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LSPDFR Problems

Featured Replies

So Suddenly I am unable to pull up the back up menu. I press B And It will not pull up, I also can not Make traffic stops. It was working fine earlier and then I installed a plug in and it will not work. I'd appreciate some Help.

What plugin did you install? Also try playing LSPDFR and use the "broken" features without the plugin and see if that is the issue. 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

When is say broken features, i meant your issues. remove both of them (just transfer the files to your desktop) and run LSPDFR and see if it fixes, there may be a conflict in keys which is causing this issue. (i can't say for certain because i don't run these mods) 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author

So I have my plug ins removed and just LSPDFR. My Problem is When I run The Game I can go on duty but it doesn't notify me nor does it allow me to make traffic stops or call for back up. It Still doesn't work with removal of other mods/plug ins.

Edited by ViceSquad

Hmm. can you upload your RagePluginHook log? (located in your GTA V directory) 

 

If you want to me reply as soon as possible, then either quote or @CouthInk4  me as i'll be notified, a general reply will not notify me

Check out my YouTube channel!https://www.youtube.com/channel/UCXj0EXXJfERhPJTROHY6Ma

 

Untitled.png

 

  • Author

Let Me Look now.

7/24/2015 4:36:16 PM.492] Started new log on 7/24/2015 4:36:16 PM.486
[7/24/2015 4:36:16 PM.492] ====================================================================================================
[7/24/2015 4:36:16 PM.476] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/24/2015 4:36:16 PM.493] Log verbosity: Verbose
[7/24/2015 4:36:16 PM.503] Initializing input system
[7/24/2015 4:36:16 PM.516] Initializing game console
[7/24/2015 4:36:16 PM.576] Console key has been set to F4 (key code: 115)
[7/24/2015 4:36:16 PM.812] Console initialized
[7/24/2015 4:36:16 PM.812] Initializing forms manager
[7/24/2015 4:36:16 PM.841] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/24/2015 4:36:16 PM.870] ================ RAGE Plugin Hook ================
[7/24/2015 4:36:16 PM.876] Checking game support
[7/24/2015 4:36:16 PM.935] Product name: Grand Theft Auto V
[7/24/2015 4:36:16 PM.935] Product version: 1.0.393.4
[7/24/2015 4:36:16 PM.935] Is steam version: True
[7/24/2015 4:36:20 PM.736] Initializing game support
[7/24/2015 4:36:20 PM.736] Patching low level keyboard hook
[7/24/2015 4:36:20 PM.736] Patched low level keyboard hook
[7/24/2015 4:36:20 PM.736] Unhooking low level keyboard hook
[7/24/2015 4:36:20 PM.736] Unhooked low level keyboard hook
[7/24/2015 4:36:20 PM.736] Velocity limit removed.
[7/24/2015 4:36:32 PM.112] Compatibility level: 0
[7/24/2015 4:36:32 PM.112] Supported version detected
[7/24/2015 4:36:32 PM.112] ==================================================
[7/24/2015 4:36:32 PM.112] Patched IsDebuggerPresent
[7/24/2015 4:36:32 PM.112] Waiting for game initialization
[7/24/2015 4:37:08 PM.808] Initializing hook
[7/24/2015 4:37:08 PM.809] Completing interoperability
[7/24/2015 4:37:08 PM.809] Initialization code 1.
[7/24/2015 4:37:08 PM.809] Initialization code 2.
[7/24/2015 4:37:08 PM.809] Initialization code 3.
[7/24/2015 4:37:08 PM.809] Initialization code 4.
[7/24/2015 4:37:08 PM.809] Initialization code 5.
[7/24/2015 4:37:08 PM.809] Initialization code 6.
[7/24/2015 4:37:08 PM.809] Initialization code 7.
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 1
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 2
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 3
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 4
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 5
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 6
[7/24/2015 4:37:08 PM.809] Completing interoperability, phase 7
[7/24/2015 4:37:08 PM.816] Initializing DirectX
[7/24/2015 4:37:08 PM.869] Initializing Direct3D
[7/24/2015 4:37:08 PM.870] Loading C:\Windows\system32\d3d11.dll
[7/24/2015 4:37:08 PM.870] Loaded at 0x7FFCD3630000
[7/24/2015 4:37:08 PM.870] D3D11CreateDeviceAndSwapChain at 0x7FFCD3655800
[7/24/2015 4:37:08 PM.870] Creating Direct3D 11 device and swap chain
[7/24/2015 4:37:08 PM.897] Swap Chain created: 0xFB40C74530
[7/24/2015 4:37:08 PM.897] Swap Chain VTable: 0xFB40C74530
[7/24/2015 4:37:08 PM.897] Swap Chain VTable_2: 0x7FFCD35B96B8
[7/24/2015 4:37:08 PM.897] 0x485641045241E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/24/2015 4:37:08 PM.897] D3D11Present: 0x7FFCD35ACDE0
[7/24/2015 4:37:08 PM.897] D3D11ResizeBuffers: 0x7FFCD35BF710
[7/24/2015 4:37:08 PM.897] D3D11ResizeTarget: 0x7FFCD35EDBE0
[7/24/2015 4:37:08 PM.897] D3D11SetFullscreenState: 0x7FFCD35BFB40
[7/24/2015 4:37:08 PM.898] Getting device
[7/24/2015 4:37:08 PM.898] Retrieved device
[7/24/2015 4:37:08 PM.898] Creating wrapper
[7/24/2015 4:37:08 PM.924] Direct3D initialized
[7/24/2015 4:37:08 PM.925] Initialized DirectX
[7/24/2015 4:37:08 PM.943] Direct3D watcher thread spawned
[7/24/2015 4:37:09 PM.106] Wrapper created
[7/24/2015 4:37:09 PM.120] Effect created
[7/24/2015 4:37:09 PM.120] Creating buffer
[7/24/2015 4:37:09 PM.121] Created buffer
[7/24/2015 4:37:09 PM.121] Creating blend state
[7/24/2015 4:37:09 PM.121] Created blend state
[7/24/2015 4:37:09 PM.121] Done with creation
[7/24/2015 4:37:09 PM.481] Initializing texture system.
[7/24/2015 4:37:09 PM.481] Initializing texture system; phase 1
[7/24/2015 4:37:09 PM.481] Initializing texture system; phase 2
[7/24/2015 4:37:09 PM.507] Initializing texture system; phase 3
[7/24/2015 4:37:09 PM.511] Initializing texture system; phase 4
[7/24/2015 4:37:09 PM.562] Initializing texture system; phase 5
[7/24/2015 4:37:09 PM.570] Initializing texture system; phase 6
[7/24/2015 4:37:09 PM.585] Initializing texture system; phase 7
[7/24/2015 4:37:09 PM.594] Initializing texture system; phase 8
[7/24/2015 4:37:09 PM.603] Initializing texture system; phase 9
[7/24/2015 4:37:09 PM.607] Initializing texture system; phase 10
[7/24/2015 4:37:09 PM.660] Pixel Shader 5.0 not supported. Falling back to 4.0.
[7/24/2015 4:37:09 PM.670] Initializing texture system; phase 11
[7/24/2015 4:37:09 PM.670] Initializing texture system; phase 12
[7/24/2015 4:37:09 PM.677] Initializing texture system; phase 13
[7/24/2015 4:37:09 PM.677] Initializing texture system; phase 14
[7/24/2015 4:37:13 PM.944] Direct3D watcher thread ended
[7/24/2015 4:45:18 PM.370]
[7/24/2015 4:45:18 PM.374]
[7/24/2015 4:45:18 PM.374]
[7/24/2015 4:45:18 PM.374] ====================================================================================================
[7/24/2015 4:45:18 PM.374] Started new log on 7/24/2015 4:45:18 PM.370
[7/24/2015 4:45:18 PM.374] ====================================================================================================
[7/24/2015 4:45:18 PM.258] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/24/2015 4:45:18 PM.375] Log verbosity: Verbose
[7/24/2015 4:45:18 PM.380] Initializing input system
[7/24/2015 4:45:18 PM.390] Initializing game console
[7/24/2015 4:45:18 PM.407] Console key has been set to F4 (key code: 115)
[7/24/2015 4:45:18 PM.498] Console initialized
[7/24/2015 4:45:18 PM.498] Initializing forms manager
[7/24/2015 4:45:18 PM.507] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/24/2015 4:45:18 PM.532] ================ RAGE Plugin Hook ================
[7/24/2015 4:45:18 PM.538] Checking game support
[7/24/2015 4:45:18 PM.570] Product name: Grand Theft Auto V
[7/24/2015 4:45:18 PM.570] Product version: 1.0.393.4
[7/24/2015 4:45:18 PM.570] Is steam version: True
[7/24/2015 4:45:18 PM.989] Initializing game support
[7/24/2015 4:45:18 PM.989] Patching low level keyboard hook
[7/24/2015 4:45:18 PM.989] Patched low level keyboard hook
[7/24/2015 4:45:18 PM.989] Unhooking low level keyboard hook
[7/24/2015 4:45:18 PM.989] Unhooked low level keyboard hook
[7/24/2015 4:45:18 PM.989] Velocity limit removed.
[7/24/2015 4:45:29 PM.110] Compatibility level: 0
[7/24/2015 4:45:29 PM.110] Supported version detected
[7/24/2015 4:45:29 PM.110] ==================================================
[7/24/2015 4:45:29 PM.110] Patched IsDebuggerPresent
[7/24/2015 4:45:29 PM.110] Waiting for game initialization
[7/24/2015 4:45:58 PM.218] Initializing hook
[7/24/2015 4:45:58 PM.218] Completing interoperability
[7/24/2015 4:45:58 PM.218] Initialization code 1.
[7/24/2015 4:45:58 PM.218] Initialization code 2.
[7/24/2015 4:45:58 PM.218] Initialization code 3.
[7/24/2015 4:45:58 PM.218] Initialization code 4.
[7/24/2015 4:45:58 PM.218] Initialization code 5.
[7/24/2015 4:45:58 PM.218] Initialization code 6.
[7/24/2015 4:45:58 PM.218] Initialization code 7.
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 1
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 2
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 3
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 4
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 5
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 6
[7/24/2015 4:45:58 PM.218] Completing interoperability, phase 7
[7/24/2015 4:45:58 PM.221] Initializing DirectX
[7/24/2015 4:45:58 PM.229] Initializing Direct3D
[7/24/2015 4:45:58 PM.229] Loading C:\Windows\system32\d3d11.dll
[7/24/2015 4:45:58 PM.230] Loaded at 0x7FFCD3630000
