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TaylorSwift

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  1. Like
    TaylorSwift got a reaction from Corey Gillet in 2016 Florida Highway Patrol Pack   
    Yes they're very nice, hoping to begin work on that sometime soon. 
  2. Like
    TaylorSwift reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments (read: FiveM).
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. And yes, for those that know and enjoy it, I'm also planning to continue writing blog posts on UK road safety . If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now from studying a BSc in Computer Science, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  3. Like
    TaylorSwift got a reaction from TheDotNeedsME in 2016 Florida Highway Patrol Pack   
    I figured since a lot of people creating car packs end up making topics on them, I may as well make one for my WIP cars. I'm creating the Florida Highway Patrol, and I'm open to suggestions on what to add to my current plans. I'll be creating this pack using parts from @Thehurk, @OfficerFive0, and @RoegonTV, along with parts created by myself.
     
    Plans:
    There will be a few agencies implemented into this pack besides the Florida Highway Patrol.

    2006-2011 Crown Victoria. * 2010 Dodge Charger.* 2013 Dodge Charger with previous generation Code 3 Javelin. 2014 Dodge Charger with current generation Code 3 Javelin. * 2015 Dodge Charger.* 2015 Dodge Charger Ghost Vehicle 2016 Ford Police Interceptor Utility Slicktop 2014 Chevy Tahoe with current generation Code 3 Javelin. * 2015 Chevy Tahoe. (K9/Non-K9) * 2017 Dodge Chargers (RX2700) Marked/Unmarked. * *Finished Models

    F-150 FDOT (Retired FDOT vehicle, now FHP.) 2011 Crown Victoria FDOT. Progress:
    Here I will post pictures of the vehicles.
     
  4. Like
    TaylorSwift reacted to TheSandwichStealer in Steam summer sale going on from June 21st to July 5th   
    Just thought I'd give everyone a heads up.
  5. Like
    TaylorSwift got a reaction from Schecter004 in 2016 Florida Highway Patrol Pack   
    Check the pinned messages in #betatesting
  6. Like
    TaylorSwift got a reaction from Mason R. in 2016 Florida Highway Patrol Pack   
    Tahoe:




    And another addition to the pack, which is not from either of the agencies listed.
     




  7. Like
    TaylorSwift got a reaction from Schecter004 in 2016 Florida Highway Patrol Pack   
    Check the pinned messages in #betatesting
  8. Like
    TaylorSwift got a reaction from Corey Gillet in 2016 Florida Highway Patrol Pack   
    I'd love to make this car yes, it's definitely one (or two) of a kind. But it's interesting, nonetheless.
    Cars have always been continuously released through my discord server, they are not and will never be exclusive to FCRP.
     
     
     
    I apologize for the late replies to all of you, I don't actually receive notifications for posts here, so if you do need me, or if no one has answered your questions please PM me.
     
    The pack will be updated, I will soon be taking on the newer vehicles of the FHP Fleet including the BMW RT1200-RTP And the newer variants of the Charger, Tahoe, and FPIU. Including the vehicles utilizing the Code 3 Pursuit Lightbar.
     
    For updates on these vehicles, check out my discord server, or the other unmentionable thing that was mentioned in @Wechno1234's question. Ya know, the florida thing..
     
    Thanks for your patience everyone. Maybe i'll release a car or two on FR.
  9. Like
    TaylorSwift got a reaction from Corey Gillet in 2016 Florida Highway Patrol Pack   
    I'd love to make this car yes, it's definitely one (or two) of a kind. But it's interesting, nonetheless.
    Cars have always been continuously released through my discord server, they are not and will never be exclusive to FCRP.
     
     
     
    I apologize for the late replies to all of you, I don't actually receive notifications for posts here, so if you do need me, or if no one has answered your questions please PM me.
     
    The pack will be updated, I will soon be taking on the newer vehicles of the FHP Fleet including the BMW RT1200-RTP And the newer variants of the Charger, Tahoe, and FPIU. Including the vehicles utilizing the Code 3 Pursuit Lightbar.
     
    For updates on these vehicles, check out my discord server, or the other unmentionable thing that was mentioned in @Wechno1234's question. Ya know, the florida thing..
     
