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[WIP, REL] Better EMS

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If anyone wanted a North Yankton dispatch: (This is made for my game so you'll have to change the code)

North Yankton Fire Station

Spoiler

  <Station name="North Yankton Fire Department" type="fire">
    <SpawnPoints>
      <Point name="Dispatch" x="5434.96" y="-5139.19" z="77.86" h="357.86" />
    </SpawnPoints>
    <VehicleSet chance="70">
      <Vehicles>
        <Vehicle prep="a" name="firetruck" audio="VEHICLE_FIRETRUCK">firetruk</Vehicle>
      </Vehicles>
      <Peds>
        <Ped>s_m_y_fireman_01</Ped>
      </Peds>
      <NumPeds min="4" max="4" />
    </VehicleSet>
    <VehicleSet chance="30">
      <Vehicles>
        <Vehicle livery="1" prep="a" name="fire marshal" audio="VEHICLE_UTILITY_TRUCK">fireute</Vehicle>
      </Vehicles>
      <Peds>
        <Ped comp_shirt="1" comp_accessories="1">s_m_y_fireman_01</Ped>
    </Peds>
      <NumPeds min="2" max="2" />
    </VehicleSet>
  </Station>
 

 

North Yankton Medical Center:

Spoiler

  <Station name="North Yankton Medical Center" type="hospital">
    <SpawnPoints>
      <Point name="delivery" x="3331.35" y="-4903.03" z="111.24" h="267.02" delivery="true" />
      <Point name="spawn" x="3331.35" y="-4903.03" z="111.24" h="267.02" />
    </SpawnPoints>
    <VehicleSet>
      <Vehicles>
        <Vehicle livery="5" prep="an" name="ambulance" audio="VEHICLE_AMBULANCE">ambulance</Vehicle>
      </Vehicles>
      <Peds>
        <Ped>s_m_m_paramedic_01</Ped>
      </Peds>
      <NumPeds min="2" max="2" />
    </VehicleSet>
  </Station>
 

 

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  • PNWParksFan
    PNWParksFan

    Quick update: still working on this mod, it's gradually coming together. Most recently have been working on the AI to coordinate keeping track of all the injured peds and the responders treating them.

  • PNWParksFan
    PNWParksFan

    Finally got to working on this a bit today. Made some progress: Refactored code from CustomBackup to create a generic DLL which helps with model configuration, vehicle extras, etc. Employed tha

  • PNWParksFan
    PNWParksFan

    Alright it's past my bedtime. Reports are partially implemented but need some improvements still: 

Posted Images

  • Author
40 minutes ago, Narobic said:

If anyone wanted a North Yankton dispatch: (This is made for my game so you'll have to change the code)

North Yankton Fire Station

  Reveal hidden contents

  <Station name="North Yankton Fire Department" type="fire">
    <SpawnPoints>
      <Point name="Dispatch" x="5434.96" y="-5139.19" z="77.86" h="357.86" />
    </SpawnPoints>
    <VehicleSet chance="70">
      <Vehicles>
        <Vehicle prep="a" name="firetruck" audio="VEHICLE_FIRETRUCK">firetruk</Vehicle>
      </Vehicles>
      <Peds>
        <Ped>s_m_y_fireman_01</Ped>
      </Peds>
      <NumPeds min="4" max="4" />
    </VehicleSet>
    <VehicleSet chance="30">
      <Vehicles>
        <Vehicle livery="1" prep="a" name="fire marshal" audio="VEHICLE_UTILITY_TRUCK">fireute</Vehicle>
      </Vehicles>
      <Peds>
        <Ped comp_shirt="1" comp_accessories="1">s_m_y_fireman_01</Ped>
    </Peds>
      <NumPeds min="2" max="2" />
    </VehicleSet>
  </Station>
 

 

North Yankton Medical Center:

  Reveal hidden contents

  <Station name="North Yankton Medical Center" type="hospital">
    <SpawnPoints>
      <Point name="delivery" x="3331.35" y="-4903.03" z="111.24" h="267.02" delivery="true" />
      <Point name="spawn" x="3331.35" y="-4903.03" z="111.24" h="267.02" />
    </SpawnPoints>
    <VehicleSet>
      <Vehicles>
        <Vehicle livery="5" prep="an" name="ambulance" audio="VEHICLE_AMBULANCE">ambulance</Vehicle>
      </Vehicles>
      <Peds>
        <Ped>s_m_m_paramedic_01</Ped>
      </Peds>
      <NumPeds min="2" max="2" />
    </VehicleSet>
  </Station>
 

 

Thanks for sharing those. 

Is there an actual medical center in North Yankton? And a fire station? Haven't spent much time there. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

1 minute ago, PNWParksFan said:

Thanks for sharing those. 

Is there an actual medical center in North Yankton? And a fire station? Haven't spent much time there. 

No, sadly. I used the bank (from the prologue) as the fire station because it looked somewhat like a fire station and a random warehouse in the city part for the medical center. They're miles apart but it allows quick response from wherever you are in NY.

  • Author
1 hour ago, Narobic said:

No, sadly. I used the bank (from the prologue) as the fire station because it looked somewhat like a fire station and a random warehouse in the city part for the medical center. They're miles apart but it allows quick response from wherever you are in NY.

