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LSPDFR needs more jails, OR prisoner transport

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Ok so far I'm loving everything about this mod and the mods that supplement it. So thanks everyone (not just G17) for all your work!

I have to say arresting is my favorite feature when it works (looking at you 12 mile foot pursuit), but what comes after arresting, well I've come to dread it a bit

There's not many jails or drop off places, and they're always a long drive,so I usually spend more time transporting a prisoner than I do patrolling, and when I have to arrest someone I hate what I have to do after.

 

So my suggestion is to add more drop off spots if possible, even if some may not have animation, either that or someone (FinKone wink wink lol) needs to add a prisoner transport feature, that'd be awesome!

 

Thoughts?

Prisoner transport already exists, even though it's a workaround. But just call a code2/3 backup unit and you will be able to place the prisoner in the back, when you get a certain distance from that police unit, the prisoner will disappear from your radar.

Ok so far I'm loving everything about this mod and the mods that supplement it. So thanks everyone (not just G17) for all your work!

I have to say arresting is my favorite feature when it works (looking at you 12 mile foot pursuit), but what comes after arresting, well I've come to dread it a bit

There's not many jails or drop off places, and they're always a long drive,so I usually spend more time transporting a prisoner than I do patrolling, and when I have to arrest someone I hate what I have to do after.

 

So my suggestion is to add more drop off spots if possible, even if some may not have animation, either that or someone (FinKone wink wink lol) needs to add a prisoner transport feature, that'd be awesome!

 

Thoughts?

WORD! More jails AND prisoner transport !!

  • 4 weeks later...

I don't think so. I pulled over a driver,  I wanted do arrest him. Called Code 3 Police Backup and nothing happeneed.

It pretty much depends on who arrested him.

If another cop did the arrest you are dependent on the good will of the mod, most of the time there is a vehicle that is going to pick up the suspect with no need to call for a Code 2. Just wait a little and eventually a vehicle will show up. If nobody comes to take the suspect nothing will work, even calling a Code 2 backup... the cops will just hang around and won't care about the prisoner.

On the other hand if you did the arrest, since you can interact with the suspect you have many choices, you can take him/her to your car or if you have no car or it is already full, you are free to call a Code 2 backup unit then walk your prisoner to their car and they will take him/her.

Edited by DLM3

Where we're going, we don't need signatures.

Ok so far I'm loving everything about this mod and the mods that supplement it. So thanks everyone (not just G17) for all your work!

I have to say arresting is my favorite feature when it works (looking at you 12 mile foot pursuit), but what comes after arresting, well I've come to dread it a bit

There's not many jails or drop off places, and they're always a long drive,so I usually spend more time transporting a prisoner than I do patrolling, and when I have to arrest someone I hate what I have to do after.

 

So my suggestion is to add more drop off spots if possible, even if some may not have animation, either that or someone (FinKone wink wink lol) needs to add a prisoner transport feature, that'd be awesome!

 

Thoughts?

there is a mod for this called prisoner transport and jail points 

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