    Thanks for your patience everyone. Maybe i'll release a car or two on FR.
  10. Like
    TaylorSwift reacted to badass22 in 2016 Florida Highway Patrol Pack   
    When it’s done.
  11. Like
    TaylorSwift reacted to H145 in [WIP] Law Enforcement Service Weapons   
    Yes I have, I have found two more or less expensive 3D models, they are bicolored (I do prefer the black ones). But handguns that are more common will be included first. Maybe if Jridah gets his hands on one  in a different way and gives me permission to include it in this pack, you will see one in the near future.
     
    Thanks for the idea. Some 3D models do come with a flashlight, if they look good they will be included in the pack. Maybe I will buy seperate models during sale, but handguns come first.
  12. Like
    TaylorSwift got a reaction from Chappie in [WIP] Law Enforcement Service Weapons   
    I'd be willing to chip in or fully pay for a 3D Model of your choice to get me this pistol @H145. PM me if you need that!
     
    M&P Series are some of my favorite handguns for LE. Also, please please please make some nice flashlight models! Love ya for this kind of work, we definitely need more LE guns, always been a fan of your work.
  13. Like
    TaylorSwift got a reaction from Chappie in [WIP] Law Enforcement Service Weapons   
    I'd be willing to chip in or fully pay for a 3D Model of your choice to get me this pistol @H145. PM me if you need that!
     
    M&P Series are some of my favorite handguns for LE. Also, please please please make some nice flashlight models! Love ya for this kind of work, we definitely need more LE guns, always been a fan of your work.
  14. Like
    TaylorSwift got a reaction from Chappie in [WIP] Law Enforcement Service Weapons   
    I'd be willing to chip in or fully pay for a 3D Model of your choice to get me this pistol @H145. PM me if you need that!
     
    M&P Series are some of my favorite handguns for LE. Also, please please please make some nice flashlight models! Love ya for this kind of work, we definitely need more LE guns, always been a fan of your work.
  15. Like
    TaylorSwift reacted to Chappie in [WIP] Law Enforcement Service Weapons   
    M&P 40, and a M&P 9 would be sick. My favorite service pistols.
  16. Like
    TaylorSwift reacted to Sentinel55 in [WIP] Law Enforcement Service Weapons   
    Because most of them are absolutely awful.
  17. Like
    TaylorSwift reacted to BlueLineBacker in [WIP] Law Enforcement Service Weapons   
    Voted 2, would love one of these bad boys.
     

  18. Like
    TaylorSwift reacted to Shaftoe in LSPDFR 0.4 - Epic Customization   
    Police stations?
     
    Well, I know one really cool "station" that could use some love. Of course, I mean the FIB building in Pillbox Hill.  It would be really cool if LCPDFR 0.4 will have it's outer/inner doors unlocked... Add some FIB agents inside, reactivate the elevator, place 'Go on duty' and 'Garage menu' triggers for people who love to play as feds.
  19. Like
    TaylorSwift reacted to Sam in LSPDFR 0.4 - Epic Customization   
    This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
     
    Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.
     
    So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...
     

     
    LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 
     
     
    Custom Agencies
     
    One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
     
    LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
     
    The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
     
     
    Patrol Areas
     
    Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
     
    Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.
     

     
    Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!
     
     
    Police Stations
     
    In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
     
    Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
     
    This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
     

     
    The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 
     
     
    Outfits & Inventories
     
    For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
     
    If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
     
    And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
     
    It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
     
     
    Putting it all together
     
    We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 
     
    To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
     
    There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
     
    Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
     
    We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
     

     
    Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
     

     
    No smart captions here - we just thought this looked cool ;]
     
    Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
  20. Like
    TaylorSwift reacted to PNWParksFan in Bitcoin farming for Captcha?   
    This is f'ing hilarious. You think putting a cryptocurrency miner in as your captcha is less intrusive than using the widely-accepted recaptcha? That's absurd and offensive. 
  21. Like
    TaylorSwift got a reaction from DominatorC in 2016 Florida Highway Patrol Pack   
    !lspdfrsilver
  22. Like
    TaylorSwift got a reaction from DominatorC in 2016 Florida Highway Patrol Pack   
    !lspdfrsilver
  23. Like
    TaylorSwift got a reaction from DominatorC in 2016 Florida Highway Patrol Pack   
    !lspdfrsilver
  24. Like
    TaylorSwift reacted to DominatorC in 2016 Florida Highway Patrol Pack   
    Yes 
  25. Like
    TaylorSwift reacted to SiRtRoLlsAlOt in 2016 Florida Highway Patrol Pack   
    When is this going to be released??
     
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