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Random Freezing

Featured Replies

I'm hoping you can help me out. I'm not the most computer savvy person so I hope I'm not a bother. I can start up the game fine and can get LCPDFR 0.95 rc2 going fine. After I get in my car I can run traffic for a little bit and run on calls. The game will freeze and crash randomly. I can play the game for about 20 minutes at time and then are times it seems like 5 minutes. I've been told that it may not be an issue with your mod but instead an issue with ELS. But if you can look over my diagnostics log and let me know what I need to do I will be extremely thankful

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Unknown (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 16

CPU cores: 4

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-05-12 20:35:26 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-05-12 20:36:24 - Direct3D device created!

2012-05-12 20:36:24 - SEARCHING FOR SCRIPTS...

2012-05-12 20:36:24 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-05-12 20:36:24 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.Main.Start'!

2012-05-12 20:36:24 - ...found script 'CSharp.Engine.Core'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.Debugging'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.DeletionList'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.Hardcore'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.TextDraw'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCMD.Main'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCMD.Functions'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Actions'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Debug'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Functions'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Partner'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Start'!

2012-05-12 20:36:24 - ...found script 'FirstResponse.LCPD.Various'!

2012-05-12 20:36:24 - DONE! 21 valid scripts found!

2012-05-12 20:36:24 - STARTING SCRIPTS...

2012-05-12 20:36:24 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.TextDraw'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.Hardcore'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.DeletionList'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.Debugging'!

2012-05-12 20:36:24 - ...successfully started script 'CSharp.Engine.Core'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.Main.Start'!

2012-05-12 20:36:24 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: 32gWS4AzAsC7BCi9ttFXlQ==

  • Author

Thanks for looking for me. I've just reinstalled the game and going to try ELS v5. I've read a couple forums where ppl are experiencing crash issues more frequently with v6 over v5. One more question, I keep getting only mugging and domestic dispute calls. From the videos I've seem there are more callouts than that. Lastly it seems like all I ever see when I start up LCPDFR (alt+P) is taxi cabs, not alot of randomization.

I've been messing around with some performance testing the past week, and I'm with others, there seems to be some sort of issue with ELS v6 that's causing faults in the game engine (it's pretty easy to notice if it's that in your case, when you get the "Stoped Responding/Has Crashed" prompt, go into the more details/advanced view, and see what it lists, often you'll probably see ELS.asi listed as a module).

If you're running a lot of car mods, or very-detailed car mods, the game will spawn a lot of taxi's due to the performance issues of the high-res cars, the Traffic Flow mod kinda helps it if you snag it.

As for the callouts, they can be really random in all literal sense of the word, they're also based on the areas you're in at the time I believe currently, there are more, just idle sometimes and skip calls, you should see them.

  • Author

I appreciate the input. So far seems to be running much smoother with ELS v5. I have mostly custom police cars, so that may be it. Do I need to progress in the story mode to help better the call-out randomization?

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