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Realistic Calls/Reporting suggestion

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I dont post here often but I have played LCDFR since the very first release.  I always strive for realism and I have suggested the following to the modding community who are using API to make custom scripts, but I wanted to make my suggestions here also:

 

- Neighbor dispute (this could occur in a building or outside on the street.  When you arrive they could be fighting or just arguing and you can use a command key to disperse both parties after interviewing).

 

- Shoplifting (This could also be done in a couple ways).  A lot of times security will call the police before the suspect leaves the store so you could set it so when the call starts there is a countdown to when the suspect exits the store.  If police get there before then they can pounce when he/she exits and if they take too long it becomes about BOLOing for the vehicle or suspects on foot.

 

-Suspicious occupied vehicle - What I would like to see is a call for a suspicious vehicle where you can pull in and pull over the vehicle and talk to the occupants with an increased chance there will be drugs or a wanted person.  

 

- Suspicious person - This can come in a variety of ways.  Whether it be loitering or someone walking around looking through the windows of a house, there could be multiple call types where someone is just doing something generally suspicious and the officer is called to investigate.

 

- Wanted person - A call where someone has called 911 to report a wanted person and you have to go apprehend the individual.

 

- Agg batt/Murder - I would like to see some sort of a homicide call.

 

- Variety of calls where reports need to be taken.  I can't stress enough how many police calls are delayed thefts, delayed burglaries, etc.  Therefore you can have these incidents where all the officer does is respond and talk to the victim to take notes for a report.

 

- Report system: not a call specifically but the ability to type a report after responding to an incident or having an arrest.  This could be done by hot keying a button while sitting in your car where the officer takes several seconds of in game time to type a report.

Edited by McGillicuddyAP

McGillicuddyAP

Braveheart's script does not use integrated API.  It's like responding to two different dispatch systems and breaks the immersion for me.

 

Agreed!

Braveheart's script does not use integrated API.  It's like responding to two different dispatch systems and breaks the immersion for me.

Agreed also, but some of those things you mentioned don't need a call-out per se. Part of patrolling is being vigilant for potential crimes like occupied suspicious vehicles which you'll find in many parking lots and streets that are seldom traveled at night, and people running down the side walk from AI police for god knows what. I like the ideas, but they almost seem too detailed, if you know what I mean. I disagree with the inclusion of reports. LCPDFR isn't quite a full police simulator and personally I don't think it should be. Filing reports is too straight laced for me in a game where you can run over scores of pedestrians and AI police wouldn't give you a second look for doing it.

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Agreed also, but some of those things you mentioned don't need a call-out per se. Part of patrolling is being vigilant for potential crimes like occupied suspicious vehicles which you'll find in many parking lots and streets that are seldom traveled at night, and people running down the side walk from AI police for god knows what. I like the ideas, but they almost seem too detailed, if you know what I mean. I disagree with the inclusion of reports. LCPDFR isn't quite a full police simulator and personally I don't think it should be. Filing reports is too straight laced for me in a game where you can run over scores of pedestrians and AI police wouldn't give you a second look for doing it.

 

That's the great thing about the mod; it can be edited and altered to suit a variety of play types.  Personally I like realistic immersion as well as do a lot of my other buddies.  Obviously part of the role play experience is being vigilant and proactive, however this is also a frequent call that departments receive.  Honestly, nothing in this game can be too detailed for me because this is the closest thing to a police simulator on the market and that is exactly what I and others are looking for.  I actually de-activate callouts that seem too over the top (like large scale shootouts, very very unlikely in real life).  The fact is most of the players probably don't realize that most police work is 99% boring with 1% of sheer terror.  I try to emulate that.  It's not for everyone, but it's the way I like to play.  A report system could be included and if you don't like it then you should be able to deactivate that part of the mod.  Like I said, something for everyone....

McGillicuddyAP

A report system could be included and if you don't like it then you should be able to deactivate that part of the mod.  Like I said, something for everyone....

 

To be honest with ya, I'd rather see them work on improving the multiplayer section of the mod and what not instead. Something bit more practical.

 

 

Braveheart's script does not use integrated API.  It's like responding to two different dispatch systems and breaks the immersion for me.

 

I just disable the LCPDFR calls completely and go with Braveheart's. Has made the experience far more enjoyable for me, personally. Only one dispatch, too!

Edited by Olanov

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