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Static Light

Featured Replies

I'm back again. Running into some issues, this time modeling a 2013 Ford Explorer. I have placed two Whelen Avengers in the rear window, of this Explorer (split red/blue). However, depending on where it is in the hierarchy, they are continually lit up (white). But the red/blues still work, you just can't really see them. When I place the avenger base models (not the red/blue lights) ABOVE bumper_f and bumper_r they are lit up. But when I place them below, the entire light module disapears. But the red/blue part of the lights, still work. It's strange... I can take a video if ned be.

 

 

2014-09-23_00001_zps3fc03c7e.jpg

 

Screen1_zpscf6428ef.png

Edited by A609

"To whom much is entrusted, much is expected"

I Was going to help but then i saw you made a new topic with the same exact thing simply because no one responded... BUT  Your issues lay with No textures and a poor Placement of Extra's 

Edited by XBR410

28e28d75ee.png

                                                                                                        HAVE A QUESTION OR A REQUEST? MESSAGE ME I'M HAPPY TO HELP

  • Author

I'm guessing it's the placement of extras. The textures aren't the issue. When I start the car up, I can see the Avengers in the rear-window perfectly fine (textures are there). But once the engine is started, they light up like a takedown.

 

I DID export the avengers from the Whelen Avenger Dev pack. Except I have NO idea if I did it properly.... I have never been taught/nor found any useful tutorials on how to do so. So that could also, possibly be my problem?

"To whom much is entrusted, much is expected"

I'm guessing it's the placement of extras. The textures aren't the issue. When I start the car up, I can see the Avengers in the rear-window perfectly fine (textures are there). But once the engine is started, they light up like a takedown.

 

I DID export the avengers from the Whelen Avenger Dev pack. Except I have NO idea if I did it properly.... I have never been taught/nor found any useful tutorials on how to do so. So that could also, possibly be my problem?

Lack of experience is always an issue - it was for all of us when we started. Anyway, yes the textures are the issue (well part of it) because if the textures were setup properly they would steady burn the colors that they are mapped to in ZModeler which appears to be red/blue but in game they are white - that indicates a textures problem. The "extras" are the ELS lights and they use textures just like everything else. They aren't referring to the Avenger module itself having a texture issue but rather the emissive light. As someone else stated the "steady burn" stems from incorrectly setup and arranged extras.  

 

Also I know you didn't mention this but from what I can see of your hierarchy you need to clean that up quite a bit and attach all your accessories and lighting equipment together

Edited by NickieB

  • Author

Okay... so what would be my next steps to fix this problem? And again, since I am very ignorant when it comes to modeling, why do I need to attach all my accessories and lighting together?

"To whom much is entrusted, much is expected"

Okay... so what would be my next steps to fix this problem? And again, since I am very ignorant when it comes to modeling, why do I need to attach all my accessories and lighting together?

It makes it easier to organize and to stay RC20 free!


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