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Custo's Modifications

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First Problem solve!:D

I think for the second Problem i ask in the forum!

Ps Is it normal if the new state trooper talking like the old,if you play them?

LCPD-Kicking some pedophile asses since 2007.

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  • Traffic Spawner. But some news my peeps! I've finished my mod, called it New Cops & State Troopers. I hope you all will download it and enjoy it! :D

  • The Job value is setup for peds who are spawned during a job sequence. Of course, this value is bugged and only works on the police. I'm sure the original idea is that when a security guard, taxi dr

  • I thought that I'd let you guys know that I'm working on some newer cops! :D I don't have many pictures, and some are low quality and shit, but here's a preview: EDIT: The State Troopers sh

  • Author

You mean using the White voice on the white head? Or them using the White voice on all heads? Check your peds.ide and make sure the voices are set correctly, the bottom part of the peds.ide should look like this:


M_Y_STROOPER, M_Y_COP_WHITE, 0

M_Y_STROOPER, M_Y_COP_HISPANIC, 1

M_Y_STROOPER, M_Y_COP_BLACK, 2

If you are spawning the state trooper through LCPDFR, the mod changes your voice to the white voice no matter what. It's with the script, I don't know why they set it up like that. They shouldn't of done that, just in case players have mods installed like this.

Use a trainer or a character changing mod to switch to a cop when playing LCPDFR, your voice might load up better.

Edited by Custo

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

I'm actually resisting changing the voices because I want them to say "State Trooper! Pull over now!" instead of "LCPD! Please put your vehicle to the side of the road."

  • 2 weeks later...

Hey!

Everthing is ok with the mod!

Thx!

But I have one one question to the more Vehicles mod :Can you add the (lcpdfr) police computer to (the) policebike,police3 and police 4?

Edited by tobi098

LCPD-Kicking some pedophile asses since 2007.

  • Author

But I have one one question to the more Vehicles mod :Can you add the (lcpdfr) police computer to (the) policebike,police3 and police 4?

I can't do it, it's on the script its self wanting to load the computer. I guess I can ask Sam about it, set the mod to use more of detection for the vehicle besides being restricted to TBoGT.

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

  • Author

I'm not working on anything at the moment. More of playing games and working on a video.

I have had thoughts for the traffic cop, but nothing has come up. I'll let you guys know if I come up with anything to make, lol.

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

  • Author

That's an old beta short sleve shirt model. Not released with the game. The fat cops do have wrist watchs though. You need to set them to spawn with them via pedVariations.dat.

123608382-4.jpg

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

That's an old beta short sleve shirt model. Not released with the game. The fat cops do have wrist watchs though. You need to set them to spawn with them via pedVariations.dat.

Oh, that's a shame. How do I get a watch to spawn for the fatcops? Thanks.

  • Author

If you've downloaded my Revised Fat Cop mod, you can turn it on in the pedVariations.dat file.

Open it with Notepad, press F3 and search for fatcop.

The line that begins with p_lwrist, set the job value to 1.

EDIT: The job value is the third number value.

Edited by Custo

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

  • Author

The Job value is setup for peds who are spawned during a job sequence. Of course, this value is bugged and only works on the police. I'm sure the original idea is that when a security guard, taxi driver, food vender, or cop spawned, they'd spawn with specific clothing. So the idea is, you can see a civillian version of them. Good idea, to bad it's not setup that way. Since the cops are, well shit, always cops.

Here's how the Job value works. If it's set to 0, when a cop spawns, he will not spawn with it. This rule mostly applys to hats and glasses. Clothing that is attached to the model its self is not normally affect. Just has a lower chance of spawning.

So if you wanted the police to stop spawning with hats, naturally, turn the value for p_head to 0. You will notice police will stop spawning with hats. If you check their hat models via SparkIV, or OpenIV, you will notice there are glasses as well! To make them spawn with glasses, you need to set the p_eyes job value to 1.

Of course, these hats/miscs that don't normally spawn are not in the list in pedVariations.dat. Since the rule is the same all around for this file. Just copy p_head line, paste it under the bottom line, and rename it to p_eyes. Now if you have a second hat you would like them to spawn with, you will just need to update the geometry value. Witch is, what number model is this? For this instance, 1.

I noticed fat cops have a watch with their hats, it's model name is p_lwrist. So, same steps with the glasses. Bam! Fat cops now spawn with watchs.

As a final note when adding these new lines, you must update the number next to the model name. That number tells the game, how many clothing variables that model has. If the number is under the amount of lines that are bellow, you will crash apon loading the game up. So make sure this number is up to date when adding new lines. Removing lines and not updating the number doesn't seem to affect it.

EDIT: Holy fucking shit, why did I type all of this?! o_0

Edited by Custo

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

You're helpful Custo! Would you care to explain how to properly control police peds to spawn with the belt-less-pants only when they have the coat on? I installed your police peds mod some time ago but every now and then I have them spawn with a regular upper section (eg the vest) but the beltless-pants lower section, leaving a transparent gap in their groin. It may be worth noting that I installed them to the nhelipilot slot.

Edited by Ekalb

  • Author

You should install the needed pedVariation needed for them so they spawn with their pants. If you check the readme, it says what they need. If you moved my model to another model besides m_y_cop, you need to move all needed information with them.

As in voices (peds.ide), clothing spawn (pedVariations.dat), and if that ped wasn't originally a cop, you need to add cop attributes to that ped in pedpersonality.dat.

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

If you've downloaded my Revised Fat Cop mod, you can turn it on in the pedVariations.dat file.

Open it with Notepad, press F3 and search for fatcop.

The line that begins with p_lwrist, set the job value to 1.

EDIT: The job value is the third number value.

Okay, thanks.

EDIT: I got it to show up on spawned pedestrian fatcops, but not via the "Player Selector". I suppose that's a fault on the "Player Selector" and not your mod, though. Any chance we might see wristwatches on your "New Cops" mods? Thanks!

Edited by DerangedSomali

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