[7/24/2015 4:45:58 PM.230] D3D11CreateDeviceAndSwapChain at 0x7FFCD3655800
[7/24/2015 4:45:58 PM.230] Creating Direct3D 11 device and swap chain
[7/24/2015 4:45:58 PM.292] Attempting feature level 10_1
[7/24/2015 4:45:58 PM.306] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/24/2015 4:45:58 PM.313] Swap Chain created: 0xFE45B02F40
[7/24/2015 4:45:58 PM.313] Swap Chain VTable: 0xFE45B02F40
[7/24/2015 4:45:58 PM.313] Swap Chain VTable_2: 0x7FFCD35B96B8
[7/24/2015 4:45:58 PM.313] 0x485641045241E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/24/2015 4:45:58 PM.313] D3D11Present: 0x7FFCD35ACDE0
[7/24/2015 4:45:58 PM.313] D3D11ResizeBuffers: 0x7FFCD35BF710
[7/24/2015 4:45:58 PM.313] D3D11ResizeTarget: 0x7FFCD35EDBE0
[7/24/2015 4:45:58 PM.313] D3D11SetFullscreenState: 0x7FFCD35BFB40
[7/24/2015 4:45:58 PM.314] Getting device
[7/24/2015 4:45:58 PM.314] Retrieved device
[7/24/2015 4:45:58 PM.314] Creating wrapper
[7/24/2015 4:45:58 PM.336] Direct3D initialized
[7/24/2015 4:45:58 PM.337] Initialized DirectX
[7/24/2015 4:45:58 PM.345] Direct3D watcher thread spawned
[7/24/2015 4:45:58 PM.439] Wrapper created
[7/24/2015 4:45:58 PM.448] Effect created
[7/24/2015 4:45:58 PM.449] Creating buffer
[7/24/2015 4:45:58 PM.449] Created buffer
[7/24/2015 4:45:58 PM.449] Creating blend state
[7/24/2015 4:45:58 PM.449] Created blend state
[7/24/2015 4:45:58 PM.449] Done with creation
[7/24/2015 4:45:58 PM.529] Initializing texture system.
[7/24/2015 4:45:58 PM.529] Initializing texture system; phase 1
[7/24/2015 4:45:58 PM.529] Initializing texture system; phase 2
[7/24/2015 4:45:58 PM.547] Initializing texture system; phase 3
[7/24/2015 4:45:58 PM.547] Initializing texture system; phase 4
[7/24/2015 4:45:58 PM.580] Initializing texture system; phase 5
[7/24/2015 4:45:58 PM.585] Initializing texture system; phase 6
[7/24/2015 4:45:58 PM.588] Initializing texture system; phase 7
[7/24/2015 4:45:58 PM.591] Initializing texture system; phase 8
[7/24/2015 4:45:58 PM.597] Initializing texture system; phase 9
[7/24/2015 4:45:58 PM.600] Initializing texture system; phase 10
[7/24/2015 4:45:58 PM.616] Pixel Shader 5.0 not supported. Falling back to 4.0.
[7/24/2015 4:45:58 PM.620] Initializing texture system; phase 11
[7/24/2015 4:45:58 PM.620] Initializing texture system; phase 12
[7/24/2015 4:45:58 PM.626] Initializing texture system; phase 13
[7/24/2015 4:45:58 PM.626] Initializing texture system; phase 14
[7/24/2015 4:46:03 PM.346] Direct3D watcher thread ended
[7/24/2015 4:48:43 PM.205] Initializing console variable "ConsoleKey".
[7/24/2015 4:48:43 PM.205] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/24/2015 4:48:43 PM.230] Read value: None
[7/24/2015 4:48:43 PM.230] Setting value of console variable "ConsoleKey" to stored value.
[7/24/2015 4:48:43 PM.230] Console key has been set to None (key code: 0)
[7/24/2015 4:48:43 PM.230] Initializing console variable "PluginTimeoutThreshold".
[7/24/2015 4:48:43 PM.230] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/24/2015 4:48:43 PM.240] Read value: 10000
[7/24/2015 4:48:43 PM.240] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/24/2015 4:48:43 PM.240] Initializing console variable "AlwaysShowConsoleOutput".
[7/24/2015 4:48:43 PM.240] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/24/2015 4:48:43 PM.241] Read value: False
[7/24/2015 4:48:43 PM.241] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/24/2015 4:48:43 PM.241] Initializing console variable "IsDeveloperModeEnabled".
[7/24/2015 4:48:43 PM.241] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/24/2015 4:48:43 PM.242] Read value: True
[7/24/2015 4:48:43 PM.242] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/24/2015 4:48:43 PM.272] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 4:48:43 PM.272] Initializing console variable "TimeScale".
[7/24/2015 4:48:43 PM.272] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/24/2015 4:48:43 PM.274] Read value: 0
[7/24/2015 4:48:43 PM.274] Setting value of console variable "TimeScale" to stored value.
[7/24/2015 4:48:43 PM.275] Initializing console variable "WarnOnPluginLoad".
[7/24/2015 4:48:43 PM.275] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/24/2015 4:48:43 PM.275] Read value: False
[7/24/2015 4:48:43 PM.275] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/24/2015 4:48:44 PM.335] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 4:48:44 PM.451]
[7/24/2015 4:48:44 PM.451] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/24/2015 4:48:44 PM.454] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/24/2015 4:48:46 PM.788] <UNLOADED PLUGIN>: Initializing input system
[7/24/2015 4:48:46 PM.797] <UNLOADED PLUGIN>: Initializing game console
[7/24/2015 4:48:46 PM.823] <UNLOADED PLUGIN>: Initializing forms manager
[7/24/2015 4:48:47 PM.062] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/24/2015 4:48:47 PM.945] ---------------------------------------------------------------------
[7/24/2015 4:48:47 PM.945] LSPD FIRST RESPONSE
[7/24/2015 4:48:47 PM.945] Version 0.2a
[7/24/2015 4:48:47 PM.945] A G17 Media Modification
[7/24/2015 4:48:47 PM.945] - Developed by LMS & Sam
[7/24/2015 4:48:47 PM.945] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/24/2015 4:48:47 PM.945] © Copyright 2015, G17 Media, www.lspdfr.com
[7/24/2015 4:48:47 PM.945] ---------------------------------------------------------------------
[7/24/2015 4:48:47 PM.945] LSPD First Response: Running LSPD First Response 0.2a
[7/24/2015 4:48:47 PM.945] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/24/2015 4:48:48 PM.467] Cached police
[7/24/2015 4:48:48 PM.467] Cached police2
[7/24/2015 4:48:48 PM.467] Cached policet
[7/24/2015 4:48:48 PM.467] Cached sheriff2
[7/24/2015 4:48:48 PM.467] Cached sheriff
[7/24/2015 4:48:48 PM.467] Cached police4
[7/24/2015 4:48:48 PM.467] Cached policeb
[7/24/2015 4:48:48 PM.467] Cached policeb
[7/24/2015 4:48:48 PM.467] Cached policeb
[7/24/2015 4:48:48 PM.468] Cached fbi2
[7/24/2015 4:48:48 PM.468] Cached policeold1
[7/24/2015 4:48:48 PM.468] Cached policeold2
[7/24/2015 4:48:48 PM.468] Cached policeold2
[7/24/2015 4:48:48 PM.468] Cached buzzard
[7/24/2015 4:48:48 PM.468] Cached polmav
[7/24/2015 4:48:48 PM.468] Cached frogger2
[7/24/2015 4:48:48 PM.468] Cached ambulance
[7/24/2015 4:48:48 PM.468] Cached firetruk
[7/24/2015 4:48:48 PM.937] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/24/2015 4:48:48 PM.939] LSPD First Response: We have 1 callouts registered
[7/24/2015 4:48:48 PM.941] LSPD First Response: CalloutManager initialized
[7/24/2015 4:58:04 PM.086] Model with hash 0x15f8700d could not be loaded within a reasonable time. It may be invalid
[7/24/2015 4:58:04 PM.170] RagePluginHook
[7/24/2015 4:58:04 PM.188]    at Rage.Model.LoadAndWait()
[7/24/2015 4:58:04 PM.188]    at LSPD_First_Response.Duty.?()
[7/24/2015 4:58:04 PM.209]    at ?.?()
[7/24/2015 4:59:19 PM.837] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
[7/24/2015 4:59:19 PM.837] RagePluginHook
[7/24/2015 4:59:19 PM.846]    at Rage.WeaponAsset.LoadAndWait()
[7/24/2015 4:59:19 PM.846]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[7/24/2015 4:59:19 PM.847]    at LSPD_First_Response.Duty.ToggleDuty()
[7/24/2015 4:59:19 PM.847]    at LSPD_First_Response.Duty.?()
[7/24/2015 4:59:19 PM.847]    at ?.?()
[7/24/2015 5:08:25 PM.982]
[7/24/2015 5:08:25 PM.986]
[7/24/2015 5:08:25 PM.986]
[7/24/2015 5:08:25 PM.986] ====================================================================================================
[7/24/2015 5:08:25 PM.986] Started new log on 7/24/2015 5:08:25 PM.982
[7/24/2015 5:08:25 PM.986] ====================================================================================================
[7/24/2015 5:08:25 PM.978] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/24/2015 5:08:25 PM.987] Log verbosity: Verbose
[7/24/2015 5:08:25 PM.995] Initializing input system
[7/24/2015 5:08:26 PM.007] Initializing game console
[7/24/2015 5:08:26 PM.056] Console key has been set to F4 (key code: 115)
[7/24/2015 5:08:26 PM.211] Console initialized
[7/24/2015 5:08:26 PM.211] Initializing forms manager
[7/24/2015 5:08:26 PM.222] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/24/2015 5:08:26 PM.257] ================ RAGE Plugin Hook ================
[7/24/2015 5:08:26 PM.263] Checking game support
[7/24/2015 5:08:26 PM.301] Product name: Grand Theft Auto V
[7/24/2015 5:08:26 PM.301] Product version: 1.0.393.4
[7/24/2015 5:08:26 PM.301] Is steam version: True
[7/24/2015 5:08:26 PM.862] Initializing game support
[7/24/2015 5:08:26 PM.862] Patching low level keyboard hook
[7/24/2015 5:08:26 PM.862] Patched low level keyboard hook
[7/24/2015 5:08:26 PM.862] Unhooking low level keyboard hook
[7/24/2015 5:08:26 PM.862] Unhooked low level keyboard hook
[7/24/2015 5:08:26 PM.862] Velocity limit removed.
[7/24/2015 5:08:36 PM.931] Compatibility level: 0
[7/24/2015 5:08:36 PM.931] Supported version detected
[7/24/2015 5:08:36 PM.931] ==================================================
[7/24/2015 5:08:36 PM.931] Patched IsDebuggerPresent
[7/24/2015 5:08:36 PM.931] Waiting for game initialization
[7/24/2015 5:09:09 PM.875] Initializing hook
[7/24/2015 5:09:09 PM.875] Completing interoperability
[7/24/2015 5:09:09 PM.875] Initialization code 1.
[7/24/2015 5:09:09 PM.875] Initialization code 2.
