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Standalone LCPDFR Game.

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  • Please don't use our name.

  • Not many people in this community are game or mod developers. A majority of people play this game as they want careers in law enforcement or area's like that. Not many have the time or even the skills

  • Since I supposedly  post things too antagonizing for this thread , I'll sugar coat my points, and put a cherry on top for you.   1) A lot of very nice people have announced this before, and very lit

  • Management Team

Not many people in this community are game or mod developers. A majority of people play this game as they want careers in law enforcement or area's like that. Not many have the time or even the skills to undertake a project of such size and believe me, it would take a lot of time to get even near a playable state.

Edited by BenJ30

🕵️‍♂️ Always watching, always waiting.

  • Author

Not many people in this community are game or mod developers. A majority of people play this game as they want careers in law enforcement or area's like that. Not many have the time or even the skills to undertake a project of such size and believe me, it would take a lot of time to get even near a playable state.

Well I have the time and I want this to be one of my first projects. I just want the communitys permission to do such a thing.

  • Management Team

I'm sure if you get permission the people within the community are going to want to know your plans for such a game. How is it going to be made, what game engine, is it going to have realistic physics, will it be moddable? All these questions would need answering before people would probably consider joining a project. Occasionally you'll get people around here promising to make a game which is pretty much Standalone LCPDFR and most don't go anywhere.

Edited by BenJ30

🕵️‍♂️ Always watching, always waiting.

Well I have the time and I want this to be one of my first projects. I just want the communitys permission to do such a thing.

title="LCPDFR its own game?: post #3">icon_share.png title=": post #3">#3

Careful the things you say, children will listen

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Posted 02 January 2014 - 11:54 PM

Basically: LCPDFR isn't even CLOSE to being remotely anything that could be its own game. If we did make our own game, the result would be worse in many ways than doing a GTA IV mod. GTA provides for us a relatively stable, highly advanced engine that handles almost everything that happens ingame. LCPDFR really just is a little tweak on it to change a few behaviors here and there. When we have the suspect cuffed, RAGE actually handles the cuffing by playing the animation developed by someone at Rockstar. When you fire a gun, the gun, its model, the damage done, the health of the target, the flinching of the guy it hits, the animation if you miss - that's all Rockstar's doing. LCPDFR is really a minor thing compared with the scale of the game we piggyback on. And here's the thing - we didn't have to develop that game. By building it on GTA IV, we can gain access to a super-advanced engine with decent-quality low-resource-load content (e.g. Rockstar's car models are superior in detail per polygon to every single GTA car mod I've seen; modders are just not as good at keeping poly counts down) produced to professional standards. We gain access, in short, to tens of millions of dollars and thousands of man-hours of work. And it costs us just 20 dollars per person who wants to play LCPDFR. And the best thing is, we don't even have to pay it - you guys willingly pay the 20 dollars for IV or EFLC, and we then know that you have that incredibly advanced game we can use.

Basically, LCPDFR is massively subsidized by every single person who buys GTA IV or EFLC for console, and every single person who buys it for PC and does not use LCPDFR. If we were to develop our own game, we'd lose that - you'd have to pay a ton of money for a worse experience.

That's why we won't do it. 

 
I responded asking if anything would be different if they were provided the tools necessary to create an LCPDFR game, this was the response;
 
Er, no. The only way to make a game exactly compatible with the current script is to exactly clone GTA IV. The script isn't some Platonic ideal; it's designed to work with GTA IV, and only GTA IV.

And I'm not sure you know what you're talking about with "given all the resources to make a game" - again, that's both tens of millions of dollars, AND years of work by extremely talented programmers, designers, 3D modelers, artists, voice actors, producers, etc. All of them worked on it full-time, as GTA was their day job. You can't just be "given" that - a 3-person team is in no way capable of producing something like GTA IV in pretty much any length of time. It's just not possible. Furthermore, you cannot be given years of your life; if the team wished to make a game as good as GTA, it would be their primary job.

A game the quality of GTA is simply not possible from the dev team. A game a quarter the quality would basically require it to be their main job, and would take years. It would then cost a lot of money, because they have to pay the bills during those years of work, and the market isn't nearly as big as for IV. And the end result would be much worse, quite likely.

That's why "make it into a game" is never, ever going to happen. It's not "push a button". 

 

Edited by CriminalKillaz

  • Management Team

I'm not sure about those engines like but I'm guessing you'd have to pay to use them. You're not earning money of the game as its a Free to Play, you want the game to be realistic meaning more time developing it. So where are you going to get the funds to make all this possible. 

 

These are all questions people would ask you and you need to have answers rather than just wanting to make a standalone game.

🕵️‍♂️ Always watching, always waiting.

  • Author

I'm not sure about those engines like but I'm guessing you'd have to pay to use them. You're not earning money of the game as its a Free to Play, you want the game to be realistic meaning more time developing it. So where are you going to get the funds to make all this possible. 

 

These are all questions people would ask you and you need to have answers rather than just wanting to make a standalone game.

Funds are not a issue for me.

  • Management Team

It just seems that your idea is a spur of the moment thing with not much planning behind it. You have to take into consideration so many things when developing a game and all you've really considered is getting permission from the Developers.

🕵️‍♂️ Always watching, always waiting.

  • Author

It just seems that your idea is a spur of the moment thing with not much planning behind it. You have to take into consideration so many things when developing a game and all you've really considered is getting permission from the Developers.

I have already developed a game. I ditched it due to boredom of the subject. Im not new to game development trust me on that.

  • Management Team

Yeah but you don't make a game by yourself, especially one of this size. You need others who are experienced in making a game, meaning you need to research the different areas of a development team and the programs and things they do. Unless you are good enough to make a game by yourself doing the coding, texturing, modelling etc. 

🕵️‍♂️ Always watching, always waiting.

  • Author

Yeah but you don't make a game by yourself, especially one of this size. You need others who are experienced in making a game, meaning you need to research the different areas of a development team and the programs and things they do. Unless you are good enough to make a game by yourself doing the coding, texturing, modelling etc.I mad

I have a team. But anyways like you guys said bad idea moving on i guess.

I think if you have an experienced team at your command, enough resources and financial support as you claim, you should give it a try. Of course, the results may not be comparable to a game as stable as GTA IV itself since it was developed by a seasoned and well-known company with 900+ employees throughout the world, but since you will be focusing on JUST a fraction of original GTA IV-like features comprising of and limited to police role-playing elements (which means not having to work on story and side-missions like Rockstar studios had to do), I can actually see potential. BUT, like I said, only in the case where you have the resources and the experience you claim to have.

[img]http://i59.tinypic.com/2v0db9x.png[/img]

I think if you have an experienced team at your command, enough resources and financial support as you claim, you should give it a try. Of course, the results may not be comparable to a game as stable as GTA IV itself since it was developed by a seasoned and well-known company with 900+ employees throughout the world, but since you will be focusing on JUST a fraction of original GTA IV-like features comprising of and limited to police role-playing elements (which means not having to work on story and side-missions like Rockstar studios had to do), I can actually see potential. BUT, like I said, only in the case where you have the resources and the experience you claim to have.

Well now we have an experienced team.

Starting soon, We just need someone who can do animations.. And someone who can scratch model.

Everything else is handled

reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

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