Good enough. I don't ever play in North Yankton myself, so I'd never bothered. Somebody could make a map mod for it if they wanted to build an actual fire station and medical center. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

On 8/1/2016 at 5:04 AM, Narobic said:

A neat feature would be to integrate with Police Radio and have a coroner automatically dispatch when the scene is code 4.

but if everyone at the scene survives, AKA all go to the hospital, no need for a coroner

READ THE INSTRUCTIONS FOR THE MODS..THEY'RE CALLED READMEs   AKA read me for a reason

lspdfr plugin or GTA V crashed? find your Rage log in your gta folder, usually found after ragepluginhook.exe and open it, hit Ctrl a, open pastebin.com, select new paste, hit Ctrl v, get the link after you pasted it and supply that with your issue in the specific mod topic, it helps the developer diagnose the problem you may have.

 

Spoiler

**Sorry that this is in a spoiler window. LSPDFR glitched and won't let me delete this or type outside of it**

**Edit: This merged with my new comment. My goodness this is a mess lol**

9 hours ago, Quakex64 said:

but if everyone at the scene survives, AKA all go to the hospital, no need for a coroner

I meant to send coroner only if a body was deceased.

Edited by Narobic

  • Author
54 minutes ago, Narobic said:
  Reveal hidden contents

**Sorry that this is in a spoiler window. LSPDFR glitched and won't let me delete this or type outside of it**

**Edit: This merged with my new comment. My goodness this is a mess lol**

I meant to send coroner only if a body was deceased.

I may eventually add a feature to have EMS clean up dead bodies. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

  • 2 weeks later...

This is a much needed script for LSPDFR. I noticed the update has the Bus stop a few feet from the victim and they sit there for a minute accessing wether to get out and attempt to assist the victim. Sometimes they call em dead without even getting out of the ambulance and just drive away. Is there a way to adjust this to how it was before?

  • Author
57 minutes ago, Sam316 said:

This is a much needed script for LSPDFR. I noticed the update has the Bus stop a few feet from the victim and they sit there for a minute accessing wether to get out and attempt to assist the victim. Sometimes they call em dead without even getting out of the ambulance and just drive away. Is there a way to adjust this to how it was before?

There has been no change to the responder behavior with regards to deciding whether go treat patients. The only time they would not get out and would just drive away is if there are no dead peds in the area. It's possible for a ped to appear dead but in fact be technically alive bit with a deathlike animation applied. Ems wouldn't be able to pick up on that. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

21 hours ago, PNWParksFan said:

There has been no change to the responder behavior with regards to deciding whether go treat patients. The only time they would not get out and would just drive away is if there are no dead peds in the area. It's possible for a ped to appear dead but in fact be technically alive bit with a deathlike animation applied. Ems wouldn't be able to pick up on that. 

Gotcha, thought I saw a different behavior now then in the previous version. 

 

  • Author
27 minutes ago, PilotPolice464S said:

LSPDFR Crashes more than half of the time that I initiate a response..

I can't help you if you don't upload your log files like the troubleshooting/support instructions say to in the readme. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

I don't like how if there's only one patient, one guy gets out and the rest sit there motionless in their vehicles.  I know that the game comes up short when it comes to EMS props and animations.  But maybe any leftover responders could at least get out and kneel beside the victims?  Usually there are at least 2 or 3 responders treating a patient, one managing the airway, one taking vitals, one doing an assessment or asking questions.  And of course if it's an MVA there's like 30 people there lol but that's not necessary.

  • Author
2 minutes ago, IndianaJoe said:

I don't like how if there's only one patient, one guy gets out and the rest sit there motionless in their vehicles.  I know that the game comes up short when it comes to EMS props and animations.  But maybe any leftover responders could at least get out and kneel beside the victims?  Usually there are at least 2 or 3 responders treating a patient, one managing the airway, one taking vitals, one doing an assessment or asking questions.  And of course if it's an MVA there's like 30 people there lol but that's not necessary.

This is under development for a future release. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

  • Author
23 hours ago, PilotPolice464S said:

LSPDFR Crashes more than half of the time that I initiate a response..

What the heck man. Have some respect. Upload the file as an attachment. Look at what it does to the page when you just paste 10,000 lines of logfile into here... impossible to analyze effectively, slows down the whole page, impossible to even try to look at on mobile. Please delete the log that you pasted into that post, so that this page can get back to a reasonable length, and upload the file. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

21 hours ago, PNWParksFan said:

What the heck man. Have some respect. Upload the file as an attachment. Look at what it does to the page when you just paste 10,000 lines of logfile into here... impossible to analyze effectively, slows down the whole page, impossible to even try to look at on mobile. Please delete the log that you pasted into that post, so that this page can get back to a reasonable length, and upload the file. 

Sorry about that^^

[img]http://www.lcpdfr.com/crimestats/user/31401/sig.jpg[/img]

  • Author
23 hours ago, PilotPolice464S said:

My bad. Thought it would condense.

RagePluginHook.log

I'm seeing some odd animation related errors: 

LSPD First Response: [Better EMS]: Exception playing animation mini@cpr@char_b@cpr_str, cpr_pumpchest: Operation is not valid because the specified  Rage.AnimationTask is invalid.

It seems like your animation directories have gotten messed up. Please try verifying game files, and disable any mod folders. I've never seen that error before, which points to it being some kind of game issue. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

  • Author
7 hours ago, PilotPolice464S said:

What do you mean by verify game files and to disable my mods folder? It's odd because it works half the time and then others it does not.

If you have any custom vehicles added or anything like that, hopefully you put them in a mods folder. If so, rename the folder to something else temporarily so they won't get loaded. To verify game files, see this: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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