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Vehicle used for transporting suspects

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Is there a way to specify a particular vehicle to spawn when you call for transport? Right now it seems as though it selects from the local patrol vehicles, but I want to make it so that it's always a police transporter, at least in the city.

  • Author

Ok, thanks. Got a few extra questions regarding the backup file:

1) I'm using the Realism Dispatch Enhanced .xml version as a base, and there's a line that's supposed to make cops with body armor spawn randomly as local patrols. However, I've noticed that although they do have the armor, it immediately disappears when the aim their weapons. Is this a common bug? Posted the lines below.

<Peds>
                    <Ped chance="75" comp_tasks="2" comp_accessories="2" RandomizeProps="False">s_m_y_cop_01</Ped>            
                    <Ped chance="25">s_f_y_cop_01</Ped>
                </Peds>

2) Sheriff cops from Los Santos County sometimes spawn when local patrols are called in the city. Is this another common issue?

Edited by Jax765

  • Author
6 minutes ago, SuperStumpje said:

I've heard of that body armor thing before, but I don't know why it's spawning Sheriff units.

The same thing happens if I use idle animations while wearing body armor.

9 hours ago, Jax765 said:

Is there a way to specify a particular vehicle to spawn when you call for transport? Right now it seems as though it selects from the local patrol vehicles, but I want to make it so that it's always a police transporter, at least in the city.

You can use Arrest Manager for that and more.

8 hours ago, Jax765 said:

Ok, thanks. Got a few extra questions regarding the backup file:

1) I'm using the Realism Dispatch Enhanced .xml version as a base, and there's a line that's supposed to make cops with body armor spawn randomly as local patrols. However, I've noticed that although they do have the armor, it immediately disappears when the aim their weapons. Is this a common bug? Posted the lines below.

<Peds>
                    <Ped chance="75" comp_tasks="2" comp_accessories="2" RandomizeProps="False">s_m_y_cop_01</Ped>            
                    <Ped chance="25">s_f_y_cop_01</Ped>
                </Peds>

2) Sheriff cops from Los Santos County sometimes spawn when local patrols are called in the city. Is this another common issue?

  1. This is probably caused by the way LSPDFR handles gun belts. I assume it's trying to avoid cops spawning with the empty holster, but it interferes with 3rd-party scripts setting task options, and apparently it's own settings (which is odd since I know calling LocalSWAT always gave the vests just fine).
  2. There's some patches of land here and there that don't register as they should, so you'll get the wrong units spawning. Happens for the game's wanted spawning, also.

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