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Ghost Town :(


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I dont know if any are or have experience this issue. lately I find cruisers, ambulances and fire truck nearly on every block with no one in them, siren are sounding, also, but before everyone start jumping on me like last time when i didnt blame LCPDFR, I just have several issues:

other issues:

1. when calling for transport of suspect, a unit arrives takes suspect and walk down the street and around the corner, instead of getting back into their cruiser, they would leave it behind.

2. Tazer no longer works.

3. traffic i may see 1 or 2 cars once every 10-15 mins or sometimes there is no cars at all, Iam using Traffic Flow v5 R2, and i have been using it for 3 weeks now, havent updated anything.

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but before everyone start jumping on me like last time when i didnt blame LCPDFR, I just have several issues:

I'm not understanding what you mean by this.

Also,

Your 1st question, Could be bug, but most of the time from what I've seen they walk them off to a different cruiser that is around the corner and then get in their car and drive off.

Your 2nd question, Care to specify what is wrong with the Tazer? Or does it just simply not work?

Your 3rd question, You could try something like increasing your vehicle density and see what happens.

Edited by JAM-Justin35

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I dont know if any are or have experience this issue. lately I find cruisers, ambulances and fire truck nearly on every block with no one in them, siren are sounding, also, but before everyone start jumping on me like last time when i didnt blame LCPDFR, I just have several issues:

other issues:

1. when calling for transport of suspect, a unit arrives takes suspect and walk down the street and around the corner, instead of getting back into their cruiser, they would leave it behind.

2. Tazer no longer works.

3. traffic i may see 1 or 2 cars once every 10-15 mins or sometimes there is no cars at all, Iam using Traffic Flow v5 R2, and i have been using it for 3 weeks now, havent updated anything.

1.) I've noticed this as well, sometimes they as said above, take them to another cruiser around the corner. When this happens, I usually do not trust the officers, so I end up killing the suspect anyways.

2.) Can you clarify this, please? Have you installed any Weapon mods that adjust the weapons.xml file? I installed a Handling mod that uses a modified weapons.xml file and the Tazer would no longer work correctly. I couldn't even pull it out of my pocket. If this is the case, you may need to uninstall the mod or adjust the weapons.xml file appropriately.

3.) As said above, your Vehicle Density may be too low. I'd suggest increasing it to 10 maybe 15 if you still do not get any vehicles.

Edited by DavidFortsch
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Crashed my game. Didn't even install correctly. 'Nuff said.

At least try to contribute to the discussion...

@Chucksta, the first one I experience too. Try looking at the CrimeCity cleanup mod. Basically, vehicles pull up alongside any empty ones, and the passenger gets out. They then take the empty car and drive off with it.

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1. when calling for transport of suspect, a unit arrives takes suspect and walk down the street and around the corner, instead of getting back into their cruiser, they would leave it behind.

Please make sure police and police2 vehicles are 4 door vehicles and that they have the correct configuration information within the vechicles.ide file. LCPDFR as far as I can see, always request police or police2 vehicles for transportation – which should be 4 door vehicles with correct vehicle.ide information, especially with mod-vehicles.

Edited by Nutt
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