[7/24/2015 5:09:09 PM.875] Initialization code 3.
[7/24/2015 5:09:09 PM.875] Initialization code 4.
[7/24/2015 5:09:09 PM.875] Initialization code 5.
[7/24/2015 5:09:09 PM.875] Initialization code 6.
[7/24/2015 5:09:09 PM.875] Initialization code 7.
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 1
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 2
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 3
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 4
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 5
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 6
[7/24/2015 5:09:09 PM.875] Completing interoperability, phase 7
[7/24/2015 5:09:09 PM.878] Initializing DirectX
[7/24/2015 5:09:09 PM.889] Initializing Direct3D
[7/24/2015 5:09:09 PM.889] Loading C:\Windows\system32\d3d11.dll
[7/24/2015 5:09:09 PM.889] Loaded at 0x7FFCD3630000
[7/24/2015 5:09:09 PM.889] D3D11CreateDeviceAndSwapChain at 0x7FFCD3655800
[7/24/2015 5:09:09 PM.889] Creating Direct3D 11 device and swap chain
[7/24/2015 5:09:09 PM.915] Attempting feature level 10_1
[7/24/2015 5:09:09 PM.926] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/24/2015 5:09:09 PM.932] Swap Chain created: 0xB112F57A10
[7/24/2015 5:09:09 PM.932] Swap Chain VTable: 0xB112F57A10
[7/24/2015 5:09:09 PM.933] Swap Chain VTable_2: 0x7FFCD35B96B8
[7/24/2015 5:09:09 PM.933] 0x485641EFA532E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/24/2015 5:09:09 PM.933] D3D11Present: 0x7FFCD35ACDE0
[7/24/2015 5:09:09 PM.933] D3D11ResizeBuffers: 0x7FFCD35BF710
[7/24/2015 5:09:09 PM.933] D3D11ResizeTarget: 0x7FFCD35EDBE0
[7/24/2015 5:09:09 PM.933] D3D11SetFullscreenState: 0x7FFCD35BFB40
[7/24/2015 5:09:09 PM.939] Getting device
[7/24/2015 5:09:09 PM.939] Retrieved device
[7/24/2015 5:09:09 PM.940] Creating wrapper
[7/24/2015 5:09:09 PM.940] Direct3D initialized
[7/24/2015 5:09:09 PM.942] Initialized DirectX
[7/24/2015 5:09:09 PM.943] Direct3D watcher thread spawned
[7/24/2015 5:09:10 PM.080] Wrapper created
[7/24/2015 5:09:10 PM.087] Effect created
[7/24/2015 5:09:10 PM.087] Creating buffer
[7/24/2015 5:09:10 PM.087] Created buffer
[7/24/2015 5:09:10 PM.087] Creating blend state
[7/24/2015 5:09:10 PM.087] Created blend state
[7/24/2015 5:09:10 PM.088] Done with creation
[7/24/2015 5:09:10 PM.220] Initializing texture system.
[7/24/2015 5:09:10 PM.220] Initializing texture system; phase 1
[7/24/2015 5:09:10 PM.220] Initializing texture system; phase 2
[7/24/2015 5:09:10 PM.250] Initializing texture system; phase 3
[7/24/2015 5:09:10 PM.250] Initializing texture system; phase 4
[7/24/2015 5:09:10 PM.283] Initializing texture system; phase 5
[7/24/2015 5:09:10 PM.286] Initializing texture system; phase 6
[7/24/2015 5:09:10 PM.289] Initializing texture system; phase 7
[7/24/2015 5:09:10 PM.295] Initializing texture system; phase 8
[7/24/2015 5:09:10 PM.300] Initializing texture system; phase 9
[7/24/2015 5:09:10 PM.304] Initializing texture system; phase 10
[7/24/2015 5:09:10 PM.311] Initializing texture system; phase 11
[7/24/2015 5:09:10 PM.311] Initializing texture system; phase 12
[7/24/2015 5:09:10 PM.317] Initializing texture system; phase 13
[7/24/2015 5:09:10 PM.317] Initializing texture system; phase 14
[7/24/2015 5:09:14 PM.944] Direct3D watcher thread ended
[7/24/2015 5:09:59 PM.355] Initializing console variable "ConsoleKey".
[7/24/2015 5:09:59 PM.355] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/24/2015 5:09:59 PM.372] Read value: None
[7/24/2015 5:09:59 PM.372] Setting value of console variable "ConsoleKey" to stored value.
[7/24/2015 5:09:59 PM.372] Console key has been set to None (key code: 0)
[7/24/2015 5:09:59 PM.372] Initializing console variable "PluginTimeoutThreshold".
[7/24/2015 5:09:59 PM.372] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/24/2015 5:09:59 PM.384] Read value: 10000
[7/24/2015 5:09:59 PM.384] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/24/2015 5:09:59 PM.384] Initializing console variable "AlwaysShowConsoleOutput".
[7/24/2015 5:09:59 PM.384] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/24/2015 5:09:59 PM.386] Read value: False
[7/24/2015 5:09:59 PM.386] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/24/2015 5:09:59 PM.387] Initializing console variable "IsDeveloperModeEnabled".
[7/24/2015 5:09:59 PM.387] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/24/2015 5:09:59 PM.388] Read value: True
[7/24/2015 5:09:59 PM.388] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/24/2015 5:09:59 PM.434] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 5:09:59 PM.434] Initializing console variable "TimeScale".
[7/24/2015 5:09:59 PM.434] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/24/2015 5:09:59 PM.436] Read value: 0
[7/24/2015 5:09:59 PM.436] Setting value of console variable "TimeScale" to stored value.
[7/24/2015 5:09:59 PM.437] Initializing console variable "WarnOnPluginLoad".
[7/24/2015 5:09:59 PM.437] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/24/2015 5:09:59 PM.438] Read value: False
[7/24/2015 5:09:59 PM.438] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/24/2015 5:10:00 PM.176] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 5:10:00 PM.218]
[7/24/2015 5:10:00 PM.218] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/24/2015 5:10:00 PM.221] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/24/2015 5:10:01 PM.466] <UNLOADED PLUGIN>: Initializing input system
[7/24/2015 5:10:01 PM.475] <UNLOADED PLUGIN>: Initializing game console
[7/24/2015 5:10:01 PM.480] <UNLOADED PLUGIN>: Initializing forms manager
[7/24/2015 5:10:01 PM.580] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/24/2015 5:10:02 PM.325] ---------------------------------------------------------------------
[7/24/2015 5:10:02 PM.325] LSPD FIRST RESPONSE
[7/24/2015 5:10:02 PM.325] Version 0.2a
[7/24/2015 5:10:02 PM.325] A G17 Media Modification
[7/24/2015 5:10:02 PM.325] - Developed by LMS & Sam
[7/24/2015 5:10:02 PM.325] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/24/2015 5:10:02 PM.325] © Copyright 2015, G17 Media, www.lspdfr.com
[7/24/2015 5:10:02 PM.325] ---------------------------------------------------------------------
[7/24/2015 5:10:02 PM.325] LSPD First Response: Running LSPD First Response 0.2a
[7/24/2015 5:10:02 PM.325] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/24/2015 5:10:02 PM.739] Cached police
[7/24/2015 5:10:02 PM.740] Cached police2
[7/24/2015 5:10:02 PM.740] Cached policet
[7/24/2015 5:10:02 PM.740] Cached sheriff2
[7/24/2015 5:10:02 PM.740] Cached sheriff
[7/24/2015 5:10:02 PM.740] Cached police4
[7/24/2015 5:10:02 PM.740] Cached policeb
[7/24/2015 5:10:02 PM.740] Cached policeb
[7/24/2015 5:10:02 PM.740] Cached policeb
[7/24/2015 5:10:02 PM.740] Cached fbi2
[7/24/2015 5:10:02 PM.740] Cached policeold1
[7/24/2015 5:10:02 PM.740] Cached policeold2
[7/24/2015 5:10:02 PM.740] Cached policeold2
[7/24/2015 5:10:02 PM.741] Cached buzzard
[7/24/2015 5:10:02 PM.741] Cached polmav
[7/24/2015 5:10:02 PM.741] Cached frogger2
[7/24/2015 5:10:02 PM.741] Cached ambulance
[7/24/2015 5:10:02 PM.741] Cached firetruk
[7/24/2015 5:10:03 PM.181] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/24/2015 5:10:03 PM.184] LSPD First Response: We have 1 callouts registered
[7/24/2015 5:10:03 PM.184] LSPD First Response: CalloutManager initialized
[7/24/2015 5:34:20 PM.150]
[7/24/2015 5:34:20 PM.169]
[7/24/2015 5:34:20 PM.169]
[7/24/2015 5:34:20 PM.169] ====================================================================================================
[7/24/2015 5:34:20 PM.169] Started new log on 7/24/2015 5:34:20 PM.149
[7/24/2015 5:34:20 PM.169] ====================================================================================================
[7/24/2015 5:34:20 PM.146] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/24/2015 5:34:20 PM.170] Log verbosity: Verbose
[7/24/2015 5:34:20 PM.175] Initializing input system
[7/24/2015 5:34:20 PM.185] Initializing game console
[7/24/2015 5:34:20 PM.221] Console key has been set to F4 (key code: 115)
[7/24/2015 5:34:20 PM.401] Console initialized
[7/24/2015 5:34:20 PM.401] Initializing forms manager
[7/24/2015 5:34:20 PM.418] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/24/2015 5:34:20 PM.445] ================ RAGE Plugin Hook ================
[7/24/2015 5:34:20 PM.451] Checking game support
[7/24/2015 5:34:20 PM.547] Product name: Grand Theft Auto V
[7/24/2015 5:34:20 PM.547] Product version: 1.0.393.4
[7/24/2015 5:34:20 PM.547] Is steam version: True
[7/24/2015 5:34:21 PM.366] Initializing game support
[7/24/2015 5:34:21 PM.366] Patching low level keyboard hook
[7/24/2015 5:34:21 PM.366] Patched low level keyboard hook
[7/24/2015 5:34:21 PM.366] Unhooking low level keyboard hook
[7/24/2015 5:34:21 PM.366] Unhooked low level keyboard hook
[7/24/2015 5:34:21 PM.366] Velocity limit removed.
[7/24/2015 5:34:32 PM.862] Compatibility level: 0
[7/24/2015 5:34:32 PM.862] Supported version detected
[7/24/2015 5:34:32 PM.862] ==================================================
[7/24/2015 5:34:32 PM.862] Patched IsDebuggerPresent
[7/24/2015 5:34:32 PM.863] Waiting for game initialization
[7/24/2015 5:35:02 PM.292] Initializing hook
[7/24/2015 5:35:02 PM.292] Completing interoperability
[7/24/2015 5:35:02 PM.292] Initialization code 1.
[7/24/2015 5:35:02 PM.292] Initialization code 2.
