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OfficerStockton

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  1.    xDodox reacted to a post in a topic: RPH Stuck on Loading Screen
  2.    OfficerStockton reacted to a post in a topic: Unsupported Game Version Again
  3. Yes I do, I have all of the API Callout Pluggins. I'll try it, thanks!
  4. Hello community, Recently I have been having quite an annoying problem. LCPD:FR crashes whenever I try to call in a pursuit. It's very annoy however I can still play the game without calling in a pursuit. I'm guessing it's a mod-related issue. Non-ELS Cruisers AI Sirens script (I just installed this today, I know that's no what is causing it) GTA Policing Tools Script Indicator Script GTA 5 Laser and Flashlight Script *LCPD:FR Loader Less Overtake Scirpt Spotlight Script Traffic Flow Script Police Helper Besides that I don't really have much else. Any help and suggestion will be appreciated so thank you all very much.
  5. I have the same problem with pretty much the same mods. No ELS, just various known scripts mods.
  6.    desertlion2002 reacted to a post in a topic: Another LCPD:FR Callout Wishlist
  7.    OfficerStockton reacted to a post in a topic: Fix for challenged paramedics.
  8.    OfficerStockton reacted to a post in a topic: Another LCPD:FR Callout Wishlist
  9.    42069 reacted to a post in a topic: Another LCPD:FR Callout Wishlist
  10. Since the release of LCPD:FR 1.0 there have been a ton of awesome new call out plugins that have been working great. I wanted to share a couple more ideas that I have had and might be pretty cool. Suicidal Subject- Subject could be armed and maybe spawned on top of a building... perhaps the same idea of the call in .95. Funeral Escort- Multiple units needed to escort a hearse from anywhere to maybe the cemetery. Domestic Disturbance/Violence- Again like the .95 call, could be set inside of an apartment or building. Gang Riot- Code 3 assistance for a raging group... this would be a cool one for NOoSE to show up. Escaped Convict- An obvious escaped prisoner fleeing in a vehicle or on foot... maybe a pursuit in progress type thing. 911 Hang Up- This could be anything from a prank call to a murder Public Disturbance- A drunkard inside of a crowded place (Superstar Cafe, Middle Park, etc..) causing a disturbance Some of my top requests and thank you to everyone who reads...
  11.    desertlion2002 reacted to a post in a topic: LCPD:FR 1.0
  12. Thank you... have had problems with my lights and hopefully this will fix it!
  13. Hello, Everything in LCPD:FR 1.0 has been working great. My only problem is that there is no speech coming from my cop. When a conduct a traffic stop, there is no "pull over" imperative and during a traffic stop I can't hear any speech. When I detain someone I can see player animations but cannot hear anything. Thanks for any support, Brad
  14. Okay I fixed it, it was a script that was screwing it up. Thank you.
  15. My wishlist for new API Callouts: Suicidal Subject- (e.g. An armed suicidal subject, perhaps on a rooftop.) Domestic Disturbance/Violence- (e.g. Two subjects in an altercation that could lead to violence.) Home Invasion Robbery- (e.g. A group of armed robbers inside of a house or apartment with possible victims inside.) Security Assistance- (e.g. Security officers with a possibly detained suspect in need of an officer for prisoner transport etc.) Motor Vehicle Accident (MVA)- (e.g. Two motor vehicles involved in an accident. Paramedics may already be at the scene.) Police Escort- (e.g. A funeral escort needed going from a house to Colony Island Cemetery) Shoplifting- (e.g A petty theft taking place inside a public place such as Burger Shot, Cluckin' Bell, Superstar Cafe etc.) EFLC: Club Disturbance (e.g. Security needs assistance with a drunk subject causing a disturbance inside of a club.)
  16. I tried activating the voice over from my SNT and I still can't get it to work. I am using default pedestrians but just in case I replaced them with my backup and still is not wanting to work. Perhaps it's not my LCPD:FR?
  17. Yep... I've even reinstalled LCPD:FR.
  18. I usually use the normal cop. I'm also running it on EFLC if that changes anything.
  19. Hello, Everything in LCPD:FR 1.0 has been working great. My only problem is that there is no speech coming from my cop. When a conduct a traffic stop, there is no "pull over" imperative and during a traffic stop I can't hear any speech. When I detain someone I can see player animations but cannot hear anything. Thanks for any support, Brad
  20. Very true... some sort of backup system would be nice though.
  21.    OfficerStockton reacted to a post in a topic: LCPD:FR 1.0
  22. Yeah that'd be cool!
  23.    McAwesome6934 reacted to a post in a topic: LCPD:FR 1.0
  24.    BRAVO 9 ACTUAL reacted to a post in a topic: LCPD:FR 1.0
  25.    SgtMckinson reacted to a post in a topic: LCPD:FR 1.0
  26.    Jcksnrs reacted to a post in a topic: LCPD:FR 1.0
  27.    gamerdanger99 reacted to a post in a topic: LCPD:FR 1.0
  28.    Original Light reacted to a post in a topic: LCPD:FR 1.0
  29. Hello, I was looking at the preview of the new LCPD:FR that's going to come out. I was thinking that it would be cool if somehow there was a backup system during a traffic stop so an officer could get additional back if needed. The backup would just come park up behind the officers car and maybe wait there just in case he needed some assistance like in real life. Just a suggestion and thought it would be cool!

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