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Unable to tell suspects to pull over from vehicles


Figgis302

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About a week ago and just before 0.2b came out, I made a thread reporting how the "pull over" voice lines in 0.2a don't function the way they did in LCPDFR, and how they should. I dunno what you guys did in 0.2b, but now I'm completely unable to use these lines no matter what. Whether I'm sitting behind a suspect vehicle in a pursuit or honking my horn during a traffic stop, the lines consistently fail to play. Did you change something regarding these in 0.2b, or am I going crazy?

 

 

RagePluginHook.log

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About a week ago and just before 0.2b came out, I made a thread reporting how the "pull over" voice lines in 0.2a don't function the way they did in LCPDFR, and how they should. I dunno what you guys did in 0.2b, but now I'm completely unable to use these lines no matter what. Whether I'm sitting behind a suspect vehicle in a pursuit or honking my horn during a traffic stop, the lines consistently fail to play. Did you change something regarding these in 0.2b, or am I going crazy?

 

 

RagePluginHook.log

During traffic stops if you honk your horn as they are looking for a spot to yield (I believe this is how its done, Ive done it just today) you will yell over the loudspeaker for them to pull over. During pursuits you get behind them and press shift, if you are close enough you will yell over the loudspeaker as well.

and this only works for certain police peds in my case, like the LSSD, never works with LSPD, maybe they don't have voice lines for this or its a bug but try it with an LSSD officer, works for me but not any other department.

Edited by Sonny236
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During traffic stops if you honk your horn as they are looking for a spot to yield (I believe this is how its done, Ive done it just today) you will yell over the loudspeaker for them to pull over. During pursuits you get behind them and press shift, if you are close enough you will yell over the loudspeaker as well.

and this only works for certain police peds in my case, like the LSSD, never works with LSPD, maybe they don't have voice lines for this or its a bug but try it with an LSSD officer, works for me but not any other department.

Yeah, I know how to do it, and it was working fine with both the LSPD and LSSD models in version 0.2a. As soon as I installed 0.2b, I suddenly couldn't do it with any models and I have no idea what caused it.

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Yeah, I know how to do it, and it was working fine with both the LSPD and LSSD models in version 0.2a. As soon as I installed 0.2b, I suddenly couldn't do it with any models and I have no idea what caused it.

Sorry for the misunderstanding, only works with LSSD for me, I guess its an issue with me as well. Not sure then, thought maybe it was only one department that it worked on.

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Not all LSPD cops got megaphone lines,

The LSPD models use the same megaphone lines regardless of what your ped's chosen voice. In 0.2a I had the megaphone lines work fine no matter what voice I had. Same for the LSSD.

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Don't mean to sound pushy, but is there a fix for this in the pipes? Not being able to trigger the lines is really annoying.

 

Edit: Okay, so apparently it works with some LSSD deputies (roughly a 50-50 chance) and both SAHP troopers. Never works with any of the LSPD models.

 

wat.

Edited by Figgis302

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  • 2 weeks later...

About a week ago and just before 0.2b came out, I made a thread reporting how the "pull over" voice lines in 0.2a don't function the way they did in LCPDFR, and how they should. I dunno what you guys did in 0.2b, but now I'm completely unable to use these lines no matter what. Whether I'm sitting behind a suspect vehicle in a pursuit or honking my horn during a traffic stop, the lines consistently fail to play. Did you change something regarding these in 0.2b, or am I going crazy?

 

 

RagePluginHook.log

Others plugins cause crash to megaphone :|

Need a individual plug to megaphone 

On my game, Megaphone stops work with LSPD officers, but SAHP work normally. 
 

Edited by SrRedHawk

 

Take easy friends, i am learning english

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