[7/24/2015 5:35:02 PM.292] Initialization code 3.
[7/24/2015 5:35:02 PM.292] Initialization code 4.
[7/24/2015 5:35:02 PM.292] Initialization code 5.
[7/24/2015 5:35:02 PM.292] Initialization code 6.
[7/24/2015 5:35:02 PM.292] Initialization code 7.
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 1
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 2
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 3
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 4
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 5
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 6
[7/24/2015 5:35:02 PM.292] Completing interoperability, phase 7
[7/24/2015 5:35:02 PM.294] Initializing DirectX
[7/24/2015 5:35:02 PM.303] Initializing Direct3D
[7/24/2015 5:35:02 PM.303] Loading C:\Windows\system32\d3d11.dll
[7/24/2015 5:35:02 PM.303] Loaded at 0x7FFCD3630000
[7/24/2015 5:35:02 PM.303] D3D11CreateDeviceAndSwapChain at 0x7FFCD3655800
[7/24/2015 5:35:02 PM.303] Creating Direct3D 11 device and swap chain
[7/24/2015 5:35:02 PM.355] Attempting feature level 10_1
[7/24/2015 5:35:02 PM.371] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/24/2015 5:35:02 PM.377] Swap Chain created: 0x6F83638890
[7/24/2015 5:35:02 PM.377] Swap Chain VTable: 0x6F83638890
[7/24/2015 5:35:02 PM.377] Swap Chain VTable_2: 0x7FFCD35B96B8
[7/24/2015 5:35:02 PM.377] 0x485641045241E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/24/2015 5:35:02 PM.377] D3D11Present: 0x7FFCD35ACDE0
[7/24/2015 5:35:02 PM.377] D3D11ResizeBuffers: 0x7FFCD35BF710
[7/24/2015 5:35:02 PM.378] D3D11ResizeTarget: 0x7FFCD35EDBE0
[7/24/2015 5:35:02 PM.378] D3D11SetFullscreenState: 0x7FFCD35BFB40
[7/24/2015 5:35:02 PM.378] Getting device
[7/24/2015 5:35:02 PM.378] Retrieved device
[7/24/2015 5:35:02 PM.378] Creating wrapper
[7/24/2015 5:35:02 PM.394] Direct3D initialized
[7/24/2015 5:35:02 PM.395] Initialized DirectX
[7/24/2015 5:35:02 PM.396] Direct3D watcher thread spawned
[7/24/2015 5:35:02 PM.514] Wrapper created
[7/24/2015 5:35:02 PM.524] Effect created
[7/24/2015 5:35:02 PM.525] Creating buffer
[7/24/2015 5:35:02 PM.525] Created buffer
[7/24/2015 5:35:02 PM.525] Creating blend state
[7/24/2015 5:35:02 PM.525] Created blend state
[7/24/2015 5:35:02 PM.525] Done with creation
[7/24/2015 5:35:02 PM.703] Initializing texture system.
[7/24/2015 5:35:02 PM.703] Initializing texture system; phase 1
[7/24/2015 5:35:02 PM.703] Initializing texture system; phase 2
[7/24/2015 5:35:02 PM.804] Initializing texture system; phase 3
[7/24/2015 5:35:02 PM.804] Initializing texture system; phase 4
[7/24/2015 5:35:02 PM.839] Initializing texture system; phase 5
[7/24/2015 5:35:02 PM.842] Initializing texture system; phase 6
[7/24/2015 5:35:02 PM.846] Initializing texture system; phase 7
[7/24/2015 5:35:02 PM.849] Initializing texture system; phase 8
[7/24/2015 5:35:02 PM.853] Initializing texture system; phase 9
[7/24/2015 5:35:02 PM.856] Initializing texture system; phase 10
[7/24/2015 5:35:02 PM.941] Pixel Shader 5.0 not supported. Falling back to 4.0.
[7/24/2015 5:35:02 PM.944] Initializing texture system; phase 11
[7/24/2015 5:35:02 PM.944] Initializing texture system; phase 12
[7/24/2015 5:35:02 PM.950] Initializing texture system; phase 13
[7/24/2015 5:35:02 PM.950] Initializing texture system; phase 14
[7/24/2015 5:35:07 PM.397] Direct3D watcher thread ended
[7/24/2015 5:35:49 PM.134] Initializing console variable "ConsoleKey".
[7/24/2015 5:35:49 PM.135] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/24/2015 5:35:49 PM.172] Read value: None
[7/24/2015 5:35:49 PM.172] Setting value of console variable "ConsoleKey" to stored value.
[7/24/2015 5:35:49 PM.172] Console key has been set to None (key code: 0)
[7/24/2015 5:35:49 PM.172] Initializing console variable "PluginTimeoutThreshold".
[7/24/2015 5:35:49 PM.172] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/24/2015 5:35:49 PM.180] Read value: 10000
[7/24/2015 5:35:49 PM.181] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/24/2015 5:35:49 PM.181] Initializing console variable "AlwaysShowConsoleOutput".
[7/24/2015 5:35:49 PM.181] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/24/2015 5:35:49 PM.182] Read value: False
[7/24/2015 5:35:49 PM.182] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/24/2015 5:35:49 PM.183] Initializing console variable "IsDeveloperModeEnabled".
[7/24/2015 5:35:49 PM.183] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/24/2015 5:35:49 PM.183] Read value: True
[7/24/2015 5:35:49 PM.183] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/24/2015 5:35:49 PM.214] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 5:35:49 PM.214] Initializing console variable "TimeScale".
[7/24/2015 5:35:49 PM.214] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/24/2015 5:35:49 PM.215] Read value: 0
[7/24/2015 5:35:49 PM.215] Setting value of console variable "TimeScale" to stored value.
[7/24/2015 5:35:49 PM.216] Initializing console variable "WarnOnPluginLoad".
[7/24/2015 5:35:49 PM.216] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/24/2015 5:35:49 PM.217] Read value: False
[7/24/2015 5:35:49 PM.217] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/24/2015 5:35:50 PM.033] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 5:35:50 PM.068]
[7/24/2015 5:35:50 PM.070] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/24/2015 5:35:50 PM.072] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/24/2015 5:35:51 PM.339] <UNLOADED PLUGIN>: Initializing input system
[7/24/2015 5:35:51 PM.347] <UNLOADED PLUGIN>: Initializing game console
[7/24/2015 5:35:51 PM.380] <UNLOADED PLUGIN>: Initializing forms manager
[7/24/2015 5:35:51 PM.502] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/24/2015 5:35:52 PM.101] ---------------------------------------------------------------------
[7/24/2015 5:35:52 PM.101] LSPD FIRST RESPONSE
[7/24/2015 5:35:52 PM.101] Version 0.2a
[7/24/2015 5:35:52 PM.101] A G17 Media Modification
[7/24/2015 5:35:52 PM.101] - Developed by LMS & Sam
[7/24/2015 5:35:52 PM.101] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/24/2015 5:35:52 PM.101] © Copyright 2015, G17 Media, www.lspdfr.com
[7/24/2015 5:35:52 PM.101] ---------------------------------------------------------------------
[7/24/2015 5:35:52 PM.102] LSPD First Response: Running LSPD First Response 0.2a
[7/24/2015 5:35:52 PM.102] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/24/2015 5:35:52 PM.588] Cached police
[7/24/2015 5:35:52 PM.588] Cached police2
[7/24/2015 5:35:52 PM.588] Cached policet
[7/24/2015 5:35:52 PM.588] Cached sheriff2
[7/24/2015 5:35:52 PM.588] Cached sheriff
[7/24/2015 5:35:52 PM.588] Cached police4
[7/24/2015 5:35:52 PM.588] Cached policeb
[7/24/2015 5:35:52 PM.588] Cached policeb
[7/24/2015 5:35:52 PM.588] Cached policeb
[7/24/2015 5:35:52 PM.588] Cached fbi2
[7/24/2015 5:35:52 PM.588] Cached policeold1
[7/24/2015 5:35:52 PM.588] Cached policeold2
[7/24/2015 5:35:52 PM.588] Cached policeold2
[7/24/2015 5:35:52 PM.588] Cached buzzard
[7/24/2015 5:35:52 PM.588] Cached polmav
[7/24/2015 5:35:52 PM.588] Cached frogger2
[7/24/2015 5:35:52 PM.588] Cached ambulance
[7/24/2015 5:35:52 PM.588] Cached firetruk
[7/24/2015 5:35:52 PM.970] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/24/2015 5:35:52 PM.982] LSPD First Response: We have 1 callouts registered
[7/24/2015 5:35:52 PM.982] LSPD First Response: CalloutManager initialized
[7/24/2015 5:40:43 PM.367] LSPD First Response: PlayExternalSound: Failed to play D:\SteamLibrary\SteamApps\common\Grand Theft Auto V\plugins\soviet.wav. File not found
[7/24/2015 5:40:45 PM.448] LSPD First Response: PlayExternalSound: Failed to play D:\SteamLibrary\SteamApps\common\Grand Theft Auto V\plugins\soviet.wav. File not found
[7/24/2015 5:41:46 PM.739] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
[7/24/2015 5:41:46 PM.801] RagePluginHook
[7/24/2015 5:41:46 PM.830]    at Rage.WeaponAsset.LoadAndWait()
[7/24/2015 5:41:46 PM.830]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[7/24/2015 5:41:46 PM.830]    at LSPD_First_Response.Duty.ToggleDuty()
[7/24/2015 5:41:46 PM.830]    at LSPD_First_Response.Duty.?()
[7/24/2015 5:41:46 PM.872]    at ?.?()
[7/24/2015 5:49:54 PM.279]
[7/24/2015 5:49:54 PM.283]
[7/24/2015 5:49:54 PM.283]
[7/24/2015 5:49:54 PM.283] ====================================================================================================
[7/24/2015 5:49:54 PM.283] Started new log on 7/24/2015 5:49:54 PM.278
[7/24/2015 5:49:54 PM.283] ====================================================================================================
[7/24/2015 5:49:54 PM.275] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/24/2015 5:49:54 PM.284] Log verbosity: Verbose
[7/24/2015 5:49:54 PM.290] Initializing input system
[7/24/2015 5:49:54 PM.303] Initializing game console
[7/24/2015 5:49:54 PM.343] Console key has been set to F4 (key code: 115)
[7/24/2015 5:49:54 PM.484] Console initialized
[7/24/2015 5:49:54 PM.484] Initializing forms manager
[7/24/2015 5:49:54 PM.496] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/24/2015 5:49:54 PM.533] ================ RAGE Plugin Hook ================
[7/24/2015 5:49:54 PM.540] Checking game support
[7/24/2015 5:49:54 PM.573] Product name: Grand Theft Auto V
[7/24/2015 5:49:54 PM.573] Product version: 1.0.393.4
[7/24/2015 5:49:54 PM.573] Is steam version: True
