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Adding some more realism

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As I was conducting a traffic stop I thought of this, when you run the persons name and  there wasn't to much info actually given. Along with this when giving a cite to the person you have to give them a dollar amount cite which isn't very realistic. 

 

My idea was to add probation/parole status to the person, who the vehicle is registered to, if the registration is up to date, and if the vehicle has insurance in the information given when you run the persons name. For the cite, change from dollar amounts to a fix-it, infraction, and misdemeanor citation. I think doing these small things would add a lot of realism to the game

 

~Fuel816     

Edited by Fuel816

Not a bad idea.

We could most probably see this in the future versions.

Don't really see a reason why not, should be easy enough to implement.

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

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Yup..i like that too.

76561198026310847.png
Twitter: @taximan_5 - PSN: Sheriff_Taxi - Xbox Live: taximan5 - Steam: taximan5 - Social Club: Sheriff_Taxi

I love the idea, but it would be hard to have the name of the car registration and the person's name to match because it's a random database...unless someone can tell me how this would be prevented.

it would be hard to have the name of the car registration and the person's name to match because it's a random database...unless someone can tell me how this would be prevented.

 

I don't think so.

My speculation, but I think the way it works is:-

 

When you first ask for ID (or maybe before, idk), the person's name is randomly mix-matched from a huge list of First & Last name.

Then that name is assigned to a caller (I forgot what it's called. Basically the "caller" is that which used to refer to a stored value(s) in calculations, etc.). Then that caller is outputted in the correct position in the police computer.

This caller is then stored (in another caller) into/along with the game's ID for that certain ped (since we know that if you stop the same ped twice, he/she will have the same name, DoB etc.)

The caller won't be reset until the next time you ask for another ped's ID (when it then overwrites the previous name with a new, random First & Last name).

 

So, basically all the script has to do, is output the same caller which has the LCPD:FR name of that certain ped.  :smile:

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

 

I don't think so.

My speculation, but I think the way it works is:-

 

When you first ask for ID (or maybe before, idk), the person's name is randomly mix-matched from a huge list of First & Last name.

Then that name is assigned to a caller (I forgot what it's called. Basically the "caller" is that which used to refer to a stored value(s) in calculations, etc.). Then that caller is outputted in the correct position in the police computer.

This caller is then stored (in another caller) into/along with the game's ID for that certain ped (since we know that if you stop the same ped twice, he/she will have the same name, DoB etc.)

The caller won't be reset until the next time you ask for another ped's ID (when it then overwrites the previous name with a new, random First & Last name).

 

So, basically all the script has to do, is output the same caller which has the LCPD:FR name of that certain ped.  :smile:

Sounds good, I think I thought of a similar way to what you explained then completely lost it just before posting.

completely lost it just before posting.

 

Quick! Go to a window & check if there's 2 'Men in Black' suits entering a Black car!!     :tongue:

Edited by Rocking_Star101

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

Wooh! I'm glad you guys like my idea!!

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