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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Unsupported Game Version Again

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Hey all, I've had this problem before and got it working but now I can't get it to work. When I launch Rage Hook, I randomly get a message saying that my game version is unsupported. I've checked to make sure that I'm running the current version (1.0.617.1) and I'm running .34 for Rage. I don't know if GTA updated and I should be waiting for a new rage hook or if there's something wrong with my game but any supported would be appreciated, thank you.

  • Author
4 minutes ago, DCP1293 said:

573.1 is the latest supported version for RagePluginHook. 617.1 was released today - if you don't have files backed up you will need to wait for Rage to update.

If I didn't back it up manually I just need to wait?

Am kinda having the same issue i downgraded with ragehook and everytime i load ragehook with gta v it crashes as soon it loads with LSPDFR.

 

[1/29/2016 1:40:04 AM.741] Started new log on 1/29/2016 1:40:04 AM.741
[1/29/2016 1:40:04 AM.743] ====================================================================================================
[1/29/2016 1:40:04 AM.732] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/29/2016 1:40:04 AM.744] Log verbosity: Verbose
[1/29/2016 1:40:04 AM.747] Initializing input system
[1/29/2016 1:40:04 AM.752] Initializing game console
[1/29/2016 1:40:04 AM.764] Console key has been set to F4 (key code: 115)
[1/29/2016 1:40:04 AM.826] Initializing console variable "SkipGameIntro".
[1/29/2016 1:40:04 AM.827] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[1/29/2016 1:40:04 AM.834] Read value: <null>
[1/29/2016 1:40:04 AM.834] Initializing console variable "DisableRenderVersionText".
[1/29/2016 1:40:04 AM.834] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/29/2016 1:40:04 AM.844] Read value: True
[1/29/2016 1:40:04 AM.844] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/29/2016 1:40:04 AM.845] Initializing console variable "ConsoleKey".
[1/29/2016 1:40:04 AM.845] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/29/2016 1:40:04 AM.847] Read value: F4
[1/29/2016 1:40:04 AM.847] Setting value of console variable "ConsoleKey" to stored value.
[1/29/2016 1:40:04 AM.848] Console key has been set to F4 (key code: 115)
[1/29/2016 1:40:04 AM.848] Initializing console variable "PluginTimeoutThreshold".
[1/29/2016 1:40:04 AM.849] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/29/2016 1:40:04 AM.850] Read value: 10000
[1/29/2016 1:40:04 AM.851] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/29/2016 1:40:04 AM.851] Initializing console variable "AlwaysShowConsoleOutput".
[1/29/2016 1:40:04 AM.852] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/29/2016 1:40:04 AM.853] Read value: <null>
[1/29/2016 1:40:04 AM.854] Initializing console variable "StartWithDeveloperModeEnabledId".
[1/29/2016 1:40:04 AM.855] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[1/29/2016 1:40:04 AM.857] Read value: <null>
[1/29/2016 1:40:04 AM.857] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/29/2016 1:40:04 AM.858] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/29/2016 1:40:04 AM.859] Read value: False
[1/29/2016 1:40:04 AM.860] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[1/29/2016 1:40:04 AM.861] Initializing console variable "ShowOnScreenWarnings".
[1/29/2016 1:40:04 AM.862] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/29/2016 1:40:04 AM.863] Read value: <null>
[1/29/2016 1:40:04 AM.864] Console initialized
[1/29/2016 1:40:04 AM.864] Initializing forms manager
[1/29/2016 1:40:04 AM.869] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[1/29/2016 1:40:04 AM.883] ================ RAGE Plugin Hook ================
[1/29/2016 1:40:04 AM.895] Checking game support
[1/29/2016 1:40:05 AM.052] Product name: Grand Theft Auto V
[1/29/2016 1:40:05 AM.052] Product version: 1.0.573.1
[1/29/2016 1:40:05 AM.053] Is steam version: True
[1/29/2016 1:40:05 AM.055] Initializing DirectX
[1/29/2016 1:40:05 AM.059] Initializing Direct3D
[1/29/2016 1:40:05 AM.060] Loading C:\WINDOWS\system32\d3d11.dll
[1/29/2016 1:40:05 AM.061] Loaded at 0x7FFE63830000
[1/29/2016 1:40:05 AM.062] D3D11CreateDeviceAndSwapChain at 0x7FFE6384A190
[1/29/2016 1:40:05 AM.062] Creating Direct3D 11 device and swap chain
[1/29/2016 1:40:05 AM.077] Swap Chain created: 0x1E8D3ADA500
[1/29/2016 1:40:05 AM.078] Swap Chain VTable: 0x1E8D3ADA500
[1/29/2016 1:40:05 AM.079] Swap Chain VTable_2: 0x7FFE30D3B7F8
[1/29/2016 1:40:05 AM.079] 0xEC834834F23BF5E9;0xFFFFFEB840C74860;0x68894808588948FF
[1/29/2016 1:40:05 AM.080] D3D11Present: 0x7FFE30C1D210
[1/29/2016 1:40:05 AM.081] D3D11ResizeBuffers: 0x7FFE30C1D5F0
[1/29/2016 1:40:05 AM.082] D3D11ResizeTarget: 0x7FFE30C1A4E0
[1/29/2016 1:40:05 AM.082] D3D11SetFullscreenState: 0x7FFE30C1D300
[1/29/2016 1:40:05 AM.097] Direct3D initialized
[1/29/2016 1:40:05 AM.098] Initialized DirectX
[1/29/2016 1:40:05 AM.099] Direct3D watcher thread spawned
[1/29/2016 1:40:05 AM.759] Getting device
[1/29/2016 1:40:05 AM.761] Retrieved device
[1/29/2016 1:40:05 AM.762] Creating wrapper
[1/29/2016 1:40:05 AM.865] Wrapper created
[1/29/2016 1:40:05 AM.874] Effect created
[1/29/2016 1:40:05 AM.875] Creating buffer
[1/29/2016 1:40:05 AM.875] Created buffer
[1/29/2016 1:40:05 AM.876] Creating blend state
[1/29/2016 1:40:05 AM.877] Created blend state
[1/29/2016 1:40:05 AM.878] Done with creation
[1/29/2016 1:40:05 AM.937] Initializing texture system.
[1/29/2016 1:40:05 AM.938] Initializing texture system; phase 1
[1/29/2016 1:40:05 AM.939] Initializing texture system; phase 2
[1/29/2016 1:40:05 AM.953] Initializing texture system; phase 3
[1/29/2016 1:40:05 AM.953] Initializing texture system; phase 4
[1/29/2016 1:40:05 AM.972] Initializing texture system; phase 5
[1/29/2016 1:40:05 AM.976] Initializing texture system; phase 6
[1/29/2016 1:40:05 AM.978] Initializing texture system; phase 7
[1/29/2016 1:40:05 AM.982] Initializing texture system; phase 8
[1/29/2016 1:40:05 AM.985] Initializing texture system; phase 9
[1/29/2016 1:40:05 AM.987] Initializing texture system; phase 10
[1/29/2016 1:40:05 AM.993] Initializing texture system; phase 11
[1/29/2016 1:40:05 AM.994] Initializing texture system; phase 12
[1/29/2016 1:40:05 AM.998] Initializing texture system; phase 13
[1/29/2016 1:40:05 AM.998] Initializing texture system; phase 14
[1/29/2016 1:40:10 AM.100] Direct3D watcher thread ended
[1/29/2016 1:40:45 AM.337] Initializing game support
[1/29/2016 1:40:46 AM.183] Compatibility level: 0
[1/29/2016 1:40:46 AM.183] Supported version detected
[1/29/2016 1:40:46 AM.184] ==================================================
[1/29/2016 1:40:46 AM.435] Patched IsDebuggerPresent
[1/29/2016 1:40:46 AM.686] Waiting for game initialization
[1/29/2016 1:40:47 AM.037] Initializing hook
[1/29/2016 1:40:47 AM.289] Completing interoperability
[1/29/2016 1:40:47 AM.290] Initialization code 1.
[1/29/2016 1:40:47 AM.291] Initialization code 2.
[1/29/2016 1:40:47 AM.292] Initialization code 3.
[1/29/2016 1:40:47 AM.308] 1 Address: 0x00007FF6907B0AE0
[1/29/2016 1:40:47 AM.309] Calling func 1
[1/29/2016 1:40:47 AM.343] 2 Address: 0x00007FF6912656DA
[1/29/2016 1:40:47 AM.344] 3 Address: 0x00007FF68FDE5D36
[1/29/2016 1:40:47 AM.389] Address: 0x00007FF691265678
[1/29/2016 1:40:47 AM.390] Unknown var: 0x00007FF6921318D0
[1/29/2016 1:40:47 AM.390] Initialization code 4.
[1/29/2016 1:40:47 AM.391] Completing interoperability, phase 1
[1/29/2016 1:40:47 AM.391] Completing interoperability, phase 2
[1/29/2016 1:40:47 AM.392] Completing interoperability, phase 3
[1/29/2016 1:40:47 AM.393] Completing interoperability, phase 4
[1/29/2016 1:40:47 AM.393] Completing interoperability, phase 5
[1/29/2016 1:40:47 AM.394] Completing interoperability, phase 6
[1/29/2016 1:40:47 AM.394] Completing interoperability, phase 7
[1/29/2016 1:41:12 AM.310] Initializing console variable "TimeScale".
[1/29/2016 1:41:12 AM.315] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/29/2016 1:41:12 AM.316] Read value: <null>
[1/29/2016 1:41:16 AM.834] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.