[7/24/2015 5:49:54 PM.984] Initializing game support
[7/24/2015 5:49:54 PM.984] Patching low level keyboard hook
[7/24/2015 5:49:54 PM.984] Patched low level keyboard hook
[7/24/2015 5:49:54 PM.984] Unhooking low level keyboard hook
[7/24/2015 5:49:54 PM.984] Unhooked low level keyboard hook
[7/24/2015 5:49:54 PM.984] Velocity limit removed.
[7/24/2015 5:50:06 PM.364] Compatibility level: 0
[7/24/2015 5:50:06 PM.364] Supported version detected
[7/24/2015 5:50:06 PM.364] ==================================================
[7/24/2015 5:50:06 PM.364] Patched IsDebuggerPresent
[7/24/2015 5:50:06 PM.364] Waiting for game initialization
[7/24/2015 5:50:41 PM.002] Initializing hook
[7/24/2015 5:50:41 PM.002] Completing interoperability
[7/24/2015 5:50:41 PM.002] Initialization code 1.
[7/24/2015 5:50:41 PM.002] Initialization code 2.
[7/24/2015 5:50:41 PM.002] Initialization code 3.
[7/24/2015 5:50:41 PM.002] Initialization code 4.
[7/24/2015 5:50:41 PM.002] Initialization code 5.
[7/24/2015 5:50:41 PM.002] Initialization code 6.
[7/24/2015 5:50:41 PM.002] Initialization code 7.
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 1
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 2
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 3
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 4
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 5
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 6
[7/24/2015 5:50:41 PM.002] Completing interoperability, phase 7
[7/24/2015 5:50:41 PM.005] Initializing DirectX
[7/24/2015 5:50:41 PM.024] Initializing Direct3D
[7/24/2015 5:50:41 PM.025] Loading C:\Windows\system32\d3d11.dll
[7/24/2015 5:50:41 PM.028] Loaded at 0x7FFCD3630000
[7/24/2015 5:50:41 PM.028] D3D11CreateDeviceAndSwapChain at 0x7FFCD3655800
[7/24/2015 5:50:41 PM.028] Creating Direct3D 11 device and swap chain
[7/24/2015 5:50:41 PM.056] Attempting feature level 10_1
[7/24/2015 5:50:41 PM.074] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/24/2015 5:50:41 PM.080] Swap Chain created: 0x59216BC680
[7/24/2015 5:50:41 PM.080] Swap Chain VTable: 0x59216BC680
[7/24/2015 5:50:41 PM.080] Swap Chain VTable_2: 0x7FFCD35B96B8
[7/24/2015 5:50:41 PM.080] 0x485641F1C132E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/24/2015 5:50:41 PM.080] D3D11Present: 0x7FFCD35ACDE0
[7/24/2015 5:50:41 PM.081] D3D11ResizeBuffers: 0x7FFCD35BF710
[7/24/2015 5:50:41 PM.081] D3D11ResizeTarget: 0x7FFCD35EDBE0
[7/24/2015 5:50:41 PM.081] D3D11SetFullscreenState: 0x7FFCD35BFB40
[7/24/2015 5:50:41 PM.081] Getting device
[7/24/2015 5:50:41 PM.081] Retrieved device
[7/24/2015 5:50:41 PM.081] Creating wrapper
[7/24/2015 5:50:41 PM.090] Direct3D initialized
[7/24/2015 5:50:41 PM.091] Initialized DirectX
[7/24/2015 5:50:41 PM.093] Direct3D watcher thread spawned
[7/24/2015 5:50:41 PM.193] Wrapper created
[7/24/2015 5:50:41 PM.203] Effect created
[7/24/2015 5:50:41 PM.204] Creating buffer
[7/24/2015 5:50:41 PM.204] Created buffer
[7/24/2015 5:50:41 PM.204] Creating blend state
[7/24/2015 5:50:41 PM.204] Created blend state
[7/24/2015 5:50:41 PM.204] Done with creation
[7/24/2015 5:50:41 PM.374] Initializing texture system.
[7/24/2015 5:50:41 PM.374] Initializing texture system; phase 1
[7/24/2015 5:50:41 PM.374] Initializing texture system; phase 2
[7/24/2015 5:50:41 PM.394] Initializing texture system; phase 3
[7/24/2015 5:50:41 PM.394] Initializing texture system; phase 4
[7/24/2015 5:50:41 PM.426] Initializing texture system; phase 5
[7/24/2015 5:50:41 PM.430] Initializing texture system; phase 6
[7/24/2015 5:50:41 PM.432] Initializing texture system; phase 7
[7/24/2015 5:50:41 PM.435] Initializing texture system; phase 8
[7/24/2015 5:50:41 PM.441] Initializing texture system; phase 9
[7/24/2015 5:50:41 PM.445] Initializing texture system; phase 10
[7/24/2015 5:50:41 PM.461] Pixel Shader 5.0 not supported. Falling back to 4.0.
[7/24/2015 5:50:41 PM.465] Initializing texture system; phase 11
[7/24/2015 5:50:41 PM.465] Initializing texture system; phase 12
[7/24/2015 5:50:41 PM.472] Initializing texture system; phase 13
[7/24/2015 5:50:41 PM.472] Initializing texture system; phase 14
[7/24/2015 5:50:46 PM.094] Direct3D watcher thread ended
[7/24/2015 5:51:28 PM.924] Initializing console variable "ConsoleKey".
[7/24/2015 5:51:28 PM.924] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/24/2015 5:51:28 PM.935] Read value: None
[7/24/2015 5:51:28 PM.935] Setting value of console variable "ConsoleKey" to stored value.
[7/24/2015 5:51:28 PM.936] Console key has been set to None (key code: 0)
[7/24/2015 5:51:28 PM.936] Initializing console variable "PluginTimeoutThreshold".
[7/24/2015 5:51:28 PM.936] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/24/2015 5:51:28 PM.944] Read value: 10000
[7/24/2015 5:51:28 PM.944] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/24/2015 5:51:28 PM.944] Initializing console variable "AlwaysShowConsoleOutput".
[7/24/2015 5:51:28 PM.944] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/24/2015 5:51:28 PM.945] Read value: False
[7/24/2015 5:51:28 PM.945] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/24/2015 5:51:28 PM.945] Initializing console variable "IsDeveloperModeEnabled".
[7/24/2015 5:51:28 PM.945] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/24/2015 5:51:28 PM.946] Read value: True
[7/24/2015 5:51:28 PM.946] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/24/2015 5:51:28 PM.964] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 5:51:28 PM.965] Initializing console variable "TimeScale".
[7/24/2015 5:51:28 PM.965] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/24/2015 5:51:28 PM.966] Read value: 0
[7/24/2015 5:51:28 PM.966] Setting value of console variable "TimeScale" to stored value.
[7/24/2015 5:51:28 PM.967] Initializing console variable "WarnOnPluginLoad".
[7/24/2015 5:51:28 PM.967] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/24/2015 5:51:28 PM.968] Read value: False
[7/24/2015 5:51:28 PM.968] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/24/2015 5:51:29 PM.609] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 5:51:29 PM.646]
[7/24/2015 5:51:29 PM.648] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/24/2015 5:51:29 PM.650] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/24/2015 5:51:30 PM.624] <UNLOADED PLUGIN>: Initializing input system
[7/24/2015 5:51:30 PM.631] <UNLOADED PLUGIN>: Initializing game console
[7/24/2015 5:51:30 PM.636] <UNLOADED PLUGIN>: Initializing forms manager
[7/24/2015 5:51:30 PM.692] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/24/2015 5:51:31 PM.242] ---------------------------------------------------------------------
[7/24/2015 5:51:31 PM.243] LSPD FIRST RESPONSE
[7/24/2015 5:51:31 PM.243] Version 0.2a
[7/24/2015 5:51:31 PM.243] A G17 Media Modification
[7/24/2015 5:51:31 PM.243] - Developed by LMS & Sam
[7/24/2015 5:51:31 PM.243] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/24/2015 5:51:31 PM.243] © Copyright 2015, G17 Media, www.lspdfr.com
[7/24/2015 5:51:31 PM.243] ---------------------------------------------------------------------
[7/24/2015 5:51:31 PM.243] LSPD First Response: Running LSPD First Response 0.2a
[7/24/2015 5:51:31 PM.243] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/24/2015 5:51:31 PM.669] Cached police
[7/24/2015 5:51:31 PM.669] Cached police2
[7/24/2015 5:51:31 PM.669] Cached policet
[7/24/2015 5:51:31 PM.669] Cached sheriff2
[7/24/2015 5:51:31 PM.669] Cached sheriff
[7/24/2015 5:51:31 PM.669] Cached police4
[7/24/2015 5:51:31 PM.669] Cached policeb
[7/24/2015 5:51:31 PM.669] Cached policeb
[7/24/2015 5:51:31 PM.669] Cached policeb
[7/24/2015 5:51:31 PM.669] Cached fbi2
[7/24/2015 5:51:31 PM.670] Cached policeold1
[7/24/2015 5:51:31 PM.670] Cached policeold2
[7/24/2015 5:51:31 PM.670] Cached policeold2
[7/24/2015 5:51:31 PM.670] Cached buzzard
[7/24/2015 5:51:31 PM.670] Cached polmav
[7/24/2015 5:51:31 PM.670] Cached frogger2
[7/24/2015 5:51:31 PM.670] Cached ambulance
[7/24/2015 5:51:31 PM.670] Cached firetruk
[7/24/2015 5:51:32 PM.064] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/24/2015 5:51:32 PM.066] LSPD First Response: We have 1 callouts registered
[7/24/2015 5:51:32 PM.066] LSPD First Response: CalloutManager initialized
[7/24/2015 5:55:02 PM.225] Weapon asset with hash 0x1d073a89 could not be loaded within a reasonable time. It may be invalid
[7/24/2015 5:55:02 PM.314] RagePluginHook
[7/24/2015 5:55:02 PM.336]    at Rage.WeaponAsset.LoadAndWait()
[7/24/2015 5:55:02 PM.336]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[7/24/2015 5:55:02 PM.336]    at LSPD_First_Response.Duty.ToggleDuty()
[7/24/2015 5:55:02 PM.336]    at LSPD_First_Response.Duty.?()
[7/24/2015 5:55:02 PM.336]    at ?.?()
[7/24/2015 5:57:20 PM.663] LSPD First Response: Respawning
[7/24/2015 5:57:34 PM.635] LSPD First Response: Done
[7/24/2015 6:11:23 PM.904]
[7/24/2015 6:11:23 PM.908]
[7/24/2015 6:11:23 PM.908]
[7/24/2015 6:11:23 PM.908] ====================================================================================================
[7/24/2015 6:11:23 PM.908] Started new log on 7/24/2015 6:11:23 PM.904
[7/24/2015 6:11:23 PM.908] ====================================================================================================
[7/24/2015 6:11:23 PM.899] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[7/24/2015 6:11:23 PM.909] Log verbosity: Verbose
