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LCPDFR + RealTrafficSpawn = Best Game Experience


Cop_21

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This is a question that I really had to ask, which mod isn't compatible with another? Does LCPDFR crash RTS or vice-versa?

I mean, has anyone here ever tried it? It's impressive how the traffic improves so much, all different cars and no cabs in sigh! But unfortunately this would be too good to be true as GTA stops working after a few minutes.

Of course it's more than obvious that I prefer to be surrounded by taxis than give up on LCPDFR. Like I told, I'm very curious to know which crashes the game, I would be appreciated if any developer could tell me.

Also, note that there are not stupid questions only stupid answers.

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No, it shouldn't crash or anything. Althought i'm not sure. I'm lazy as hell so sould you link me up with the mod so i could test it?

http://www.gta4-mods.com/script/real-traffic-spaw-102-f4404

There, try it first, tell me later. When the game starts and you look at the traffic it takes your breath away as you see no taxis and all different cars, I've even saw a Romero, car that I didn't even remember it existed.

P.S: I'm using 1.0.7.0.

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Yeah, crashed after 5 mins of gameplay. There is this another mod: http://www.gtaforums.com/index.php?showtopic=437368

Traffic Flow. It features comprehensive automatic detection of all taxi cabs that are off screen, emergency services responding to callouts throughout Liberty City and Deleted taxi cabs are replaced by a vehicle chosen at random.

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Yeah, crashed after 5 mins of gameplay. There is this another mod: http://www.gtaforums.com/index.php?showtopic=437368

Traffic Flow. It features comprehensive automatic detection of all taxi cabs that are off screen, emergency services responding to callouts throughout Liberty City and Deleted taxi cabs are replaced by a vehicle chosen at random.

Unfortunately, Traffic Flow doesn't work at all for me. It deletes a few cabs then all of the sudden a shitload of cabs appears again. Traffic Flow simply doesn't work for me, it's like a placebo in the game (at least for me, not sure about others). Even this one works better:

I'll send a PM to the creator of RTS to ask this.

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I use the traffic fix which is here. All it does is spawn traffic instead of replacing taxis, so you don't end a chase because the guy went off screen and got deleted. Also, traffic flow seems to replace taxis with one car at a time, so all you see for a bit is landstalkers, then another car, and so on.

Edited by c13

Sticks and stones may break bones, but 5.56 fragments on impact.

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Found a good one, doesn't crash and gets the job perfectly done.

Here, http://www.youtube.com/watch?v=r6UMJ0I5XXk , in the description the vehicle selector mod for some reason spawns different cars and the number of taxis was greatly reduced.

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  • 4 weeks later...

Found a good one, doesn't crash and gets the job perfectly done.

Here, http://www.youtube.com/watch?v=r6UMJ0I5XXk , in the description the vehicle selector mod for some reason spawns different cars and the number of taxis was greatly reduced.

WOW! Thank you so much. This actually works and doesn't lag or crash my game at all. There are so much veriety now and you can actually edit which cars are on the road.

Edited by BoomCBS
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