars? Or has any information about this?

Pretty please, I'm in dire need :tongue:

 

Thanks in advance

Hello there! :smile: The reason nobody has answered so far is probably because the thread should be in the GTA V modding support forum instead. 
As for the problem itself, to my knowledge it isn't possible to make individual lights emit more or less light outside appropriate modelling software. Do you use any visual mods like Radiance V? 

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

  • Author
9 minutes ago, Aquamenti said:

Hello there! :smile: The reason nobody has answered so far is probably because the thread should be in the GTA V modding support forum instead. 
As for the problem itself, to my knowledge it isn't possible to make individual lights emit more or less light outside appropriate modelling software. Do you use any visual mods like Radiance V? 

Thanks for the answer. But it has to do with my LSPDFR game. Should I really have posted somewhere else? Well, my bad I guess.

Yeah, I use Not Too Bright Lights in combination with Enhanced Emergency Lightning and I am very happy with the effect on all my cars except on those 2.

The GMC Savanna transporter is my prisoner transport. The reflection is good but the lights look washed out.

The Charger '16 is my police4. here the emergency lights are awesome but the tail lights are blinding.

 

Anyway, thanks again for showing me why nobody answered.

Peace

45 minutes ago, Tony Koekelcoren said:

Thanks for the answer. But it has to do with my LSPDFR game. Should I really have posted somewhere else? Well, my bad I guess.

Yeah, I use Not Too Bright Lights in combination with Enhanced Emergency Lightning and I am very happy with the effect on all my cars except on those 2.

The GMC Savanna transporter is my prisoner transport. The reflection is good but the lights look washed out.

The Charger '16 is my police4. here the emergency lights are awesome but the tail lights are blinding.

 

Anyway, thanks again for showing me why nobody answered.

Peace

Actually, it got me thinking. Can you post screenshots of the vehicles and their problems? If the taillight coronas are the problem then if I remember correctly, there was a lightsetting value which would remove coronas from the taillights... 

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

http://i.imgur.com/I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author
On 11/22/2016 at 6:04 PM, Aquamenti said:

Actually, it got me thinking. Can you post screenshots of the vehicles and their problems? If the taillight coronas are the problem then if I remember correctly, there was a lightsetting value which would remove coronas from the taillights... 

Howdy, thanks for wanting to help out. I took some screenshots of the vehicles. I don't know if they are clear enough for you, I'm not such a good photographer :teehee:

 

Number 1 is clearly the taillights

Number 2 and 3 is about the emergency lighting of the transporter

 

With the problem of the transporter I can live. I only see it when they send it for prisoner transport. The taillights of the sexy Dodge bother me the most. It makes me never wanna do a patrol at nighttime.

 

Cheers

GTA5 2016-11-24 11-18-26-86.bmp

GTA5 2016-11-24 11-20-02-58.bmp

GTA5 2016-11-24 11-20-16-14.bmp

36 minutes ago, Tony Koekelcoren said:

Howdy, thanks for wanting to help out. I took some screenshots of the vehicles. I don't know if they are clear enough for you, I'm not such a good photographer :teehee:

 

Number 1 is clearly the taillights

Number 2 and 3 is about the emergency lighting of the transporter

 

With the problem of the transporter I can live. I only see it when they send it for prisoner transport. The taillights of the sexy Dodge bother me the most. It makes me never wanna do a patrol at nighttime.

 

Cheers

GTA5 2016-11-24 11-18-26-86.bmp

GTA5 2016-11-24 11-20-02-58.bmp

GTA5 2016-11-24 11-20-16-14.bmp

It seems the glass on the lightbar is weirdly opaque, doesn't let light through. If you haven't tampered with the .ytd files it might be a problem with the model itself, I'm unsure.

... aaand it's becoming evident that since I only use lore-friendly cars myself, my expertise in vehicle mods is limited to cars modeled by Rockstar.

With the Charger, did the author include a carvariations data? If not, which slot was it intended to replace? I'm interested to know what lightSetting does it use. Try changing it to 2 for example, I think that should remove the taillight corona.

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

  • Author
47 minutes ago, Aquamenti said:

It seems the glass on the lightbar is weirdly opaque, doesn't let light through. If you haven't tampered with the .ytd files it might be a problem with the model itself, I'm unsure.

... aaand it's becoming evident that since I only use lore-friendly cars myself, my expertise in vehicle mods is limited to cars modeled by Rockstar.

With the Charger, did the author include a carvariations data? If not, which slot was it intended to replace? I'm interested to know what lightSetting does it use. Try changing it to 2 for example, I think that should remove the taillight corona.

I haven't tampered with the ytd files of the transporter.

AND

Yes, the author of the Charger did include a carvariations and a vehicle.mete. It replaces police4. It now uses lightsetting 1. I'll change it to 2 and see what it does.  

  • Author
1 hour ago, Tony Koekelcoren said:

I haven't tampered with the ytd files of the transporter.

AND

Yes, the author of the Charger did include a carvariations and a vehicle.mete. It replaces police4. It now uses lightsetting 1. I'll change it to 2 and see what it does.  

Yeeeessssss, that did it man....change the lightsetting to 2. easy as that. thanks for showing me the possibility. 

Actually, seeing how easy it was and how I found a little guide on the net to how and what I could've found that out myself. Next time I'll think before I speak :thumbsup:

 

Thanks again for your time and effort

Peace and a Colt .45

  • Author
On 11/24/2016 at 2:14 PM, Tony Koekelcoren said:

Yeeeessssss, that did it man....change the lightsetting to 2. easy as that. thanks for showing me the possibility. 

Actually, seeing how easy it was and how I found a little guide on the net to how and what I could've found that out myself. Next time I'll think before I speak :thumbsup:

 

Thanks again for your time and effort

Peace and a Colt .45

Hmm...actually on second thought, I cheered too early. When I changed the lightsetting I just loaded the vehicle to check it and it looked good. But now, when I played with it, I found out what it is. The vehicle is an unmarked one with tinted windows. when I leave the windows tinted the tail-lights are okay, but then I cannot see my emergency lights because they are on the inside of the vehicle. When I remove the tinted windows, the tail-lights are still überflash. I find that kinda strange...that the brightness of the tail-lights is connected to the window-tint.  

On 11/26/2016 at 1:30 AM, Tony Koekelcoren said:

Hmm...actually on second thought, I cheered too early. When I changed the lightsetting I just loaded the vehicle to check it and it looked good. But now, when I played with it, I found out what it is. The vehicle is an unmarked one with tinted windows. when I leave the windows tinted the tail-lights are okay, but then I cannot see my emergency lights because they are on the inside of the vehicle. When I remove the tinted windows, the tail-lights are still überflash. I find that kinda strange...that the brightness of the tail-lights is connected to the window-tint.  

In that case it's got to be a problem with the model itself. If you can't see the emergency lights through tinted windows, the modeler has likely left the materials in the wrong order in ZM3. There's nothing you can do about it, I'm afraid. 

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

  • Author
8 minutes ago, Aquamenti said:

In that case it's got to be a problem with the model itself. If you can't see the emergency lights through tinted windows, the modeler has likely left the materials in the wrong order in ZM3. There's nothing you can do about it, I'm afraid. 

Okay, thanks for the info. But there IS something I can do about it. I'll just replace the car with some other sexy vroomvroom:woot:

 

What else, I did find a solution for the GMC transporter. Somebody used the same model but put on another light-bar. I installed that one...lights are fantastic.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.