[7/24/2015 6:11:23 PM.919] Initializing input system
[7/24/2015 6:11:23 PM.932] Initializing game console
[7/24/2015 6:11:23 PM.954] Console key has been set to F4 (key code: 115)
[7/24/2015 6:11:24 PM.095] Console initialized
[7/24/2015 6:11:24 PM.096] Initializing forms manager
[7/24/2015 6:11:24 PM.129] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/24/2015 6:11:24 PM.189] ================ RAGE Plugin Hook ================
[7/24/2015 6:11:24 PM.194] Checking game support
[7/24/2015 6:11:24 PM.228] Product name: Grand Theft Auto V
[7/24/2015 6:11:24 PM.228] Product version: 1.0.393.4
[7/24/2015 6:11:24 PM.228] Is steam version: True
[7/24/2015 6:11:24 PM.733] Initializing game support
[7/24/2015 6:11:24 PM.733] Patching low level keyboard hook
[7/24/2015 6:11:24 PM.733] Patched low level keyboard hook
[7/24/2015 6:11:24 PM.733] Unhooking low level keyboard hook
[7/24/2015 6:11:24 PM.733] Unhooked low level keyboard hook
[7/24/2015 6:11:24 PM.733] Velocity limit removed.
[7/24/2015 6:11:35 PM.422] Compatibility level: 0
[7/24/2015 6:11:35 PM.422] Supported version detected
[7/24/2015 6:11:35 PM.422] ==================================================
[7/24/2015 6:11:35 PM.422] Patched IsDebuggerPresent
[7/24/2015 6:11:35 PM.422] Waiting for game initialization
[7/24/2015 6:12:06 PM.915] Initializing hook
[7/24/2015 6:12:06 PM.915] Completing interoperability
[7/24/2015 6:12:06 PM.915] Initialization code 1.
[7/24/2015 6:12:06 PM.915] Initialization code 2.
[7/24/2015 6:12:06 PM.915] Initialization code 3.
[7/24/2015 6:12:06 PM.915] Initialization code 4.
[7/24/2015 6:12:06 PM.915] Initialization code 5.
[7/24/2015 6:12:06 PM.915] Initialization code 6.
[7/24/2015 6:12:06 PM.915] Initialization code 7.
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 1
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 2
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 3
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 4
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 5
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 6
[7/24/2015 6:12:06 PM.915] Completing interoperability, phase 7
[7/24/2015 6:12:06 PM.918] Initializing DirectX
[7/24/2015 6:12:06 PM.926] Initializing Direct3D
[7/24/2015 6:12:06 PM.926] Loading C:\Windows\system32\d3d11.dll
[7/24/2015 6:12:06 PM.926] Loaded at 0x7FFCD3630000
[7/24/2015 6:12:06 PM.926] D3D11CreateDeviceAndSwapChain at 0x7FFCD3655800
[7/24/2015 6:12:06 PM.926] Creating Direct3D 11 device and swap chain
[7/24/2015 6:12:07 PM.006] Attempting feature level 10_1
[7/24/2015 6:12:07 PM.043] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[7/24/2015 6:12:07 PM.049] Swap Chain created: 0x452CB57A10
[7/24/2015 6:12:07 PM.049] Swap Chain VTable: 0x452CB57A10
[7/24/2015 6:12:07 PM.049] Swap Chain VTable_2: 0x7FFCD35B96B8
[7/24/2015 6:12:07 PM.049] 0x485641F32B32E5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[7/24/2015 6:12:07 PM.049] D3D11Present: 0x7FFCD35ACDE0
[7/24/2015 6:12:07 PM.049] D3D11ResizeBuffers: 0x7FFCD35BF710
[7/24/2015 6:12:07 PM.049] D3D11ResizeTarget: 0x7FFCD35EDBE0
[7/24/2015 6:12:07 PM.049] D3D11SetFullscreenState: 0x7FFCD35BFB40
[7/24/2015 6:12:07 PM.054] Getting device
[7/24/2015 6:12:07 PM.054] Retrieved device
[7/24/2015 6:12:07 PM.054] Creating wrapper
[7/24/2015 6:12:07 PM.068] Direct3D initialized
[7/24/2015 6:12:07 PM.069] Initialized DirectX
[7/24/2015 6:12:07 PM.083] Direct3D watcher thread spawned
[7/24/2015 6:12:07 PM.173] Wrapper created
[7/24/2015 6:12:07 PM.182] Effect created
[7/24/2015 6:12:07 PM.183] Creating buffer
[7/24/2015 6:12:07 PM.183] Created buffer
[7/24/2015 6:12:07 PM.183] Creating blend state
[7/24/2015 6:12:07 PM.183] Created blend state
[7/24/2015 6:12:07 PM.183] Done with creation
[7/24/2015 6:12:07 PM.500] Initializing texture system.
[7/24/2015 6:12:07 PM.500] Initializing texture system; phase 1
[7/24/2015 6:12:07 PM.500] Initializing texture system; phase 2
[7/24/2015 6:12:07 PM.521] Initializing texture system; phase 3
[7/24/2015 6:12:07 PM.521] Initializing texture system; phase 4
[7/24/2015 6:12:07 PM.550] Initializing texture system; phase 5
[7/24/2015 6:12:07 PM.589] Initializing texture system; phase 6
[7/24/2015 6:12:07 PM.592] Initializing texture system; phase 7
[7/24/2015 6:12:07 PM.595] Initializing texture system; phase 8
[7/24/2015 6:12:07 PM.600] Initializing texture system; phase 9
[7/24/2015 6:12:07 PM.602] Initializing texture system; phase 10
[7/24/2015 6:12:07 PM.618] Pixel Shader 5.0 not supported. Falling back to 4.0.
[7/24/2015 6:12:07 PM.622] Initializing texture system; phase 11
[7/24/2015 6:12:07 PM.622] Initializing texture system; phase 12
[7/24/2015 6:12:07 PM.629] Initializing texture system; phase 13
[7/24/2015 6:12:07 PM.629] Initializing texture system; phase 14
[7/24/2015 6:12:12 PM.084] Direct3D watcher thread ended
[7/24/2015 6:12:50 PM.167] Initializing console variable "ConsoleKey".
[7/24/2015 6:12:50 PM.167] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/24/2015 6:12:50 PM.180] Read value: None
[7/24/2015 6:12:50 PM.180] Setting value of console variable "ConsoleKey" to stored value.
[7/24/2015 6:12:50 PM.180] Console key has been set to None (key code: 0)
[7/24/2015 6:12:50 PM.180] Initializing console variable "PluginTimeoutThreshold".
[7/24/2015 6:12:50 PM.180] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/24/2015 6:12:50 PM.189] Read value: 10000
[7/24/2015 6:12:50 PM.189] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/24/2015 6:12:50 PM.189] Initializing console variable "AlwaysShowConsoleOutput".
[7/24/2015 6:12:50 PM.189] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/24/2015 6:12:50 PM.190] Read value: False
[7/24/2015 6:12:50 PM.190] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/24/2015 6:12:50 PM.190] Initializing console variable "IsDeveloperModeEnabled".
[7/24/2015 6:12:50 PM.190] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/24/2015 6:12:50 PM.191] Read value: True
[7/24/2015 6:12:50 PM.191] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/24/2015 6:12:50 PM.211] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 6:12:50 PM.211] Initializing console variable "TimeScale".
[7/24/2015 6:12:50 PM.211] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/24/2015 6:12:50 PM.212] Read value: 0
[7/24/2015 6:12:50 PM.213] Setting value of console variable "TimeScale" to stored value.
[7/24/2015 6:12:50 PM.214] Initializing console variable "WarnOnPluginLoad".
[7/24/2015 6:12:50 PM.214] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/24/2015 6:12:50 PM.214] Read value: False
[7/24/2015 6:12:50 PM.215] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/24/2015 6:12:50 PM.788] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/24/2015 6:12:50 PM.822]
[7/24/2015 6:12:50 PM.823] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/24/2015 6:12:50 PM.825] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/24/2015 6:12:51 PM.761] <UNLOADED PLUGIN>: Initializing input system
[7/24/2015 6:12:51 PM.770] <UNLOADED PLUGIN>: Initializing game console
[7/24/2015 6:12:51 PM.774] <UNLOADED PLUGIN>: Initializing forms manager
[7/24/2015 6:12:51 PM.892] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/24/2015 6:12:52 PM.405] ---------------------------------------------------------------------
[7/24/2015 6:12:52 PM.406] LSPD FIRST RESPONSE
[7/24/2015 6:12:52 PM.406] Version 0.2a
[7/24/2015 6:12:52 PM.406] A G17 Media Modification
[7/24/2015 6:12:52 PM.406] - Developed by LMS & Sam
[7/24/2015 6:12:52 PM.406] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/24/2015 6:12:52 PM.406] © Copyright 2015, G17 Media, www.lspdfr.com
[7/24/2015 6:12:52 PM.406] ---------------------------------------------------------------------
[7/24/2015 6:12:52 PM.406] LSPD First Response: Running LSPD First Response 0.2a
[7/24/2015 6:12:52 PM.406] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/24/2015 6:12:52 PM.814] Cached police
[7/24/2015 6:12:52 PM.814] Cached police2
[7/24/2015 6:12:52 PM.814] Cached policet
[7/24/2015 6:12:52 PM.814] Cached sheriff2
[7/24/2015 6:12:52 PM.815] Cached sheriff
[7/24/2015 6:12:52 PM.815] Cached police4
[7/24/2015 6:12:52 PM.815] Cached policeb
[7/24/2015 6:12:52 PM.815] Cached policeb
[7/24/2015 6:12:52 PM.815] Cached policeb
[7/24/2015 6:12:52 PM.815] Cached fbi2
[7/24/2015 6:12:52 PM.815] Cached policeold1
[7/24/2015 6:12:52 PM.815] Cached policeold2
[7/24/2015 6:12:52 PM.815] Cached policeold2
[7/24/2015 6:12:52 PM.815] Cached buzzard
[7/24/2015 6:12:52 PM.815] Cached polmav
[7/24/2015 6:12:52 PM.815] Cached frogger2
[7/24/2015 6:12:52 PM.815] Cached ambulance
[7/24/2015 6:12:52 PM.816] Cached firetruk
[7/24/2015 6:12:53 PM.207] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[7/24/2015 6:12:53 PM.210] LSPD First Response: We have 1 callouts registered
[7/24/2015 6:12:53 PM.211] LSPD First Response: CalloutManager initialized
[7/24/2015 6:16:57 PM.637] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
[7/24/2015 6:16:57 PM.706] RagePluginHook
[7/24/2015 6:16:57 PM.722]    at Rage.WeaponAsset.LoadAndWait()
[7/24/2015 6:16:57 PM.722]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[7/24/2015 6:16:57 PM.722]    at LSPD_First_Response.Duty.ToggleDuty()
[7/24/2015 6:16:57 PM.722]    at LSPD_First_Response.Duty.?()
[7/24/2015 6:16:57 PM.723]    at ?.?()
 

