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Realistic arrest in LCPDFR

Featured Replies

Hi guys and gurl , i think it would be nice if we can have this arrest in lcpdfr . as in bringing the suspect and help him to open the police car back seat door . whereby in game , the suspect will ownself open the door . this is so fake. how can he open the door when his/her is handcuffed . who the hell will ownself get inside the police car .

Weili

  • Community Team

From what I know, There is no arrest animation or way to link the arms, and also have the player open a door, IE: it would take too much time and work for such a very small feature, however, I will say I wish they would bring back the old .91 arresting feature, Was 10x better, other than no transport.

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  • Author

i think we can just implement this ,

open the backseat door by holding F keypad . and you will need to frisk him/her after frisking , you can order him / her to get in the car . i think it is not difficult to implement this . after all there is some similarilty between this and 09.1 lcpdfr . except for the opening the backseat door for the suspect .

below are my few point

1. how can the suspect open the police car backseat door if he/her is handcuffed

2.How the hell will get in the police car ownself . like in game , we need to go in the police car first and after that the suspect will get in the police car by himself or herself right .

Please feel free to correct me , if i am wrong . thanks you

Edited by ahling023

Weili

  • Community Team

i think we can just implement this ,

open the backseat door by holding F keypad . and you will need to frisk him/her after frisking , you can order him / her to get in the car . i think it is not difficult to implement this . after all there is some similarilty between this and 09.1 lcpdfr . except for the opening the backseat door for the suspect .

below are my few point

1. how can the suspect open the police car backseat door if he/her is handcuffed

2.How the hell will get in the police car ownself . like in game , we need to go in the police car first and after that the suspect will get in the police car by himself or herself right .

I thought you meant actually taking hold of the suspect and leading them to the car and having the door open animation work, Pretty much, What your suggestion is, is pretty much how the arrest function worked in .91 from what I remember.

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  • Report Rule Breakers and other issues you see!

-JAM, Community Team Moderator.

  • Author

is it really that hard to taking hold of the suspect and leading them to the car and having the door open animation work . and btw ya it pretty much similar to 0.91 arrest function .

except you cant open the door by yourself . you need to get in the red marker

Weili

Would be nice, but a pain in the ass to create all that, plus you may expected pretty much bugs in the first coming versions if they will script that.

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

  • Community Team

Would be nice, but a pain in the ass to create all that, plus you may expected pretty much bugs in the first coming versions if they will script that.

While it would be nice, its way more than just a script, You would have to find, or create a animation, find a way to implement it into the game, and find a way to make the script correlate to the right conditions or certain triggers, like the old red marker in .91, except it didn't have any animations, IE, It would take alot of work for such a small feature, however, I still stand by the fact that they should change it back to the old arrest feature.

Help us, help you!

  • Report Rule Breakers and other issues you see!

-JAM, Community Team Moderator.

While it would be nice, its way more than just a script, You would have to find, or create a animation, find a way to implement it into the game, and find a way to make the script correlate to the right conditions or certain triggers, like the old red marker in .91, except it didn't have any animations, IE, It would take alot of work for such a small feature, however, I still stand by the fact that they should change it back to the old arrest feature.

Yeah, obviously

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

0.91 had a good way to do this, it spawns a red circle besides the car, in which the suspect follows you, then you get a menu asking you if you want to "Let suspect go" "Frisk Suspect" "Sit suspect in car" "Cancel" - I always thought this was cool. If that was implemented and a function added to get the people out of the car again, we'd have a realistic way to detain people.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

0.91 has a good way to do this, it spawns a red circle besides the car, in which the suspect follows you, then you get a menu asking you if you want to "Let suspect go" "Frisk Suspect" "Sit suspect in car" "Cancel" - I always thought this was cool. If that was implemented and a function added to get the people out of the car again, we'd have a realistic way to detain people.

Fixed.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

I think we should just combine the surrendering and arresting animation from 0.95, and combine with the "get in the car" animation from 0.91. The full arresting process from 0.91 seemed kind of lengthy and cumbersome. There have been some times when I have to get out of the area fast because of cars on fire with the suspect and my partner!

[center][size=4][font=arial, helvetica, sans-serif][b] [url="http://www.youtube.com/user/SupperCrunch?feature=g-all-u"]My YouTube Channel[/url]---- [url="http://roleplaycode3.com"]Role Play Code 3[/url][/b][/font][/size][/center] [center][img]http://www.lcpdfr.com/cops/forum/crimestats/user/2975/sig.jpg[/img][/center]

We don't take suggestions as of now, it's an idea which has been presented a few times already, also within the testing team.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

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