 

Edited by CODEX12

Go over to ragehooks Twitter page. Download the link they give you......Run it. It will ask you if you want to revert back to 573...

Disconnect your computer from the internet and run the game in offline mode......It works I've been playing for an hour on 573.

Note : Ragehook will ask you if you want to backup your files before the game starts to update. Say "Yes" if you haven't. Let the game update. Then disconnect your internet and play......It works...

I don't need to even play offline mode lol that would be for non steam people.

mine just crashes when it's loading LSPDFR and am on 573 patch

Edited by CODEX12

It's time that GTA Online dies so they stop updating this game finally. There can't be that many people left playing it?

Where we're going, we don't need signatures.

20 hours ago, DCP1293 said:

573.1 is the latest supported version for RagePluginHook. 617.1 was released today - if you don't have files backed up you will need to wait for Rage to update.

i updated both rage and script hook and script hookv.net and still shows the unsupported game version. now what do i do ?

50 minutes ago, joe25 said:

i updated both rage and script hook and script hookv.net and still shows the unsupported game version. now what do i do ?

It's not working for anyone at the moment, regardless of if it says it's the newest patch. Just sit tight. 

9 hours ago, officerAMR said:

I dont understand why steam cant add a feature where only YOU can manually update the game, not the steam client 

This happens with the retail version (CD) as well. It updates automatically before it goes into the game.

I believe RageHook released a new update for its mod. Go to the rage hook website and download the newest version. See if that works. 

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