 

Edited by ineseri
Added spoiler tags to decrease size of post. Please use spoiler-tags in the future instead of making a gigantic post.

Please don't post the entire Rage log - You need only post the pertinent part. You should take care in deleting it, or moving it, from time to time so you don't get this giant wall of text. I've added spoiler tags to decrease size of your post. Please use spoiler-tags in the future instead of making a gigantic post. 

Invenio, Investigatio, Imperium

This problem happens to me, unable to use B for backup, have changed controls of some mods so they don't conflict, but at times.... still no luck. Will post Ragehook plugin once I reload the game, and get a new one.

Here is my plugin, using just LSPDFR.... the B Button still refusing to work....

 

[7/25/2015 10:20:43 PM.198] Started new log on 7/25/2015 10:20:43 PM.198
[7/25/2015 10:20:43 PM.199] ====================================================================================================
[7/25/2015 10:20:43 PM.197] Log path: D:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[7/25/2015 10:20:43 PM.199] Log verbosity: Verbose
[7/25/2015 10:20:43 PM.202] Initializing input system
[7/25/2015 10:20:43 PM.206] Initializing game console
[7/25/2015 10:20:43 PM.213] Console key has been set to F4 (key code: 115)
[7/25/2015 10:20:43 PM.246] Console initialized
[7/25/2015 10:20:43 PM.246] Initializing forms manager
[7/25/2015 10:20:43 PM.250] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
[7/25/2015 10:20:43 PM.259] ================ RAGE Plugin Hook ================
[7/25/2015 10:20:43 PM.262] Checking game support
[7/25/2015 10:20:43 PM.276] Product name: Grand Theft Auto V
[7/25/2015 10:20:43 PM.276] Product version: 1.0.393.4
[7/25/2015 10:20:43 PM.276] Is steam version: False
[7/25/2015 10:20:43 PM.431] Initializing game support
[7/25/2015 10:20:43 PM.431] Patching low level keyboard hook
[7/25/2015 10:20:43 PM.431] Patched low level keyboard hook
[7/25/2015 10:20:43 PM.431] Unhooking low level keyboard hook
[7/25/2015 10:20:43 PM.431] Unhooked low level keyboard hook
[7/25/2015 10:20:43 PM.431] Velocity limit removed.
[7/25/2015 10:20:48 PM.750] Compatibility level: 0
[7/25/2015 10:20:48 PM.750] Supported version detected
[7/25/2015 10:20:48 PM.750] ==================================================
[7/25/2015 10:20:48 PM.751] Patched IsDebuggerPresent
[7/25/2015 10:20:48 PM.751] Waiting for game initialization
[7/25/2015 10:20:48 PM.915] Initializing hook
[7/25/2015 10:20:48 PM.915] Completing interoperability
[7/25/2015 10:20:48 PM.915] Initialization code 1.
[7/25/2015 10:20:48 PM.915] Initialization code 2.
[7/25/2015 10:20:48 PM.915] Initialization code 3.
[7/25/2015 10:20:48 PM.915] Initialization code 4.
[7/25/2015 10:20:48 PM.915] Initialization code 5.
[7/25/2015 10:20:48 PM.915] Initialization code 6.
[7/25/2015 10:20:48 PM.915] Initialization code 7.
[7/25/2015 10:20:48 PM.915] Completing interoperability, phase 1
[7/25/2015 10:20:48 PM.915] Completing interoperability, phase 2
[7/25/2015 10:20:48 PM.915] Completing interoperability, phase 3
[7/25/2015 10:20:48 PM.915] Completing interoperability, phase 4
[7/25/2015 10:20:48 PM.915] Completing interoperability, phase 5
[7/25/2015 10:20:48 PM.915] Completing interoperability, phase 6
[7/25/2015 10:20:48 PM.916] Completing interoperability, phase 7
[7/25/2015 10:20:48 PM.918] Initializing DirectX
[7/25/2015 10:20:48 PM.929] Initializing Direct3D
[7/25/2015 10:20:48 PM.930] Loading C:\Windows\system32\d3d11.dll
[7/25/2015 10:20:48 PM.930] Loaded at 0x7FF976E80000
[7/25/2015 10:20:48 PM.930] D3D11CreateDeviceAndSwapChain at 0x7FF976EA5800
[7/25/2015 10:20:48 PM.930] Creating Direct3D 11 device and swap chain
[7/25/2015 10:20:48 PM.947] Swap Chain created: 0x51095B49E0
[7/25/2015 10:20:48 PM.947] Swap Chain VTable: 0x51095B49E0
[7/25/2015 10:20:48 PM.947] Swap Chain VTable_2: 0x7FF975CB96B8
[7/25/2015 10:20:48 PM.947] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[7/25/2015 10:20:48 PM.947] D3D11Present: 0x7FF975CACDE0
[7/25/2015 10:20:48 PM.947] D3D11ResizeBuffers: 0x7FF975CBF710
[7/25/2015 10:20:48 PM.947] D3D11ResizeTarget: 0x7FF975CEDBE0
[7/25/2015 10:20:48 PM.947] D3D11SetFullscreenState: 0x7FF975CBFB40
[7/25/2015 10:20:48 PM.959] Getting device
[7/25/2015 10:20:48 PM.959] Retrieved device
[7/25/2015 10:20:48 PM.959] Creating wrapper
[7/25/2015 10:20:49 PM.005] Direct3D initialized
[7/25/2015 10:20:49 PM.006] Initialized DirectX
[7/25/2015 10:20:49 PM.009] Direct3D watcher thread spawned
[7/25/2015 10:20:49 PM.056] Wrapper created
[7/25/2015 10:20:49 PM.063] Effect created
[7/25/2015 10:20:49 PM.063] Creating buffer
[7/25/2015 10:20:49 PM.063] Created buffer
[7/25/2015 10:20:49 PM.063] Creating blend state
[7/25/2015 10:20:49 PM.063] Created blend state
[7/25/2015 10:20:49 PM.063] Done with creation
[7/25/2015 10:20:49 PM.134] Initializing texture system.
[7/25/2015 10:20:49 PM.135] Initializing texture system; phase 1
[7/25/2015 10:20:49 PM.135] Initializing texture system; phase 2
[7/25/2015 10:20:49 PM.158] Initializing texture system; phase 3
[7/25/2015 10:20:49 PM.158] Initializing texture system; phase 4
[7/25/2015 10:20:49 PM.190] Initializing texture system; phase 5
[7/25/2015 10:20:49 PM.194] Initializing texture system; phase 6
[7/25/2015 10:20:49 PM.197] Initializing texture system; phase 7
[7/25/2015 10:20:49 PM.200] Initializing texture system; phase 8
[7/25/2015 10:20:49 PM.207] Initializing texture system; phase 9
[7/25/2015 10:20:49 PM.210] Initializing texture system; phase 10
[7/25/2015 10:20:49 PM.215] Initializing texture system; phase 11
[7/25/2015 10:20:49 PM.215] Initializing texture system; phase 12
[7/25/2015 10:20:49 PM.219] Initializing texture system; phase 13
[7/25/2015 10:20:49 PM.219] Initializing texture system; phase 14
[7/25/2015 10:20:54 PM.010] Direct3D watcher thread ended
[7/25/2015 10:21:36 PM.381] Initializing console variable "ConsoleKey".
[7/25/2015 10:21:36 PM.381] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/25/2015 10:21:36 PM.393] Read value: F4
[7/25/2015 10:21:36 PM.393] Setting value of console variable "ConsoleKey" to stored value.
[7/25/2015 10:21:36 PM.393] Console key has been set to F4 (key code: 115)
[7/25/2015 10:21:36 PM.393] Initializing console variable "PluginTimeoutThreshold".
[7/25/2015 10:21:36 PM.393] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/25/2015 10:21:36 PM.400] Read value: 10000
[7/25/2015 10:21:36 PM.400] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/25/2015 10:21:36 PM.400] Initializing console variable "AlwaysShowConsoleOutput".
[7/25/2015 10:21:36 PM.400] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/25/2015 10:21:36 PM.401] Read value: False
[7/25/2015 10:21:36 PM.401] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/25/2015 10:21:36 PM.401] Initializing console variable "IsDeveloperModeEnabled".
[7/25/2015 10:21:36 PM.401] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/25/2015 10:21:36 PM.401] Read value: True
[7/25/2015 10:21:36 PM.401] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/25/2015 10:21:36 PM.422] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/25/2015 10:21:36 PM.422] Initializing console variable "TimeScale".
[7/25/2015 10:21:36 PM.422] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/25/2015 10:21:36 PM.424] Read value: 0
[7/25/2015 10:21:36 PM.424] Setting value of console variable "TimeScale" to stored value.
[7/25/2015 10:21:36 PM.425] Initializing console variable "WarnOnPluginLoad".
[7/25/2015 10:21:36 PM.425] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/25/2015 10:21:36 PM.426] Read value: True
[7/25/2015 10:21:36 PM.426] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/25/2015 10:21:36 PM.847] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/25/2015 10:21:36 PM.882] Invalid call to console command "LoadPlugin": Parameter count mismatch.
