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Certain lights don't wont work

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I am relatively new at modding and I have run into a problem...

I am creating a vehicle that displays multiple lights. Unfortunately, some of these lights are very dim or don't work at all. Please help!!! I would really like to release the model but I need everything to work 100%. Or at least 90% lol



The rear lights and the under lights are connected to the secondary lights.

     -only the red light is bright, blue light is dim.

     -only the rear window lights work, not the rear bumper lights.

 

 

The front grill lights are connected to the warning light pattern.

     -only the outside blue lights work, not the red inner lights
     -blue outer lights are extremely dim.
 

 

ZModeler hierarchy:

 

extra_9

-extra9

--extra_9L0

 

extra_7 (no need for an extra 8)

-extra7
--extra_7_L0

 

extra_1
-extra_1L0

extra_2
-extra_2L0  extra_2_L1  extra_2_L2

 

extra_3
-extra_3_L0  extra_3_L1  extra_3_L2

 

extra_4

-extra_4_L0

 

extra_5

-extra5
--extra_5_L0  extra_5_L1

 

extra_6

-extra6

--extra_6_L0  extra_6_L1

 

 

 

 

I need help!!!! 

Cleveland Native, US Air Force Vet, avid flight simmer, part time Los Santos cop
90th FS Pair-O-Dice
"Roll the Dice, Pay the Price"

 

PATCHsmall.png

Are those L1s, and L2s copies, or different lights? If they are different lights, you're gonna have to either rename them( I don't think you can use L1's and L2s for different lights) because the L1s and L2s are used to see the object when farther away. And they should be unchecked when you export. Hopefully I explained that right.

 

So the L1s and L2s are suppose to be copies of the L0s, not different lights. So try extra_1_b or something, and then attach all the extra_1s together and the same for the rest


And make sure the modules are below the lights in the hierarchy 

YouTube:Black Jesus                                                   

 

I am relatively new at modding and I have run into a problem...

I am creating a vehicle that displays multiple lights. Unfortunately, some of these lights are very dim or don't work at all. Please help!!! I would really like to release the model but I need everything to work 100%. Or at least 90% lol

The rear lights and the under lights are connected to the secondary lights.

     -only the red light is bright, blue light is dim.

     -only the rear window lights work, not the rear bumper lights.

 

 

The front grill lights are connected to the warning light pattern.

     -only the outside blue lights work, not the red inner lights

     -blue outer lights are extremely dim.

 

 

ZModeler hierarchy:

 

extra_9

-extra9

--extra_9L0

 

extra_7 (no need for an extra 8)

-extra7

--extra_7_L0

 

extra_1

-extra_1L0

extra_2

-extra_2L0  extra_2_L1  extra_2_L2

 

extra_3

-extra_3_L0  extra_3_L1  extra_3_L2

 

extra_4

-extra_4_L0

 

extra_5

-extra5

--extra_5_L0  extra_5_L1

 

extra_6

-extra6

--extra_6_L0  extra_6_L1

 

 

 

 

I need help!!!! 

 

Hey,

 

I had a problem with lights being dim awhile ago, but still flashing in game.

The cause was the actual extra in the hierarchy not being named correctly.

 

I got this article from a person I PMed asking about how they fixed the same problem.

 

Extras 1, 2, 3 & 4 are named correctly, and setup correctly

 

Extra 5 & 6 should look like:

extra_5

  extra5

    extra5_L0

extra_6

  extra6

    extra6_L0

 

Extra 7 should only have one dummy like so:

extra_7

  extra_7_L0

 

I hope this post wasn't to confusing to read, and I also hope that it helped you as well!

I've also attached a screenshot from zModeler showing the extras setup. 

 

Edited by Knight Rider Info

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  • Author

Hey,

 

I had a problem with lights being dim awhile ago, but still flashing in game.

The cause was the actual extra in the hierarchy not being named correctly.

 

I got this article from a person I PMed asking about how they fixed the same problem.

 

Extras 1, 2, 3 & 4 are named correctly, and setup correctly

 

Extra 5 & 6 should look like:

extra_5

  extra5

    extra5_L0

extra_6

  extra6

    extra6_L0

 

Extra 7 should only have one dummy like so:

extra_7

  extra_7_L0

 

I hope this post wasn't to confusing to read, and I also hope that it helped you as well!

I've also attached a screenshot from zModeler showing the extras setup. 

 

attachicon.gifELS Extras.png

So I took your advice and changed the names. Its starting to work a little better but I have a new problem that has risen. The lights on the tail end have moved to the hood area. NOT what I was looking for. Do I need to move files around? Rename other files and merge? Or just delete them and try again?

Are those L1s, and L2s copies, or different lights? If they are different lights, you're gonna have to either rename them( I don't think you can use L1's and L2s for different lights) because the L1s and L2s are used to see the object when farther away. And they should be unchecked when you export. Hopefully I explained that right.

 

So the L1s and L2s are suppose to be copies of the L0s, not different lights. So try extra_1_b or something, and then attach all the extra_1s together and the same for the rest

And make sure the modules are below the lights in the hierarchy 

Thanks. Ill try that. I tried renaming them and they worked slightly better.

On the model, all the lights are individuals. Im trying to make them work as one. They're all copies of each other though. 

Edited by OfficerCon15

Cleveland Native, US Air Force Vet, avid flight simmer, part time Los Santos cop
90th FS Pair-O-Dice
"Roll the Dice, Pay the Price"

 

PATCHsmall.png

  • Author

So I did some editing around and decided to just change the rear lightbar. I remapped everything. The front red lights dont work still but I can just live with that. I have run into another problem though...


When I spawn the vehicle, you cant enter the vehicle through the door. And the player sits in the windshield. Any suggestions to fix this?

Cleveland Native, US Air Force Vet, avid flight simmer, part time Los Santos cop
90th FS Pair-O-Dice
"Roll the Dice, Pay the Price"

 

PATCHsmall.png

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