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Unknown error: Game crashes within seconds

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Hello, I just downloaded the LCPDFR mod and all went well. I ran the diagnostic report (last night) and everything was fine, no errors at all. I double-checked that i had everything required for the mod just to make sure and I do meet the mod requirements.

Everytime I start GTA 4, and press Alt-P to start the mod, within a couple seconds, somtimes minutes, I get an error saying something similar to "Click OK to terminate, Click cancel to debug".

I never got this error before downloading the mod, and I've looked for other problems similar to this on this forum and on other websites with no luck for an solution.

Also, sometimes the game crashes before I even press Alt-P. It crashes at different times. Mostly around 10 seconds to 5 minutes.

Here's the diagnostic report I ran last night:

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: WindowsXP Professional (5.1.3.0 Build: 2600) Service Pack:Service Pack 3

System RAM (GB): 3

CPU cores: 4

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-04-07 00:24:34 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-04-07 00:25:59 - Direct3D device created!

2012-04-07 00:26:00 - SEARCHING FOR SCRIPTS...

2012-04-07 00:26:00 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-04-07 00:26:00 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.Main.Start'!

2012-04-07 00:26:00 - ...found script 'CSharp.Engine.Core'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.Debugging'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.DeletionList'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.Hardcore'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.TextDraw'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCMD.Main'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCMD.Functions'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Actions'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Debug'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Functions'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Partner'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Start'!

2012-04-07 00:26:00 - ...found script 'FirstResponse.LCPD.Various'!

2012-04-07 00:26:00 - DONE! 21 valid scripts found!

2012-04-07 00:26:00 - STARTING SCRIPTS...

2012-04-07 00:26:00 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.TextDraw'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.Hardcore'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.DeletionList'!

2012-04-07 00:26:00 - ...successfully started script 'FirstResponse.Debugging'!

2012-04-07 00:26:01 - ...successfully started script 'CSharp.Engine.Core'!

2012-04-07 00:26:01 - ...successfully started script 'FirstResponse.Main.Start'!

2012-04-07 00:26:01 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: rEXyIvyv4LKvgTH+8rDwTg==

Any help at all would be greatly appreciated. :)

After you've installed a clean copy of GTA IV have you gone straight into the game or did you mod it first? I'm just pondering if it's to do with your game or the mod. If you did go straight into the unmodded version of the game did you still get the message with LCPD:FR unistalled?

[img]http://i.imgur.com/PvKEkIM.gif[/img]

  • Author

I didn't get the same message befpre I installed the game. I beat the whole game without any error such as this. I'm going to re-install it and see what happens. It might be my save game. Since I go in with "Story Complete". I've played the mod with the story complete before though and everything went fine. Ill re-install and see what happens.

This is a support topic.
Only reply here to offer help or assistance to Ashton Jacome. Off-topic or "me too" replies will be removed.

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