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[RESOLVED] White lights on Stanier lightbar

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For those who is having an issue with the brightness on the lightbar while using my mod, please download the above links to tir6 led texture mod. The vanilla textures are crap and washed out. 

It all comes down to custom led texture that is a bit white which will allow brighter coronas. It's definitely not my mod thats causing the issue but rather the models you are using which comes with stellar light textures.

version 7, I will try and include custom led textures for users to install and gain that pretty LED results.

I'll give that a try. =)

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  • Ever since the CVPI's started coming out, I don't have any Staniers in my fleet anymore, so I have no clue whether the issue is "fixed" or not. Until recently, I was running GTA V with the default vis

  • OMG! IT WORKS! I had my Post FX set to Normal and set it to Ultra and BAM that fixed the issue! I still didn't replace the Sheriff Cruiser so I tested it out and it's great! Nice & bright. :D  

  • Right, so I guess that was it, lol.  I had Post FX set at normal thinking it was a worthless setting that would just waste VRAM. Guess I was completely wrong on that one!  All of the credit for solv

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Ever since the CVPI's started coming out, I don't have any Staniers in my fleet anymore, so I have no clue whether the issue is "fixed" or not. Until recently, I was running GTA V with the default visualsettings.dat, so I never actually tried to use the corona mod fully again.

But I am using v6.5 of the corona mod, as well as various custom vehicles. I have never seen the issue come back, although I would imagine that most of the custom vehicles have better LED textures.

Also, I never used to get the bright lighting effects that you would see in @JFavignano's videos. I thought it was just my graphics card, but Jeff pointed me to an in-game graphics setting.

My Post FX setting was set to Normal. I cranked it up to Ultra, and all of a sudden, my lights are so much brighter now, and look way more in-line with Jeff's vehicles. For those wondering, the performance hit is next to nil for that setting. Moving it from Normal to Ultra cost maybe 10MB on the "video memory" bar in the graphics settings menu. Although I doubt that counter is accurate. I've read about other people who have cranked up their settings and ignored the limit with no issues. FYI, I'm running a GTX 750 with 2GB of VRAM, so I don't have the latest and greatest in terms of video hardware. If you need to save some VRAM, turn your MSAA down to 2X or 4X, or even turn it off, if you're so inclined. The game won't look as great, but I have mine set to 2X, and I think it looks good enough. I'm not OCD about the anti-aliasing, but some people may not like it set so low. But if you have a lower-end system, I would not turn it up that high. MSAA is very VRAM-intensive, and it will eat up a LOT of resources.

So many thanks to Jeff for telling me about that, it makes my game look SO much better, especially with the new version of the corona mod. Again, I don't know if the issue is "actually" gone in terms of the Stanier, but if you install some custom vehicles, it seems to go away. And while I have no inclination to run the default vehicles to test, I have a feeling that the problem may not be as bad with Post FX turned up, especially if you replace the default LED textures.

Edited by Stealth22

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

Ever since the CVPI's started coming out, I don't have any Staniers in my fleet anymore, so I have no clue whether the issue is "fixed" or not. Until recently, I was running GTA V with the default visualsettings.dat, so I never actually tried to use the corona mod fully again.

But I am using v6.5 of the corona mod, as well as various custom vehicles. I have never seen the issue come back, although I would imagine that most of the custom vehicles have better LED textures.

Also, I never used to get the bright lighting effects that you would see in @JFavignano's videos. I thought it was just my graphics card, but Jeff pointed me to an in-game graphics setting.

My Post FX setting was set to Normal. I cranked it up to Ultra, and all of a sudden, my lights are so much brighter now, and look way more in-line with Jeff's vehicles. For those wondering, the performance hit is next to nil for that setting. Moving it from Normal to Ultra cost maybe 10MB on the "video memory" bar in the graphics settings menu. Although I doubt that counter is accurate. I've read about other people who have cranked up their settings and ignored the limit with no issues. FYI, I'm running a GTX 750 with 2GB of VRAM, so I don't have the latest and greatest in terms of video hardware. If you need to save some VRAM, turn your MSAA down to 2X or 4X, or even turn it off, if you're so inclined. The game won't look as great, but I have mine set to 2X, and I think it looks good enough. I'm not OCD about the anti-aliasing, but some people may not like it set so low. But if you have a lower-end system, I would not turn it up that high. MSAA is very VRAM-intensive, and it will eat up a LOT of resources.

