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My first Mod


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So I am currently making my first car mod, which is going to be a Peugoet 205. I am new to modelling so I decided to do something simple and quite boxy. I have the blueprint for the car and am in the process of modelling it with zmodeller. Here is the blueprint I have and I will be adding more as I progress throughout the mod, all the way to release.

 

Causing Chaos since 2006

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You don't need to follow the blueprints religiously when modelling something based off them. I usually use them as a reference for the ratio of components, so that the overall proportion of the model is decent when I check against them. I have many photos of the real object/vehicle open at many viewpoints (usually google tabs or saved images) when I model, and I find them quite helpful when also following a blueprint.

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You don't need to follow the blueprints religiously when modelling something based off them. I usually use them as a reference for the ratio of components, so that the overall proportion of the model is decent when I check against them. I have many photos of the real object/vehicle open at many viewpoints (usually google tabs or saved images) when I model, and I find them quite helpful when also following a blueprint.

It wasnt all because they were a bit off, but more the BMW blueprints are all seperate for front, top, sides etc. so it was a bit easier to change them from .jpg to .bmp. If I am able to get the 1 series done right I will move onto another sports car, maybe Audi TT

Causing Chaos since 2006

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You don't need to follow the blueprints religiously when modelling something based off them. I usually use them as a reference for the ratio of components, so that the overall proportion of the model is decent when I check against them. I have many photos of the real object/vehicle open at many viewpoints (usually google tabs or saved images) when I model, and I find them quite helpful when also following a blueprint.

blueprint is very important if you want a perfect model ... 

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