[7/25/2015 10:23:47 PM.124] 
[7/25/2015 10:23:47 PM.125] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/25/2015 10:23:47 PM.127] Loading plugin from path: D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/25/2015 10:23:47 PM.636] <UNLOADED PLUGIN>: Initializing input system
[7/25/2015 10:23:47 PM.641] <UNLOADED PLUGIN>: Initializing game console
[7/25/2015 10:23:47 PM.645] <UNLOADED PLUGIN>: Initializing forms manager
[7/25/2015 10:23:47 PM.667] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[7/25/2015 10:23:47 PM.704] ---------------------------------------------------------------------
[7/25/2015 10:23:47 PM.704] LSPD FIRST RESPONSE
[7/25/2015 10:23:47 PM.704] Version 0.2a
[7/25/2015 10:23:47 PM.704] A G17 Media Modification
[7/25/2015 10:23:47 PM.704] - Developed by LMS & Sam
[7/25/2015 10:23:47 PM.704] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[7/25/2015 10:23:47 PM.704] © Copyright 2015, G17 Media, www.lspdfr.com
[7/25/2015 10:23:47 PM.704] ---------------------------------------------------------------------
[7/25/2015 10:23:47 PM.704] LSPD First Response: Running LSPD First Response 0.2a
[7/25/2015 10:23:47 PM.704] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[7/25/2015 10:23:47 PM.904] Cached police
[7/25/2015 10:23:47 PM.904] Cached police2
[7/25/2015 10:23:47 PM.904] Cached policet
[7/25/2015 10:23:47 PM.904] Cached sheriff2
[7/25/2015 10:23:47 PM.905] Cached sheriff
[7/25/2015 10:23:47 PM.905] Cached police4
[7/25/2015 10:23:47 PM.905] Cached policeb
[7/25/2015 10:23:47 PM.905] Cached policeb
[7/25/2015 10:23:47 PM.905] Cached policeb
[7/25/2015 10:23:47 PM.905] Cached fbi2
[7/25/2015 10:23:47 PM.905] Cached policeold1
[7/25/2015 10:23:47 PM.905] Cached policeold2
[7/25/2015 10:23:47 PM.905] Cached policeold2
[7/25/2015 10:23:47 PM.905] Cached buzzard
[7/25/2015 10:23:47 PM.905] Cached polmav
[7/25/2015 10:23:47 PM.905] Cached frogger2
[7/25/2015 10:23:47 PM.905] Cached ambulance
[7/25/2015 10:23:47 PM.905] Cached firetruk
[7/25/2015 10:23:48 PM.105] LSPD First Response: Folder is D:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[7/25/2015 10:23:48 PM.108] LSPD First Response: Code 3 Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[7/25/2015 10:23:48 PM.118] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[7/25/2015 10:23:48 PM.230] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[7/25/2015 10:23:48 PM.234] LSPD First Response: We have 1 callouts registered
[7/25/2015 10:23:48 PM.234] LSPD First Response: CalloutManager initialized
[7/25/2015 10:26:50 PM.539] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.1.0.0
[7/25/2015 10:26:50 PM.553] LSPD First Response: [Code 3 Callouts] Settings loaded
[7/25/2015 10:26:50 PM.554] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[7/25/2015 10:26:50 PM.555] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[7/25/2015 10:26:50 PM.555] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[7/25/2015 10:26:50 PM.555] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With a Gun
[7/25/2015 10:26:50 PM.555] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[7/25/2015 10:26:50 PM.555] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[7/25/2015 10:26:50 PM.555] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[7/25/2015 10:26:50 PM.555] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[7/25/2015 10:26:50 PM.556] LSPD First Response: [Code 3 Callouts] All callouts registered
[7/25/2015 10:27:01 PM.045] LSPD First Response: Creating PersonWithWeapon
[7/25/2015 10:27:45 PM.565] 
[7/25/2015 10:27:45 PM.565] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/25/2015 10:27:45 PM.565] Loading plugin from path: D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll
[7/25/2015 10:27:46 PM.070] <UNLOADED PLUGIN>: Initializing input system
[7/25/2015 10:27:46 PM.074] <UNLOADED PLUGIN>: Initializing game console
[7/25/2015 10:27:46 PM.077] <UNLOADED PLUGIN>: Initializing forms manager
[7/25/2015 10:27:46 PM.089] ERROR: Could not load plugin from "D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll". Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[7/25/2015 10:27:46 PM.089] Parameter name: assemblyPath
/2015 10:22:14 PM.149] Initializing texture system; phase 8
[7/25/2015 10:22:14 PM.149] Initializing texture system; phase 9
[7/25/2015 10:22:14 PM.150] Initializing texture system; phase 10
[7/25/2015 10:22:14 PM.152] Initializing texture system; phase 11
[7/25/2015 10:22:14 PM.152] Initializing texture system; phase 12
[7/25/2015 10:22:14 PM.152] Initializing texture system; phase 13
[7/25/2015 10:22:14 PM.152] Initializing texture system; phase 14
[7/25/2015 10:22:19 PM.040] Direct3D watcher thread ended
[7/25/2015 10:23:20 PM.413] Initializing console variable "ConsoleKey".
[7/25/2015 10:23:20 PM.413] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[7/25/2015 10:23:20 PM.421] Read value: F4
[7/25/2015 10:23:20 PM.421] Setting value of console variable "ConsoleKey" to stored value.
[7/25/2015 10:23:20 PM.421] Console key has been set to F4 (key code: 115)
[7/25/2015 10:23:20 PM.421] Initializing console variable "PluginTimeoutThreshold".
[7/25/2015 10:23:20 PM.421] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[7/25/2015 10:23:20 PM.429] Read value: 10000
[7/25/2015 10:23:20 PM.429] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[7/25/2015 10:23:20 PM.429] Initializing console variable "AlwaysShowConsoleOutput".
[7/25/2015 10:23:20 PM.429] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[7/25/2015 10:23:20 PM.430] Read value: False
[7/25/2015 10:23:20 PM.430] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[7/25/2015 10:23:20 PM.430] Initializing console variable "IsDeveloperModeEnabled".
[7/25/2015 10:23:20 PM.430] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[7/25/2015 10:23:20 PM.430] Read value: True
[7/25/2015 10:23:20 PM.430] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[7/25/2015 10:23:20 PM.452] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/25/2015 10:23:20 PM.452] Initializing console variable "TimeScale".
[7/25/2015 10:23:20 PM.452] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[7/25/2015 10:23:20 PM.453] Read value: 0
[7/25/2015 10:23:20 PM.453] Setting value of console variable "TimeScale" to stored value.
[7/25/2015 10:23:20 PM.455] Initializing console variable "WarnOnPluginLoad".
[7/25/2015 10:23:20 PM.455] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[7/25/2015 10:23:20 PM.455] Read value: True
[7/25/2015 10:23:20 PM.455] Setting value of console variable "WarnOnPluginLoad" to stored value.
[7/25/2015 10:23:20 PM.628] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[7/25/2015 10:23:20 PM.651] Invalid call to console command "LoadPlugin": Parameter count mismatch.
[7/25/2015 10:23:44 PM.458] 
[7/25/2015 10:23:44 PM.459] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/25/2015 10:23:44 PM.460] Loading plugin from path: D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[7/25/2015 10:23:44 PM.928] ERROR: Could not load plugin from "D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll". Unable to cast transparent proxy to type 'Rage.RemotePlugin'.
[7/25/2015 10:27:38 PM.681] 
[7/25/2015 10:27:38 PM.681] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[7/25/2015 10:27:38 PM.681] Loading plugin from path: D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll
[7/25/2015 10:27:39 PM.149] ERROR: Could not load plugin from "D:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll". Unable to cast transparent proxy to type 'Rage.RemotePlugin'.

 

I have recently installed Police Radio AND Callouts V. THe Callouts V are working fine, and great, But the police radio plugin, with the coroner, etc, does not pop up if i press "C" like it says.. If anyone knows the issue please let me know.

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