So many thanks to Jeff for telling me about that, it makes my game look SO much better, especially with the new version of the corona mod. Again, I don't know if the issue is "actually" gone in terms of the Stanier, but if you install some custom vehicles, it seems to go away. And while I have no inclination to run the default vehicles to test, I have a feeling that the problem may not be as bad with Post FX turned up, especially if you replace the default LED textures.

Thanks for the info Stealth! 

Ever since the CVPI's started coming out, I don't have any Staniers in my fleet anymore, so I have no clue whether the issue is "fixed" or not. Until recently, I was running GTA V with the default visualsettings.dat, so I never actually tried to use the corona mod fully again.

But I am using v6.5 of the corona mod, as well as various custom vehicles. I have never seen the issue come back, although I would imagine that most of the custom vehicles have better LED textures.

Also, I never used to get the bright lighting effects that you would see in @JFavignano's videos. I thought it was just my graphics card, but Jeff pointed me to an in-game graphics setting.

My Post FX setting was set to Normal. I cranked it up to Ultra, and all of a sudden, my lights are so much brighter now, and look way more in-line with Jeff's vehicles. For those wondering, the performance hit is next to nil for that setting. Moving it from Normal to Ultra cost maybe 10MB on the "video memory" bar in the graphics settings menu. Although I doubt that counter is accurate. I've read about other people who have cranked up their settings and ignored the limit with no issues. FYI, I'm running a GTX 750 with 2GB of VRAM, so I don't have the latest and greatest in terms of video hardware. If you need to save some VRAM, turn your MSAA down to 2X or 4X, or even turn it off, if you're so inclined. The game won't look as great, but I have mine set to 2X, and I think it looks good enough. I'm not OCD about the anti-aliasing, but some people may not like it set so low. But if you have a lower-end system, I would not turn it up that high. MSAA is very VRAM-intensive, and it will eat up a LOT of resources.

So many thanks to Jeff for telling me about that, it makes my game look SO much better, especially with the new version of the corona mod. Again, I don't know if the issue is "actually" gone in terms of the Stanier, but if you install some custom vehicles, it seems to go away. And while I have no inclination to run the default vehicles to test, I have a feeling that the problem may not be as bad with Post FX turned up, especially if you replace the default LED textures.

OMG! IT WORKS! I had my Post FX set to Normal and set it to Ultra and BAM that fixed the issue! I still didn't replace the Sheriff Cruiser so I tested it out and it's great! Nice & bright. :D

 

 

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  • Author

Right, so I guess that was it, lol. 

I had Post FX set at normal thinking it was a worthless setting that would just waste VRAM. Guess I was completely wrong on that one! :pinch:

All of the credit for solving this issue goes to Jeff. Thanks again, @JFavignano

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

Right, so I guess that was it, lol. 

I had Post FX set at normal thinking it was a worthless setting that would just waste VRAM. Guess I was completely wrong on that one! :pinch:

All of the credit for solving this issue goes to Jeff. Thanks again, @JFavignano

I thought the same thing! HUGE shoutout to Jeff for the solution!

  • 4 months later...
On 10/4/2015 at 10:40 AM, Stealth22 said:

Right, so I guess that was it, lol. 

I had Post FX set at normal thinking it was a worthless setting that would just waste VRAM. Guess I was completely wrong on that one! :pinch:

All of the credit for solving this issue goes to Jeff. Thanks again, @JFavignano

I had the same issue... That Post FX can really throw you off!

  • 5 months later...

Okay, I've been having this issue too. Except its on ALL my cars except Police1. It's getting annoying. Anyone found an accurate way to fix it? All I've done is reinstall Realistic Radiance, and then replaced it with RadianceV.

Kellar

  • 1 month later...
  • Author
On 8/9/2016 at 0:44 PM, MrKellarJames said:

Okay, I've been having this issue too. Except its on ALL my cars except Police1. It's getting annoying. Anyone found an accurate way to fix it? All I've done is reinstall Realistic Radiance, and then replaced it with RadianceV.

Like posted previously, the issue has been resolved with the Post FX setting. This has also been addressed in the RadianceV readme, I think.

9 hours ago, HANSOLOW said:

I cant seem to find Post FX in my game

It's in the graphics settings. Look harder.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

10 hours ago, Stealth22 said:

Like posted previously, the issue has been resolved with the Post FX setting. This has also been addressed in the RadianceV readme, I think.

It's in the graphics settings. Look harder.

found it the problem was that my game is in german xDD

i tired all mods but my lights dont get brighter or some even stay white :(

-Nigeria

This is a support topic.
Only reply here to offer help or assistance to Stealth22. Off-topic or "me too" replies will be removed.

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