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ELS v8 bug list

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being able to add your own extra car models would be a good feature for the next ELS" For e. I have a 2013 Tahoe and a 2010 Impala i want to add as polpatriot2 and fbi2 but ELS doesnt allow me to. Instead i had to rename them to emerg1 and emerg2.

I believe ELS has to have a list of cars for which it will search for configurations - it doesn't support dynamically adding configurations. As such, unless Caine were to rewrite possibly substantial portions of ELS (I'm not familiar with the internal workings of it; I can, in fact, think of ways it could be coded that would make adding new cars impossible on the fly, and would instead *require* them to be added by Caine in source code, and while that isn't the best way to do it, revising that would be very time-consuming), added cars have to have certain names. The original plan was to have them as police5-police9 or so; Caine changed them to emerg1-emerg7 when I pointed out that some people add extra fire trucks and ambulances, not necessarily cop cars. Since the names have to be built in to the script, making them generic is a plus.

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  • This goes with all mods. 

  • 169Gaming
    169Gaming

    I have also noticed that V8 is incredibly unstable in multiplayer, especially when in large community patrols. 

  • Sgt.Kanyo
    Sgt.Kanyo

    Yes that is indeed a bug, I thought I listed it, but it seems I forgot. That happens when you use different patterns for the different siren modes.   @Incidentiscode4   Sounds more like a problem

Good idea, Kanyo! I have something that isn't really a bug, but something that should be fixed - the lack of documentation on the rotar function and how to set it up.

 

We should also be able to not necessarily set patterns for coronas in game, but know with diagrams or some sort of video links (that you can click in the readme) that take you to some sort of video. I may do that myself, actually.

SCNG FTW!!

 

If you would like to see my mods, please click here

 

 

AND NEVAR EVAR EVAR PM ME FOR SUPPORT (KTHNXBYE <3)

 

I believe ELS has to have a list of cars for which it will search for configurations - it doesn't support dynamically adding configurations. As such, unless Caine were to rewrite possibly substantial portions of ELS (I'm not familiar with the internal workings of it; I can, in fact, think of ways it could be coded that would make adding new cars impossible on the fly, and would instead *require* them to be added by Caine in source code, and while that isn't the best way to do it, revising that would be very time-consuming), added cars have to have certain names. The original plan was to have them as police5-police9 or so; Caine changed them to emerg1-emerg7 when I pointed out that some people add extra fire trucks and ambulances, not necessarily cop cars. Since the names have to be built in to the script, making them generic is a plus.

 

yes that is exactly what i was hinking. It would be much better to have the option of having police5-15 , fbi2-10 polpatriot2-10 ,etc...Im working on a new pack with around 30 different vehicles so i encountred this problem myself.

output_zwd1rK.gif Peel Regional Police Service Freak

  • 1 month later...
  • 1 month later...

I've noticed that in MP Games, ELS Lights are on a constant steady burn for all my other friends in their cars. I can't determine whether their ELS is activated or not when coming towards me as they are always on.

Click on the image to check us out! [url="http://www.w11.zetaboards.com/LCDPS/index"][img]http://imageshack.us/a/img39/1818/shield101.png[/img][/url]

I'm not sure if I don't have something set correctly, but when I've got my siren on cars don't yield until I either use the air horn or cycle to the second siren. 

 

Not a huge issue, or one at all really, just something I've noticed. 

Edited by xmusicman92x

I'm not sure if I don't have something set correctly, but when I've got my siren on cars don't yield until I either use the air horn or cycle to the second siren. 

 

Not a huge issue, or one at all really, just something I've noticed. 

Try changing the move traffic function from off to on. I belive that makes the traffic move with any siren mode:

[ MISC SETTINGS ]
FlashSoundFx = on
FlashDelay_Sp = 2 // (0-5) Lower value for faster ELS lights in SP
FlashDelay_Mp = 2 // (0-5) Lower value for faster ELS lights in MP
Els_Range_Pl = 800
Els_Range_Ai = 500
Ai_Els_Sp = on
Ai_Els_Mp = off
MaxElsCarsAtOnce = 10
ClearRandAiExtrasSp = on
ClearRandAiExtrasMp = on
ClearAiExtrasDist = 500
Lstg3LightsMoveTraf = off

YouTube:Black Jesus                                                   

 

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